# vim:noexpandtab: cmake_minimum_required(VERSION 3.6) project(PPSSPP) enable_testing() #This is supposed to work but doesn't! if(NOT ANDROID) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() enable_language(ASM) add_definitions(-D__STDC_CONSTANT_MACROS) # Include AppleClang and Clang. if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") set(CLANG ON) message("Clang enabled") endif() if(FORCED_CPU) message("Detected CPU (${CMAKE_SYSTEM_PROCESSOR}) overridden as: ${FORCED_CPU}") set(CMAKE_SYSTEM_PROCESSOR ${FORCED_CPU}) endif() # Detect CPU from CMAKE configuration. Toolchains should set this up if(CMAKE_SYSTEM_PROCESSOR) if(CMAKE_OSX_ARCHITECTURES) if("${CMAKE_OSX_ARCHITECTURES}" MATCHES ".*86.*") set(X86_DEVICE ON) set(X86_64_DEVICE ON) endif() if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm64") set(ARM64 ON) endif() elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^aarch64") set(ARM64 ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm64") # M1 Mac set(ARM64 ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm") message("ARM_DEVICE is a go") set(ARM_DEVICE ON) if(UNIX AND NOT APPLE) execute_process(COMMAND cat /proc/cpuinfo OUTPUT_VARIABLE OUTSTR) string(FIND "${OUTSTR}" "ODROID-XU" pos) if(NOT (pos LESS 0)) add_compile_options(-mfloat-abi=hard -marm -mtune=cortex-a15.cortex-a7 -mcpu=cortex-a15 -fomit-frame-pointer) set(ARM_NO_VULKAN ON) endif() endif() if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^armv7") set(ARMV7_DEVICE ON) add_compile_options(-mfpu=neon) # Horrifying workaround for bug in android cmake stuff for asm files if(ANDROID) set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -target armv7a-none-linux-android") endif() endif() elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^amd64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^AMD64") set(X86_DEVICE ON) set(X86_64_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86") set(X86_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^mips") set(MIPS_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^riscv64") set(RISCV64_DEVICE ON) else() message("Unknown CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}") endif() endif() # the libraries in the ffmpeg/ directory are not compatible with mingw if(MINGW AND NOT DEFINED USE_SYSTEM_FFMPEG) set(USE_SYSTEM_FFMPEG ON) endif() if(NOT ANDROID AND NOT IOS) if(ARM_DEVICE OR SIMULATOR) set(USING_EGL ON) endif() endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" AND NOT USE_LIBNX) set(LINUX ON) add_definitions(-D__STDC_CONSTANT_MACROS) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") set(MACOSX ON) set(USING_EGL OFF) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Android") set(ANDROID ON) endif() # We only support Vulkan on Unix, macOS (by MoltenVK), Android and Windows. if(ANDROID OR WIN32 OR (UNIX AND NOT ARM_NO_VULKAN)) set(VULKAN ON) endif() list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules) if(NOT IOS) list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl) endif() if(MACOSX AND NOT USE_SYSTEM_LIBSDL2) set(SDL2_LIBRARY ${CMAKE_SOURCE_DIR}/SDL/macOS/SDL2.framework) endif() include(ccache) include(GNUInstallDirs) add_definitions(-DASSETS_DIR="${CMAKE_INSTALL_FULL_DATADIR}/ppsspp/assets/") if(GOLD) add_definitions(-DGOLD) message("Gold Build") else() message("Normal Build") endif() # User-editable options (go into CMakeCache.txt) # :: Processors option(ARMV7 "Set to ON if targeting an ARMv7 processor" ${ARMV7_DEVICE}) option(ARM "Set to ON if targeting an ARM processor" ${ARM_DEVICE}) option(MIPS "Set to ON if targeting a MIPS processor" ${MIPS_DEVICE}) option(RISCV64 "Set to ON if targeting a RISCV64 processor" ${RISCV64_DEVICE}) option(X86 "Set to ON if targeting an X86 processor" ${X86_DEVICE}) option(X86_64 "Set to ON if targeting an X86_64 processor" ${X86_64_DEVICE}) # :: Environments option(USING_EGL "Set to ON if target environment uses EGL" ${USING_EGL}) option(USING_FBDEV "Set to ON if target environment uses fbdev (eg. Pandora)" ${USING_FBDEV}) option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2}) option(USING_X11_VULKAN "Set to OFF if target environment doesn't use X11 for Vulkan" ON) option(USE_WAYLAND_WSI "Enable or disable Wayland WSI support for Vulkan" ${USE_WAYLAND_WSI}) option(USE_VULKAN_DISPLAY_KHR "Enable or disable full screen display of Vulkan" ${USE_VULKAN_DISPLAY_KHR}) # :: Frontends option(USING_QT_UI "Set to ON if you wish to use the Qt frontend wrapper" ${USING_QT_UI}) option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE}) option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS}) option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST}) option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR}) option(LIBRETRO "Set to ON to generate the libretro target" OFF) # :: Options option(USE_LIBNX "Set to ON to build for Switch(libnx)" OFF) option(USE_FFMPEG "Build with FFMPEG support" ON) option(USE_DISCORD "Build with Discord support" ON) option(USE_MINIUPNPC "Build with miniUPnPc support" ON) option(USE_SYSTEM_SNAPPY "Dynamically link against system snappy" ${USE_SYSTEM_SNAPPY}) option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG}) option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP}) option(USE_SYSTEM_LIBSDL2 "Dynamically link against system SDL2" ON) option(USE_SYSTEM_LIBPNG "Dynamically link against system libpng" ON) option(USE_SYSTEM_ZSTD "Dynamically link against system zstd" ${USE_SYSTEM_ZSTD}) option(USE_SYSTEM_MINIUPNPC "Dynamically link against system miniUPnPc" ${USE_SYSTEM_MINIUPNPC}) option(USE_ASAN "Use address sanitizer" OFF) option(USE_UBSAN "Use undefined behaviour sanitizer" OFF) if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN) if(USING_X11_VULKAN) message("Using X11 for Vulkan") add_definitions(-DVK_USE_PLATFORM_XLIB_KHR) else() message("NOT using X11 for