#pragma once #include namespace Memory { void MemFault_Init(); // Used by the hacky "Resume" button. // // TODO: Add a way to actually resume to the next instruction, // rather than just jumping into the dispatcher again and hoping for the best. That will be // a little tricky though, with per-backend work. bool MemFault_MayBeResumable(); void MemFault_IgnoreLastCrash(); // Called by exception handlers. We simply filter out accesses to PSP RAM and otherwise // just leave it as-is. bool HandleFault(uintptr_t hostAddress, void *context); }