Vulkan") endif() # add_definitions(-DVK_USE_PLATFORM_XCB_KHR) if(USE_WAYLAND_WSI) find_package(Wayland) if(NOT WAYLAND_FOUND) message(STATUS "Could not find Wayland libraries, disabling Wayland WSI support for Vulkan.") else() include_directories(${WAYLAND_INCLUDE_DIR}) add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR) endif() endif() if(USE_VULKAN_DISPLAY_KHR) message(STATUS "Using experimental full-screen display for Vulkan.") add_definitions(-DVK_USE_PLATFORM_DISPLAY_KHR) endif() endif() if(LIBRETRO) add_definitions(-D__LIBRETRO__) add_definitions(-DGLEW_NO_GLU) if(NOT MSVC) add_compile_options(-fPIC) endif() endif() if(ANDROID) set(MOBILE_DEVICE ON) set(USING_GLES2 ON) endif() if(ANDROID AND NOT LIBRETRO) set(CoreLibName ppsspp_jni) set(CoreLinkType SHARED) else() set(CoreLibName Core) set(CoreLinkType STATIC) endif() # Work around for some misfeature of the current glslang build system include_directories(ext/glslang) # Not sure if this is the best way - what about system glew? # Anyway, glew will be going away anyway. include_directories(ext/glew) if(NOT OPENGL_LIBRARIES AND USING_GLES2) set(OPENGL_LIBRARIES GLESv2 EGL) endif() if(NOT OPENGL_LIBRARIES) if(POLICY CMP0072) cmake_policy(SET CMP0072 NEW) endif() find_package(OpenGL REQUIRED) endif() if(USING_EGL) if(NOT EGL_LIBRARIES) set(EGL_LIBRARIES EGL) endif() set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES} ${EGL_LIBRARIES}) endif() if(NOT LIBRETRO AND NOT IOS) find_package(SDL2) endif() include(FindThreads) if(APPLE) find_library(COCOA_LIBRARY Cocoa) find_library(QUARTZ_CORE_LIBRARY QuartzCore) endif() include_directories("${CMAKE_SOURCE_DIR}") if(USING_EGL) add_definitions(-DUSING_EGL) endif() if(USING_FBDEV) add_definitions(-DUSING_FBDEV -DEGL_NO_X11) endif() if(USING_GLES2) add_definitions(-DUSING_GLES2) endif() if(MOBILE_DEVICE) add_definitions(-DMOBILE_DEVICE) endif() if(NOT CMAKE_BUILD_TYPE) message(STATUS "No build type selected, default to Release") set(CMAKE_BUILD_TYPE "Release") endif() message("CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}") # Let's not use elseif here so we can catch dupes. if(ARMV7) message("Generating for ARMv7, ${CMAKE_BUILD_TYPE}") endif() if(ARM) message("Generating for ARM, ${CMAKE_BUILD_TYPE}") endif() if(MIPS AND X86) message("Generating for MIPS in x86 mode, ${CMAKE_BUILD_TYPE}") endif() if(MIPS) message("Generating for MIPS, ${CMAKE_BUILD_TYPE}") endif() if(RISCV64) message("Generating for RISCV64, ${CMAKE_BUILD_TYPE}") endif() if(X86) message("Generating for x86, ${CMAKE_BUILD_TYPE}") endif() if(X86_64) message("Generating for x86_64, ${CMAKE_BUILD_TYPE}") endif() if(ARM64) message("Generating for ARMv8, ${CMAKE_BUILD_TYPE}") endif() # It looks like the flags for the selected build type are written to the cache after each run, which causes some of the operations # below to keep expanding them with the same flags over and over on every run, leading to a rebuild of the majority of the files. # To work around this, remember the initial state of the variables from the first run and reset the variables to that. # TODO: Setting the attributes per target would probably be a better solution. foreach (LANGUAGE C CXX) foreach (BUILD_TYPE DEBUG MINSIZEREL RELEASE RELWITHDEBINFO) set(_CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}_INITIAL ${CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}} CACHE STRING "") set(CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE} ${_CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}_INITIAL}) endforeach() endforeach() if(NOT MSVC) # NEON optimizations in libpng17 seem to cause PNG load errors, see #14485. add_definitions(-DPNG_ARM_NEON_OPT=0) if(ANDROID) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11") endif() if(CLANG) add_definitions(-Wno-nullability-completeness) add_definitions(-Wno-tautological-pointer-compare) add_definitions(-Wno-deprecated-register) endif() if(USE_ASAN) message("Address sanitizer enabled (DEBUG only)") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=address") set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=address") add_definitions(-DUSE_ASAN) endif() if(USE_UBSAN) message("Undefined behaviour sanitizer enabled (DEBUG only)") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=undefined") set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=undefined") # UBSAN is a collection of sanitizers, including vtpr, which reqiuires RTTI. # ext/glslang disables RTTI by default using the `ENABLE_RTTI` option. # If RTTI is disabled, we must also disable the vtpr sanitizer. if(NOT ENABLE_RTTI) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-sanitize=vptr") set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fno-sanitize=vptr") endif() endif() set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -D_DEBUG") set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os -D_NDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -D_NDEBUG") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g -D_DEBUG") set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -D_NDEBUG") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2 -D_NDEBUG") set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG") # Disable some warnings add_definitions(-Wno-multichar) # Don't compile with strict aliasing, we're not 100% aliasing-safe add_compile_options(-fno-strict-aliasing) if(${CMAKE_C_COMPILER_ID} STREQUAL "Intel") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -parallel -fopenmp") endif() if(X86 OR X86_64) # enable sse2 code generation add_definitions(-msse2) endif() if(IOS) elseif(APPLE AND NOT CMAKE_CROSSCOMPILING) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.8") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -U__STRICT_ANSI__") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") elseif(NOT ANDROID) # TODO: See if we can get rid of no-psabi if(NOT ${CMAKE_C_COMPILER_ID} STREQUAL "Intel" AND NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") add_definitions(-Wno-psabi) endif() add_definitions(-D_XOPEN_SOURCE=700) add_definitions(-D_XOPEN_SOURCE_EXTENDED -D__BSD_VISIBLE=1) add_definitions(-D_LARGEFILE64_SOURCE=1 -D_FILE_OFFSET_BITS=64) elseif(ANDROID) add_definitions(-fsigned-char) endif() else() # Disable warnings about MS-specific _s variants of libc functions add_definitions(-D_CRT_SECURE_NO_WARNINGS) if (NOT CLANG) add_compile_options(-MP) endif() set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_NDEBUG") endif() if(WIN32) add_definitions(-D_UNICODE -DUNICODE) add_definitions(-DUSING_WIN_UI) endif() if(NOT ANDROID) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") endif() # This sets up the MSVC project dirs according to the physical project dirs macro(setup_target_project TargetName ProjectDir) get_property(TargetSources TARGET "${TargetName}" PROPERTY SOURCES) foreach(Source ${TargetSources}) # Figure out the file's path relative to the ProjectDir # NOTE: &#$@ double-quoted regexps string(REGEX REPLACE "${ProjectDir}" "" RelativePath "${Source}") string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}") string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}") string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}") # put the source file in a source_group equivalent to the relative path source_group("${RelativePath}" FILES ${Source}) endforeach() endmacro() add_subdirectory(ext) if(WIN32) include_directories(dx9sdk/Include) include_directories(dx9sdk/Include/DX11) endif() set(CommonX86 Common/ABI.cpp Common/ABI.h Common/CPUDetect.cpp Common/CPUDetect.h Common/Thunk.cpp Common/Thunk.h Common/x64Analyzer.cpp Common/x64Analyzer.h Common/x64Emitter.cpp Common/x64Emitter.h ) source_group(x86 FILES ${CommonX86}) set(CommonARM Common/ArmCPUDetect.cpp Common/ArmEmitter.h Common/ArmEmitter.cpp ) source_group(ARM FILES ${CommonARM}) set(CommonARM64 Common/Arm64Emitter.h Common/Arm64Emitter.cpp Common/ArmEmitter.h Common/ArmEmitter.cpp Core/Util/DisArm64.cpp ) source_group(ARM64 FILES ${CommonARM64}) set(CommonMIPS Common/MipsCPUDetect.cpp Common/MipsEmitter.cpp Common/MipsEmitter.h ) source_group(MIPS FILES ${CommonMIPS}) set(CommonRISCV64 Common/RiscVCPUDetect.cpp Core/MIPS/fake/FakeJit.cpp Core/MIPS/fake/FakeJit.h ) source_group(RISCV64 FILES ${CommonRISCV64}) if(WIN32) set(CommonD3D Common/GPU/D3D9/D3D9ShaderCompiler.cpp Common/GPU/D3D9/D3D9ShaderCompiler.h Common/GPU/D3D9/D3D9StateCache.cpp Common/GPU/D3D9/D3D9StateCache.h Common/GPU/D3D9/thin3d_d3d9.cpp Common/GPU/D3D9/D3DCompilerLoader.cpp Common/GPU/D3D11/thin3d_d3d11.cpp Common/GPU/D3D11/D3D11Loader.cpp Common/GPU/D3D11/D3D11Loader.h ) endif() add_library(Common STATIC ${CommonX86} ${CommonARM} ${CommonARM64} ${CommonMIPS} ${CommonRISCV64} ${CommonD3D} Common/Serialize/Serializer.cpp Common/Serialize/Serializer.h Common/Serialize/SerializeDeque.h Common/Serialize/SerializeFuncs.h Common/Serialize/SerializeList.h Common/Serialize/SerializeMap.h Common/Serialize/SerializeSet.h Common/Crypto/md5.cpp Common/Crypto/md5.h Common/Crypto/sha1.cpp Common/Crypto/sha1.h Common/Crypto/sha256.cpp Common/Crypto/sha256.h Common/Data/Collections/ConstMap.h Common/Data/Collections/FixedSizeQueue.h Common/Data/Collections/Hashmaps.h Common/Data/Collections/TinySet.h Common/Data/Collections/ThreadSafeList.h Common/Data/Color/RGBAUtil.cpp Common/Data/Color/RGBAUtil.h Common/Data/Convert/ColorConv.cpp Common/Data/Convert/ColorConv.h Common/Data/Convert/SmallDataConvert.cpp Common/Data/Convert/SmallDataConvert.h Common/Data/Encoding/Base64.cpp Common/Data/Encoding/Base64.h Common/Data/Encoding/Compression.cpp Common/Data/Encoding/Compression.h Common/Data/Encoding/Shiftjis.h Common/Data/Encoding/Utf8.cpp Common/Data/Encoding/Utf8.h Common/Data/Encoding/Utf16.h Common/Data/Format/RIFF.cpp Common/Data/Format/RIFF.h Common/Data/Format/IniFile.cpp Common/Data/Format/IniFile.h Common/Data/Format/JSONReader.h Common/Data/Format/JSONReader.cpp Common/Data/Format/JSONWriter.h Common/Data/Format/JSONWriter.cpp Common/Data/Format/PNGLoad.cpp Common/Data/Format/PNGLoad.h Common/Data/Format/ZIMLoad.cpp Common/Data/Format/ZIMLoad.h Common/Data/Format/ZIMSave.cpp Common/Data/Format/ZIMSave.h Common/Data/Hash/Hash.cpp Common/Data/Hash/Hash.h Common/Data/Text/I18n.cpp Common/Data/Text/I18n.h Common/Data/Text/Parsers.cpp Common/Data/Text/Parsers.h Common/Data/Text/WrapText.cpp Common/Data/Text/WrapText.h Common/Data/Random/Rng.h Common/File/VFS/VFS.h Common/File/VFS/VFS.cpp Common/File/VFS/AssetReader.cpp Common/File/VFS/AssetReader.h Common/File/AndroidStorage.h Common/File/AndroidStorage.cpp Common/File/DiskFree.h Common/File/DiskFree.cpp Common/File/Path.h Common/File/Path.cpp Common/File/PathBrowser.h Common/File/PathBrowser.cpp Common/File/FileUtil.cpp Common/File/FileUtil.h Common/File/DirListing.cpp Common/File/DirListing.h Common/File/FileDescriptor.cpp Common/File/FileDescriptor.h Common/GPU/DataFormat.h Common/GPU/thin3d.cpp Common/GPU/thin3d.h Common/GPU/thin3d_create.h Common/GPU/Shader.cpp Common/GPU/Shader.h Common/GPU/ShaderWriter.cpp Common/GPU/ShaderWriter.h Common/GPU/ShaderTranslation.h Common/GPU/ShaderTranslation.cpp Common/GPU/OpenGL/GLCommon.h Common/GPU/OpenGL/GLDebugLog.cpp Common/GPU/OpenGL/GLDebugLog.h Common/GPU/OpenGL/GLSLProgram.cpp Common/GPU/OpenGL/GLSLProgram.h Common/GPU/OpenGL/gl3stub.c Common/GPU/OpenGL/gl3stub.h Common/GPU/OpenGL/GLFeatures.cpp Common/GPU/OpenGL/GLFeatures.h Common/GPU/OpenGL/thin3d_gl.cpp Common/GPU/OpenGL/GLRenderManager.cpp Common/GPU/OpenGL/GLRenderManager.h Common/GPU/OpenGL/GLQueueRunner.cpp Common/GPU/OpenGL/GLQueueRunner.h Common/GPU/OpenGL/DataFormatGL.cpp Common/GPU/OpenGL/DataFormatGL.h Common/GPU/Vulkan/VulkanDebug.cpp Common/GPU/Vulkan/VulkanDebug.h Common/GPU/Vulkan/VulkanContext.cpp Common/GPU/Vulkan/VulkanContext.h Common/GPU/Vulkan/VulkanImage.cpp Common/GPU/Vulkan/VulkanImage.h Common/GPU/Vulkan/VulkanLoader.cpp Common/GPU/Vulkan/VulkanLoader.h Common/GPU/Vulkan/VulkanMemory.cpp Common/GPU/Vulkan/VulkanMemory.h Common/GPU/Vulkan/VulkanProfiler.cpp Common/GPU/Vulkan/VulkanProfiler.h Common/GPU/Vulkan/thin3d_vulkan.cpp Common/GPU/Vulkan/VulkanRenderManager.cpp Common/GPU/Vulkan/VulkanRenderManager.h Common/GPU/Vulkan/VulkanQueueRunner.cpp Common/GPU/Vulkan/VulkanQueueRunner.h Common/Input/GestureDetector.cpp Common/Input/GestureDetector.h Common/Input/KeyCodes.h Common/Input/InputState.cpp Common/Input/InputState.h Common/Math/fast/fast_math.c Common/Math/fast/fast_matrix.c Common/Math/fast/fast_matrix_neon.S Common/Math/fast/fast_matrix_sse.c Common/Math/curves.cpp Common/Math/curves.h Common/Math/expression_parser.cpp Common/Math/expression_parser.h Common/Math/lin/matrix4x4.cpp Common/Math/lin/matrix4x4.h Common/Math/lin/vec3.cpp Common/Math/lin/vec3.h Common/Math/math_util.cpp Common/Math/math_util.h Common/Net/HTTPClient.cpp Common/Net/HTTPClient.h Common/Net/HTTPHeaders.cpp Common/Net/HTTPHeaders.h Common/Net/HTTPServer.cpp Common/Net/HTTPServer.h Common/Net/NetBuffer.cpp Common/Net/NetBuffer.h Common/Net/Resolve.cpp Common/Net/Resolve.h Common/Net/Sinks.cpp Common/Net/Sinks.h Common/Net/URL.cpp Common/Net/URL.h Common/Net/WebsocketServer.cpp Common/Net/WebsocketServer.h Common/Profiler/Profiler.cpp Common/Profiler/Profiler.h Common/Render/TextureAtlas.cpp Common/Render/TextureAtlas.h Common/Render/DrawBuffer.cpp Common/Render/DrawBuffer.h Common/Render/Text/draw_text.cpp Common/Render/Text/draw_text.h Common/Render/Text/draw_text_android.cpp Common/Render/Text/draw_text_android.h Common/Render/Text/draw_text_win.cpp Common/Render/Text/draw_text_win.h Common/Render/Text/draw_text_uwp.cpp Common/Render/Text/draw_text_uwp.h Common/System/Display.cpp Common/System/Display.h Common/Thread/Channel.h Common/Thread/ParallelLoop.cpp Common/Thread/ParallelLoop.h Common/Thread/Promise.h Common/Thread/ThreadUtil.cpp Common/Thread/ThreadUtil.h Common/Thread/ThreadManager.cpp Common/Thread/ThreadManager.h Common/UI/Root.cpp Common/UI/Root.h Common/UI/Screen.cpp Common/UI/Screen.h Common/UI/UI.cpp Common/UI/UI.h Common/UI/Context.cpp Common/UI/Context.h Common/UI/UIScreen.cpp Common/UI/UIScreen.h Common/UI/Tween.cpp Common/UI/Tween.h Common/UI/View.cpp Common/UI/View.h Common/UI/ViewGroup.cpp Common/UI/ViewGroup.h Common/BitScan.h Common/BitSet.h Common/Buffer.h Common/Buffer.cpp Common/CodeBlock.h Common/Common.h Common/CommonFuncs.h Common/CommonTypes.h Common/ConsoleListener.cpp Common/ConsoleListener.h Common/DbgNew.h Common/FakeEmitter.h Common/FakeCPUDetect.cpp Common/ExceptionHandlerSetup.cpp Common/ExceptionHandlerSetup.h Common/Log.h Common/Log.cpp Common/LogManager.cpp Common/LogManager.h Common/LogReporting.cpp Common/LogReporting.h Common/MemArenaAndroid.cpp Common/MemArenaDarwin.cpp Common/MemArenaPosix.cpp Common/MemArenaWin32.cpp Common/MemArena.h Common/MemoryUtil.cpp Common/MemoryUtil.h Common/OSVersion.cpp Common/OSVersion.h Common/StringUtils.cpp Common/StringUtils.h Common/SysError.h Common/SysError.cpp Common/TimeUtil.cpp Common/TimeUtil.h ) include_directories(Common) setup_target_project(Common Common) target_link_libraries(Common Ext::Snappy) if(USING_GLES2 OR (USING_EGL AND NOT USING_FBDEV)) find_package(X11) endif() add_library(gason STATIC ext/gason/gason.cpp ext/gason/gason.h ) add_library(vma STATIC ext/vma/vk_mem_alloc.cpp ext/vma/vk_mem_alloc.h ) if(USE_FFMPEG) if(NOT FFMPEG_DIR) if(NOT USE_SYSTEM_FFMPEG) if(ANDROID) if(ARMV7) set(PLATFORM_ARCH "android/armv7") elseif(ARM64) set(PLATFORM_ARCH "android/arm64") elseif(X86_64) set(PLATFORM_ARCH "android/x86_64") elseif(X86) set(PLATFORM_ARCH "android/x86") endif() elseif(IOS) set(PLATFORM_ARCH "ios/universal") elseif(MACOSX) set(PLATFORM_ARCH "macosx/universal") elseif(LINUX) if(ARMV7) set(PLATFORM_ARCH "linux/armv7") elseif(ARM64) set(PLATFORM_ARCH "linux/aarch64") elseif(ARM) set(PLATFORM_ARCH "linux/arm") elseif(MIPS) set(PLATFORM_ARCH "linux/mips32") elseif(RISCV64) set(PLATFORM_ARCH "linux/riscv64") elseif(CMAKE_SIZEOF_VOID_P EQUAL 8) set(PLATFORM_ARCH "linux/x86_64") elseif(X86) set(PLATFORM_ARCH "linux/x86") endif() elseif(WIN32) if(X86_64) set(PLATFORM_ARCH "Windows/x86_64") elseif(X86) set(PLATFORM_ARCH "Windows/x86") endif() endif() if(PLATFORM_ARCH) set(FFMPEG_DIR "ffmpeg/${PLATFORM_ARCH}") else() message("Couldn't find an internal FFmpeg build, using system FFmpeg instead") endif() endif() endif() find_package(FFmpeg REQUIRED avcodec avformat avutil swresample swscale) endif(USE_FFMPEG) find_package(ZLIB) if(ZLIB_FOUND AND NOT ANDROID) include_directories(${ZLIB_INCLUDE_DIR}) add_definitions(-DSHARED_ZLIB) else() add_library(zlib STATIC ext/zlib/adler32.c ext/zlib/compress.c ext/zlib/crc32.c ext/zlib/crc32.h ext/zlib/deflate.c ext/zlib/deflate.h ext/zlib/gzclose.c ext/zlib/gzguts.h ext/zlib/gzlib.c ext/zlib/gzread.c ext/zlib/gzwrite.c ext/zlib/infback.c ext/zlib/inffast.c ext/zlib/inffast.h ext/zlib/inffixed.h ext/zlib/inflate.c ext/zlib/inflate.h ext/zlib/inftrees.c ext/zlib/inftrees.h ext/zlib/make_vms.com ext/zlib/trees.c ext/zlib/trees.h ext/zlib/uncompr.c ext/zlib/zconf.h ext/zlib/zlib.h ext/zlib/zutil.c ext/zlib/zutil.h ) include_directories(ext/zlib) set(ZLIB_LIBRARY zlib) endif() add_library(cityhash STATIC ext/cityhash/city.cpp ext/cityhash/city.h ext/cityhash/citycrc.h ) include_directories(ext/cityhash) if(NOT MSVC) # These can be fast even for debug. set_target_properties(udis86 PROPERTIES COMPILE_FLAGS "-O2") set_target_properties(cityhash PROPERTIES COMPILE_FLAGS "-O2") if(NOT ZLIB_FOUND) set_target_properties(zlib PROPERTIES COMPILE_FLAGS "-O2") endif() endif() find_package(LIBZIP) if(LIBZIP_FOUND AND USE_SYSTEM_LIBZIP) add_definitions(-DSHARED_LIBZIP) else() add_library(libzip STATIC ext/libzip/zip_add.c ext/libzip/zip_add_dir.c ext/libzip/zip_add_entry.c ext/libzip/zip_algorithm_deflate.c ext/libzip/zip_buffer.c ext/libzip/zip_close.c ext/libzip/zip_delete.c ext/libzip/zip_dir_add.c ext/libzip/zip_dirent.c ext/libzip/zip_discard.c ext/libzip/zip_entry.c ext/libzip/zip_error.c ext/libzip/zip_error_clear.c ext/libzip/zip_error_get.c ext/libzip/zip_error_get_sys_type.c ext/libzip/zip_error_strerror.c ext/libzip/zip_error_to_str.c ext/libzip/zip_extra_field.c ext/libzip/zip_extra_field_api.c ext/libzip/zip_fclose.c ext/libzip/zip_fdopen.c ext/libzip/zip_file_add.c ext/libzip/zip_file_error_clear.c ext/libzip/zip_file_error_get.c ext/libzip/zip_file_get_comment.c ext/libzip/zip_file_get_external_attributes.c ext/libzip/zip_file_get_offset.c ext/libzip/zip_file_rename.c ext/libzip/zip_file_replace.c ext/libzip/zip_file_set_comment.c ext/libzip/zip_file_set_encryption.c ext/libzip/zip_file_set_external_attributes.c ext/libzip/zip_file_set_mtime.c ext/libzip/zip_file_strerror.c ext/libzip/zip_fopen.c ext/libzip/zip_fopen_encrypted.c ext/libzip/zip_fopen_index.c ext/libzip/zip_fopen_index_encrypted.c ext/libzip/zip_fread.c ext/libzip/zip_fseek.c ext/libzip/zip_ftell.c ext/libzip/zip_get_archive_comment.c ext/libzip/zip_get_archive_flag.c ext/libzip/zip_get_encryption_implementation.c ext/libzip/zip_get_file_comment.c ext/libzip/zip_get_name.c ext/libzip/zip_get_num_entries.c ext/libzip/zip_get_num_files.c ext/libzip/zip_hash.c ext/libzip/zip_io_util.c ext/libzip/zip_libzip_version.c ext/libzip/zip_memdup.c ext/libzip/zip_name_locate.c ext/libzip/zip_new.c ext/libzip/zip_open.c ext/libzip/zip_pkware.c ext/libzip/zip_progress.c ext/libzip/zip_rename.c ext/libzip/zip_replace.c ext/libzip/zip_set_archive_comment.c ext/libzip/zip_set_archive_flag.c ext/libzip/zip_set_default_password.c ext/libzip/zip_set_file_comment.c ext/libzip/zip_set_file_compression.c ext/libzip/zip_set_name.c ext/libzip/zip_source_accept_empty.c ext/libzip/zip_source_begin_write.c ext/libzip/zip_source_begin_write_cloning.c ext/libzip/zip_source_buffer.c ext/libzip/zip_source_call.c ext/libzip/zip_source_close.c ext/libzip/zip_source_commit_write.c ext/libzip/zip_source_compress.c ext/libzip/zip_source_crc.c ext/libzip/zip_source_error.c ext/libzip/zip_source_file_common.c ext/libzip/zip_source_file_stdio.c ext/libzip/zip_source_free.c ext/libzip/zip_source_function.c ext/libzip/zip_source_get_file_attributes.c ext/libzip/zip_source_is_deleted.c ext/libzip/zip_source_layered.c ext/libzip/zip_source_open.c ext/libzip/zip_source_pkware_decode.c ext/libzip/zip_source_pkware_encode.c ext/libzip/zip_source_read.c ext/libzip/zip_source_remove.c ext/libzip/zip_source_rollback_write.c ext/libzip/zip_source_seek.c ext/libzip/zip_source_seek_write.c ext/libzip/zip_source_stat.c ext/libzip/zip_source_supports.c ext/libzip/zip_source_tell.c ext/libzip/zip_source_tell_write.c ext/libzip/zip_source_window.c ext/libzip/zip_source_write.c ext/libzip/zip_source_zip.c ext/libzip/zip_source_zip_new.c ext/libzip/zip_stat.c ext/libzip/zip_stat_index.c ext/libzip/zip_stat_init.c ext/libzip/zip_strerror.c ext/libzip/zip_string.c ext/libzip/zip_unchange.c ext/libzip/zip_unchange_all.c ext/libzip/zip_unchange_archive.c ext/libzip/zip_unchange_data.c ext/libzip/zip_utf-8.c ext/libzip/zip_err_str.c ) if(WIN32) target_sources(libzip PRIVATE ext/libzip/zip_source_file_win32.c ext/libzip/zip_source_file_win32_named.c ext/libzip/zip_source_file_win32_utf16.c ext/libzip/zip_source_file_win32_utf8.c ) if(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore) target_sources(libzip PRIVATE ext/libzip/zip_random_uwp.c) else() target_sources(libzip PRIVATE ext/libzip/zip_source_file_win32_ansi.c ext/libzip/zip_random_win32.c) endif() else() target_sources(libzip PRIVATE ext/libzip/zip_mkstempm.c ext/libzip/zip_source_file_stdio_named.c ext/libzip/zip_random_unix.c ) endif() target_link_libraries(libzip) include_directories(ext/libzip) set(LIBZIP_LIBRARY libzip) endif() # Arm platforms require at least libpng17. if(ANDROID OR ARMV7 OR ARM64 OR ARM OR IOS) set(PNG_REQUIRED_VERSION 1.7) else() set(PNG_REQUIRED_VERSION 1.6) endif() if(USE_SYSTEM_LIBPNG) find_package(PNG ${PNG_REQUIRED_VERSION}) endif() if(PNG_FOUND) include_directories(${PNG_INCLUDE_DIRS}) else() if(ARM) set(PNG_ARM_INCLUDES ext/libpng17/arm/arm_init.c ext/libpng17/arm/filter_neon.S ext/libpng17/arm/filter_neon_intrinsics.c ) elseif(ARM64) set(PNG_ARM_INCLUDES ext/libpng17/arm/arm_init.c ext/libpng17/arm/filter_neon_intrinsics.c ) endif() add_library(png17 STATIC ext/libpng17/pngconf.h ext/libpng17/pngdebug.h ext/libpng17/png.c ext/libpng17/png.h ext/libpng17/pngerror.c ext/libpng17/pngget.c ext/libpng17/pnginfo.h ext/libpng17/pnglibconf.h ext/libpng17/pngmem.c ext/libpng17/pngpread.c ext/libpng17/pngpriv.h ext/libpng17/pngread.c ext/libpng17/pngrio.c ext/libpng17/pngrtran.c ext/libpng17/pngrutil.c ext/libpng17/pngset.c ext/libpng17/pngstruct.h ext/libpng17/pngtrans.c ext/libpng17/pngwio.c ext/libpng17/pngwrite.c ext/libpng17/pngwtran.c ext/libpng17/pngwutil.c ${PNG_ARM_INCLUDES} ) set(PNG_LIBRARIES png17) include_directories(ext/libpng17) endif() set(nativeExtra) set(nativeExtraLibs) if(ANDROID) set(nativeExtra ${nativeExtra} Common/GL/GLInterface/EGLAndroid.cpp Common/GL/GLInterface/EGLAndroid.h Common/GL/GLInterface/EGL.cpp Common/GL/GLInterface/EGL.h Common/GL/GLInterface/GLInterface.cpp Common/GL/GLInterfaceBase.h ) set(NativeAppSource ${NativeAppSource} android/jni/app-android.cpp android/jni/AndroidEGLContext.cpp android/jni/AndroidEGLContext.h android/jni/AndroidJavaGLContext.cpp android/jni/AndroidJavaGLContext.h android/jni/AndroidVulkanContext.cpp android/jni/AndroidVulkanContext.h android/jni/AndroidGraphicsContext.h android/jni/AndroidAudio.cpp android/jni/AndroidAudio.h android/jni/OpenSLContext.cpp android/jni/OpenSLContext.h ) # No target elseif(IOS) set(nativeExtra ${nativeExtra} ios/main.mm ios/AppDelegate.mm ios/AppDelegate.h ios/DisplayManager.h ios/DisplayManager.mm ios/ViewController.mm ios/ViewController.h ios/iOSCoreAudio.mm ios/iOSCoreAudio.h ios/CameraHelper.mm ios/CameraHelper.h ios/LocationHelper.mm ios/LocationHelper.h ios/PPSSPPUIApplication.h ios/PPSSPPUIApplication.mm ios/SmartKeyboardMap.cpp ios/SmartKeyboardMap.hpp ios/SubtleVolume.h ios/SubtleVolume.mm ios/iCade/iCadeReaderView.h ios/iCade/iCadeReaderView.m ios/iCade/iCadeState.h ) set(nativeExtraLibs ${nativeExtraLibs} "-framework Foundation -framework MediaPlayer -framework AudioToolbox -framework CoreGraphics -framework QuartzCore -framework UIKit -framework GLKit -framework OpenAL -framework AVFoundation -framework CoreLocation -framework CoreVideo -framework CoreMedia" ) if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/GameController.framework") set(nativeExtraLibs ${nativeExtraLibs} "-weak_framework GameController") endif() if(NOT ICONV_LIBRARY) set(nativeExtraLibs ${nativeExtraLibs} iconv) endif() set_source_files_properties(ios/AppDelegate.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/ViewController.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/iOSCoreAudio.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/PPSSPPUIApplication.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/iCade/iCadeReaderView.m PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/main.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/CameraHelper.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set_source_files_properties(ios/LocationHelper.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set(TargetBin PPSSPP) elseif(USING_QT_UI) set(CMAKE_AUTOMOC ON) find_package(Qt5 COMPONENTS OpenGL Gui Core Multimedia) list(APPEND NativeAppSource Qt/QtMain.cpp Qt/QtMain.h Qt/QtHost.cpp Qt/QtHost.h Qt/mainwindow.cpp Qt/mainwindow.h ) add_definitions(-DUSING_QT_UI) if(USING_GLES2) add_definitions(-DQT_OPENGL_ES -DQT_OPENGL_ES_2) endif() include_directories(Qt) include_directories(${CMAKE_CURRENT_BINARY_DIR}) set(nativeExtraLibs ${nativeExtraLibs} Qt5::OpenGL Qt5::Gui Qt5::Core Qt5::Multimedia) set(TargetBin PPSSPPQt) # Enable SDL joystick if SDL is found if(SDL2_FOUND) add_definitions(-DSDL) set(nativeExtra ${nativeExtra} SDL/SDLJoystick.h SDL/SDLJoystick.cpp ) set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2) endif() elseif(WIN32) # Don't care about SDL. set(TargetBin PPSSPPWindows) if(X86_64) link_directories(dx9sdk/Lib/x64) else() link_directories(dx9sdk/Lib/x86) endif() elseif(TARGET SDL2::SDL2) set(TargetBin PPSSPPSDL) # Require SDL add_definitions(-DSDL) set(nativeExtra ${nativeExtra} SDL/SDLJoystick.h SDL/SDLJoystick.cpp SDL/SDLMain.cpp SDL/SDLGLGraphicsContext.cpp ) if(NOT USE_LIBNX) set(nativeExtra ${nativeExtra} SDL/SDLVulkanGraphicsContext.cpp ) endif() set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2) if(APPLE) set(nativeExtra ${nativeExtra} SDL/SDLMain.h SDL/SDLMain.mm SDL/SDLCocoaMetalLayer.h SDL/SDLCocoaMetalLayer.mm) set(nativeExtraLibs ${nativeExtraLibs} ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY}) elseif(USING_EGL) set(nativeExtraLibs ${nativeExtraLibs} pthread) endif() elseif(NOT LIBRETRO) message(FATAL_ERROR "Could not find SDL2. Failing.") endif() if(WIN32) if(MINGW) set(CMAKE_RC_COMPILE_OBJECT " -O coff ") # required when using the dx9sdk include paths add_definitions(-include ${CMAKE_CURRENT_SOURCE_DIR}/Windows/mingw_defines.h) else() target_link_libraries(Common dxguid) endif() target_link_libraries(Common winmm d3d9 dsound) endif() list(APPEND NativeAppSource android/jni/TestRunner.cpp UI/DiscordIntegration.cpp UI/NativeApp.cpp UI/BackgroundAudio.h UI/BackgroundAudio.cpp UI/ChatScreen.h UI/ChatScreen.cpp UI/DevScreens.cpp UI/DevScreens.h UI/DisplayLayoutEditor.cpp UI/DisplayLayoutEditor.h UI/DisplayLayoutScreen.cpp UI/DisplayLayoutScreen.h UI/EmuScreen.h UI/EmuScreen.cpp UI/GameInfoCache.h UI/GameInfoCache.cpp UI/MainScreen.h UI/MainScreen.cpp UI/MiscScreens.h UI/MiscScreens.cpp UI/PauseScreen.h UI/PauseScreen.cpp UI/GameScreen.h UI/GameScreen.cpp UI/GameSettingsScreen.h UI/GameSettingsScreen.cpp UI/GPUDriverTestScreen.h UI/GPUDriverTestScreen.cpp UI/TiltAnalogSettingsScreen.h UI/TiltAnalogSettingsScreen.cpp UI/TiltEventProcessor.h UI/TiltEventProcessor.cpp UI/TouchControlLayoutScreen.h UI/TouchControlLayoutScreen.cpp UI/TouchControlVisibilityScreen.h UI/TouchControlVisibilityScreen.cpp UI/GamepadEmu.h UI/GamepadEmu.cpp UI/OnScreenDisplay.h UI/OnScreenDisplay.cpp UI/ControlMappingScreen.h UI/ControlMappingScreen.cpp UI/RemoteISOScreen.h UI/RemoteISOScreen.cpp UI/ReportScreen.h UI/ReportScreen.cpp UI/SavedataScreen.h UI/SavedataScreen.cpp UI/Store.h UI/Store.cpp UI/CwCheatScreen.h UI/CwCheatScreen.cpp UI/InstallZipScreen.h UI/InstallZipScreen.cpp UI/MemStickScreen.h UI/MemStickScreen.cpp UI/ProfilerDraw.h UI/ProfilerDraw.cpp UI/TextureUtil.h UI/TextureUtil.cpp UI/ComboKeyMappingScreen.h UI/ComboKeyMappingScreen.cpp UI/Theme.h UI/Theme.cpp ) if(ANDROID) if(ARM) set(NativeAppSource ${NativeAppSource} android/jni/ArmEmitterTest.cpp) elseif(ARM64) set(NativeAppSource ${NativeAppSource} android/jni/Arm64EmitterTest.cpp) endif() if (NOT LIBRETRO) set(nativeExtra ${nativeExtra} ${NativeAppSource}) endif() endif() add_library(native STATIC ${nativeExtra} Common/Render/Text/draw_text_qt.cpp Common/Render/Text/draw_text_qt.h ext/jpge/jpgd.cpp ext/jpge/jpgd.h ext/jpge/jpge.cpp ext/jpge/jpge.h ) if(LINUX AND NOT ANDROID) set(RT_LIB rt) endif() set(ATOMIC_LIB) if(ANDROID) set(ATOMIC_LIB atomic) endif() target_link_libraries(native ${LIBZIP_LIBRARY} ${PNG_LIBRARIES} ${ZLIB_LIBRARY} vma gason udis86 ${RT_LIB} ${nativeExtraLibs} ${ATOMIC_LIB} Common) if(TARGET Ext::GLEW) target_link_libraries(native Ext::GLEW) endif() if(ANDROID) target_link_libraries(native log EGL OpenSLES) elseif(WIN32) target_link_libraries(native ws2_32 winmm) elseif(${CMAKE_SYSTEM_NAME} MATCHES "^(DragonFly|FreeBSD|NetBSD)$") target_link_libraries(native execinfo) endif() add_library(kirk STATIC ext/libkirk/AES.c ext/libkirk/AES.h ext/libkirk/amctrl.c ext/libkirk/amctrl.h ext/libkirk/SHA1.c ext/libkirk/SHA1.h ext/libkirk/bn.c ext/libkirk/ec.c ext/libkirk/kirk_engine.c ext/libkirk/kirk_engine.h ) include_directories(ext/libkirk) add_library(sfmt19937 STATIC ext/sfmt19937/SFMT.c ext/sfmt19937/SFMT.h ext/sfmt19937/SFMT-common.h ext/sfmt19937/SFMT-params.h ext/sfmt19937/SFMT-params19937.h ) include_directories(ext/sfmt19937) add_library(xbrz STATIC ext/xbrz/xbrz.cpp ext/xbrz/xbrz.h ) include_directories(ext/xbrz) add_library(xxhash STATIC ext/xxhash.c ext/xxhash.h ) include_directories(ext/xxhash) set(CoreExtra) set(CoreExtraLibs) set(CoreExtra ${CoreExtra} Core/MIPS/IR/IRCompALU.cpp Core/MIPS/IR/IRCompBranch.cpp Core/MIPS/IR/IRCompFPU.cpp Core/MIPS/IR/IRCompLoadStore.cpp Core/MIPS/IR/IRCompVFPU.cpp Core/MIPS/IR/IRFrontend.cpp Core/MIPS/IR/IRFrontend.h Core/MIPS/IR/IRInst.cpp Core/MIPS/IR/IRInst.h Core/MIPS/IR/IRInterpreter.cpp Core/MIPS/IR/IRInterpreter.h Core/MIPS/IR/IRJit.cpp Core/MIPS/IR/IRJit.h Core/MIPS/IR/IRPassSimplify.cpp Core/MIPS/IR/IRPassSimplify.h Core/MIPS/IR/IRRegCache.cpp Core/MIPS/IR/IRRegCache.h ) list(APPEND CoreExtra Core/MIPS/ARM/ArmAsm.cpp Core/MIPS/ARM/ArmCompALU.cpp Core/MIPS/ARM/ArmCompBranch.cpp Core/MIPS/ARM/ArmCompFPU.cpp Core/MIPS/ARM/ArmCompLoadStore.cpp Core/MIPS/ARM/ArmCompVFPU.cpp Core/MIPS/ARM/ArmCompVFPUNEON.cpp Core/MIPS/ARM/ArmCompVFPUNEONUtil.cpp Core/MIPS/ARM/ArmCompReplace.cpp Core/MIPS/ARM/ArmJit.cpp Core/MIPS/ARM/ArmJit.h Core/MIPS/ARM/ArmRegCache.cpp Core/MIPS/ARM/ArmRegCache.h Core/MIPS/ARM/ArmRegCacheFPU.cpp Core/MIPS/ARM/ArmRegCacheFPU.h GPU/Common/VertexDecoderArm.cpp ) list(APPEND CoreExtra Core/MIPS/ARM64/Arm64Asm.cpp Core/MIPS/ARM64/Arm64CompALU.cpp Core/MIPS/ARM64/Arm64CompBranch.cpp Core/MIPS/ARM64/Arm64CompFPU.cpp Core/MIPS/ARM64/Arm64CompLoadStore.cpp Core/MIPS/ARM64/Arm64CompVFPU.cpp Core/MIPS/ARM64/Arm64CompReplace.cpp Core/MIPS/ARM64/Arm64Jit.cpp Core/MIPS/ARM64/Arm64Jit.h Core/MIPS/ARM64/Arm64RegCache.cpp Core/MIPS/ARM64/Arm64RegCache.h Core/MIPS/ARM64/Arm64RegCacheFPU.cpp Core/MIPS/ARM64/Arm64RegCacheFPU.h GPU/Common/VertexDecoderArm64.cpp Core/Util/DisArm64.cpp ) list(APPEND CoreExtra Core/MIPS/x86/Asm.cpp Core/MIPS/x86/CompALU.cpp Core/MIPS/x86/CompBranch.cpp Core/MIPS/x86/CompFPU.cpp Core/MIPS/x86/CompLoadStore.cpp Core/MIPS/x86/CompVFPU.cpp Core/MIPS/x86/CompReplace.cpp Core/MIPS/x86/Jit.cpp Core/MIPS/x86/Jit.h Core/MIPS/x86/JitSafeMem.cpp Core/MIPS/x86/JitSafeMem.h Core/MIPS/x86/RegCache.cpp Core/MIPS/x86/RegCache.h Core/MIPS/x86/RegCacheFPU.cpp Core/MIPS/x86/RegCacheFPU.h GPU/Common/VertexDecoderX86.cpp GPU/Software/DrawPixelX86.cpp GPU/Software/SamplerX86.cpp ) list(APPEND CoreExtra Core/MIPS/MIPS/MipsJit.cpp Core/MIPS/MIPS/MipsJit.h ) if(NOT MOBILE_DEVICE) set(CoreExtra ${CoreExtra} Core/AVIDump.cpp Core/AVIDump.h Core/WaveFile.cpp Core/WaveFile.h ) endif() set(GPU_GLES GPU/GLES/DepalettizeShaderGLES.cpp GPU/GLES/DepalettizeShaderGLES.h GPU/GLES/DepthBufferGLES.cpp GPU/GLES/GPU_GLES.cpp GPU/GLES/GPU_GLES.h GPU/GLES/FragmentTestCacheGLES.cpp GPU/GLES/FragmentTestCacheGLES.h GPU/GLES/FramebufferManagerGLES.cpp GPU/GLES/FramebufferManagerGLES.h GPU/GLES/ShaderManagerGLES.cpp GPU/GLES/ShaderManagerGLES.h GPU/GLES/StateMappingGLES.cpp GPU/GLES/StateMappingGLES.h GPU/GLES/StencilBufferGLES.cpp GPU/GLES/TextureCacheGLES.cpp GPU/GLES/TextureCacheGLES.h GPU/GLES/TextureScalerGLES.cpp GPU/GLES/TextureScalerGLES.h GPU/GLES/DrawEngineGLES.cpp GPU/GLES/DrawEngineGLES.h ) set(GPU_VULKAN GPU/Vulkan/DepalettizeShaderVulkan.cpp GPU/Vulkan/DepalettizeShaderVulkan.h GPU/Vulkan/DebugVisVulkan.cpp GPU/Vulkan/DebugVisVulkan.h GPU/Vulkan/DrawEngineVulkan.cpp GPU/Vulkan/DrawEngineVulkan.h GPU/Vulkan/FramebufferManagerVulkan.cpp GPU/Vulkan/FramebufferManagerVulkan.h GPU/Vulkan/GPU_Vulkan.cpp GPU/Vulkan/GPU_Vulkan.h GPU/Vulkan/PipelineManagerVulkan.cpp GPU/Vulkan/PipelineManagerVulkan.h GPU/Vulkan/ShaderManagerVulkan.cpp GPU/Vulkan/ShaderManagerVulkan.h GPU/Vulkan/StateMappingVulkan.cpp GPU/Vulkan/StateMappingVulkan.h GPU/Vulkan/StencilBufferVulkan.cpp GPU/Vulkan/TextureCacheVulkan.cpp GPU/Vulkan/TextureCacheVulkan.h GPU/Vulkan/TextureScalerVulkan.cpp GPU/Vulkan/TextureScalerVulkan.h GPU/Vulkan/VulkanUtil.cpp GPU/Vulkan/VulkanUtil.h ) set(GPU_D3D9 GPU/Directx9/DepalettizeShaderDX9.cpp GPU/Directx9/DepalettizeShaderDX9.h GPU/Directx9/DrawEngineDX9.cpp GPU/Directx9/DrawEngineDX9.h GPU/Directx9/FramebufferManagerDX9.cpp GPU/Directx9/FramebufferManagerDX9.h GPU/Directx9/GPU_DX9.cpp GPU/Directx9/GPU_DX9.h GPU/Directx9/ShaderManagerDX9.cpp GPU/Directx9/ShaderManagerDX9.h GPU/Directx9/StateMappingDX9.cpp GPU/Directx9/StateMappingDX9.h GPU/Directx9/StencilBufferDX9.cpp GPU/Directx9/TextureCacheDX9.cpp GPU/Directx9/TextureCacheDX9.h GPU/Directx9/TextureScalerDX9.cpp GPU/Directx9/TextureScalerDX9.h ) set(GPU_D3D11 GPU/D3D11/DepalettizeShaderD3D11.cpp GPU/D3D11/DepalettizeShaderD3D11.h GPU/D3D11/DrawEngineD3D11.cpp GPU/D3D11/DrawEngineD3D11.h GPU/D3D11/FramebufferManagerD3D11.cpp GPU/D3D11/FramebufferManagerD3D11.h GPU/D3D11/GPU_D3D11.cpp GPU/D3D11/GPU_D3D11.h GPU/D3D11/D3D11Util.cpp GPU/D3D11/D3D11Util.h GPU/D3D11/ShaderManagerD3D11.cpp GPU/D3D11/ShaderManagerD3D11.h GPU/D3D11/StateMappingD3D11.cpp GPU/D3D11/StateMappingD3D11.h GPU/D3D11/StencilBufferD3D11.cpp GPU/D3D11/TextureCacheD3D11.cpp GPU/D3D11/TextureCacheD3D11.h GPU/D3D11/TextureScalerD3D11.cpp GPU/D3D11/TextureScalerD3D11.h ) # We build Vulkan even on Apple to avoid annoying build differences. set(GPU_IMPLS ${GPU_GLES} ${GPU_VULKAN}) if(WIN32) list(APPEND GPU_IMPLS ${GPU_D3D9} ${GPU_D3D11}) endif() set(GPU_SOURCES ${GPU_IMPLS} ${GPU_NEON} GPU/Common/DepalettizeShaderCommon.cpp GPU/Common/DepalettizeShaderCommon.h GPU/Common/FragmentShaderGenerator.cpp GPU/Common/FragmentShaderGenerator.h GPU/Common/VertexShaderGenerator.cpp GPU/Common/VertexShaderGenerator.h GPU/Common/FramebufferManagerCommon.cpp GPU/Common/FramebufferManagerCommon.h GPU/Common/GPUDebugInterface.cpp GPU/Common/GPUDebugInterface.h GPU/Common/GPUStateUtils.cpp GPU/Common/GPUStateUtils.h GPU/Common/DrawEngineCommon.cpp GPU/Common/DrawEngineCommon.h GPU/Common/PresentationCommon.cpp GPU/Common/PresentationCommon.h GPU/Common/ReinterpretFramebuffer.cpp GPU/Common/ReinterpretFramebuffer.h GPU/Common/ShaderId.cpp GPU/Common/ShaderId.h GPU/Common/ShaderUniforms.cpp GPU/Common/ShaderUniforms.h GPU/Common/ShaderCommon.cpp GPU/Common/ShaderCommon.h GPU/Common/SplineCommon.cpp GPU/Common/SplineCommon.h GPU/Common/StencilCommon.cpp GPU/Common/StencilCommon.h GPU/Common/SoftwareTransformCommon.cpp GPU/Common/SoftwareTransformCommon.h GPU/Common/VertexDecoderCommon.cpp GPU/Common/VertexDecoderCommon.h GPU/Common/TransformCommon.cpp GPU/Common/TransformCommon.h GPU/Common/IndexGenerator.cpp GPU/Common/IndexGenerator.h GPU/Common/TextureDecoder.cpp GPU/Common/TextureDecoder.h GPU/Common/TextureCacheCommon.cpp GPU/Common/TextureCacheCommon.h GPU/Common/TextureScalerCommon.cpp GPU/Common/TextureScalerCommon.h GPU/Common/PostShader.cpp GPU/Common/PostShader.h GPU/Common/SplineCommon.h GPU/Debugger/Breakpoints.cpp GPU/Debugger/Breakpoints.h GPU/Debugger/Debugger.cpp GPU/Debugger/Debugger.h GPU/Debugger/Playback.cpp GPU/Debugger/Playback.h GPU/Debugger/Record.cpp GPU/Debugger/Record.h GPU/Debugger/RecordFormat.h GPU/Debugger/Stepping.cpp GPU/Debugger/Stepping.h GPU/ge_constants.h GPU/GeConstants.cpp GPU/GPUInterface.h GPU/GeDisasm.cpp GPU/GeDisasm.h GPU/GPU.cpp GPU/GPU.h GPU/GPUCommon.cpp GPU/GPUCommon.h GPU/GPUState.cpp GPU/GPUState.h GPU/Math3D.cpp GPU/Math3D.h GPU/Software/BinManager.cpp GPU/Software/BinManager.h GPU/Software/Clipper.cpp GPU/Software/Clipper.h GPU/Software/DrawPixel.cpp GPU/Software/DrawPixel.h GPU/Software/FuncId.cpp GPU/Software/FuncId.h GPU/Software/Lighting.cpp GPU/Software/Lighting.h GPU/Software/Rasterizer.cpp GPU/Software/Rasterizer.h GPU/Software/RasterizerRectangle.cpp GPU/Software/RasterizerRectangle.h GPU/Software/RasterizerRegCache.cpp GPU/Software/RasterizerRegCache.h GPU/Software/Sampler.cpp GPU/Software/Sampler.h GPU/Software/SoftGpu.cpp GPU/Software/SoftGpu.h GPU/Software/TransformUnit.cpp GPU/Software/TransformUnit.h GPU/ge_constants.h ) # 'ppsspp_jni' on ANDROID, 'Core' everywhere else # SHARED on ANDROID, STATIC everywhere else add_library(${CoreLibName} ${CoreLinkType} ${CoreExtra} Core/Config.cpp Core/Config.h Core/ConfigValues.h Core/ControlMapper.cpp Core/ControlMapper.h Core/Core.cpp Core/Core.h Core/Compatibility.cpp Core/Compatibility.h Core/CoreParameter.h Core/CoreTiming.cpp Core/CoreTiming.h Core/CwCheat.cpp Core/CwCheat.h Core/HDRemaster.cpp Core/HDRemaster.h Core/Instance.cpp Core/Instance.h Core/KeyMap.cpp Core/KeyMap.h Core/KeyMapDefaults.cpp Core/KeyMapDefaults.h Core/ThreadEventQueue.h Core/WebServer.cpp Core/WebServer.h Core/Debugger/Breakpoints.cpp Core/Debugger/Breakpoints.h Core/Debugger/DebugInterface.h Core/Debugger/MemBlockInfo.cpp Core/Debugger/MemBlockInfo.h Core/Debugger/SymbolMap.cpp Core/Debugger/SymbolMap.h Core/Debugger/DisassemblyManager.cpp Core/Debugger/DisassemblyManager.h Core/Debugger/WebSocket.cpp Core/Debugger/WebSocket.h Core/Debugger/WebSocket/BreakpointSubscriber.cpp Core/Debugger/WebSocket/BreakpointSubscriber.h Core/Debugger/WebSocket/CPUCoreSubscriber.cpp Core/Debugger/WebSocket/CPUCoreSubscriber.h Core/Debugger/WebSocket/DisasmSubscriber.cpp Core/Debugger/WebSocket/DisasmSubscriber.h Core/Debugger/WebSocket/GameBroadcaster.cpp Core/Debugger/WebSocket/GameBroadcaster.h Core/Debugger/WebSocket/GameSubscriber.cpp Core/Debugger/WebSocket/GameSubscriber.h Core/Debugger/WebSocket/GPUBufferSubscriber.cpp Core/Debugger/WebSocket/GPUBufferSubscriber.h Core/Debugger/WebSocket/GPURecordSubscriber.cpp Core/Debugger/WebSocket/GPURecordSubscriber.h Core/Debugger/WebSocket/GPUStatsSubscriber.cpp Core/Debugger/WebSocket/GPUStatsSubscriber.h Core/Debugger/WebSocket/HLESubscriber.cpp Core/Debugger/WebSocket/HLESubscriber.h Core/Debugger/WebSocket/InputBroadcaster.cpp Core/Debugger/WebSocket/InputBroadcaster.h Core/Debugger/WebSocket/InputSubscriber.cpp Core/Debugger/WebSocket/InputSubscriber.h Core/Debugger/WebSocket/LogBroadcaster.cpp Core/Debugger/WebSocket/LogBroadcaster.h Core/Debugger/WebSocket/MemoryInfoSubscriber.cpp Core/Debugger/WebSocket/MemoryInfoSubscriber.h Core/Debugger/WebSocket/MemorySubscriber.cpp Core/Debugger/WebSocket/MemorySubscriber.h Core/Debugger/WebSocket/ReplaySubscriber.cpp Core/Debugger/WebSocket/ReplaySubscriber.h Core/Debugger/WebSocket/SteppingBroadcaster.cpp Core/Debugger/WebSocket/SteppingBroadcaster.h Core/Debugger/WebSocket/SteppingSubscriber.cpp Core/Debugger/WebSocket/SteppingSubscriber.h Core/Debugger/WebSocket/WebSocketUtils.cpp Core/Debugger/WebSocket/WebSocketUtils.h Core/Dialog/PSPDialog.cpp Core/Dialog/PSPDialog.h Core/Dialog/PSPGamedataInstallDialog.cpp Core/Dialog/PSPGamedataInstallDialog.h Core/Dialog/PSPMsgDialog.cpp Core/Dialog/PSPMsgDialog.h Core/Dialog/PSPNetconfDialog.cpp Core/Dialog/PSPNetconfDialog.h Core/Dialog/PSPOskDialog.cpp Core/Dialog/PSPOskDialog.h Core/Dialog/PSPPlaceholderDialog.cpp Core/Dialog/PSPPlaceholderDialog.h Core/Dialog/PSPSaveDialog.cpp Core/Dialog/PSPSaveDialog.h Core/Dialog/PSPScreenshotDialog.cpp Core/Dialog/PSPScreenshotDialog.h Core/Dialog/SavedataParam.cpp Core/Dialog/SavedataParam.h Core/ELF/ElfReader.cpp Core/ELF/ElfReader.h Core/ELF/ElfTypes.h Core/ELF/PBPReader.cpp Core/ELF/PBPReader.h Core/ELF/PrxDecrypter.cpp Core/ELF/PrxDecrypter.h Core/ELF/ParamSFO.cpp Core/ELF/ParamSFO.h Core/FileSystems/tlzrc.cpp Core/FileSystems/BlobFileSystem.cpp Core/FileSystems/BlobFileSystem.h Core/FileSystems/BlockDevices.cpp Core/FileSystems/BlockDevices.h Core/FileSystems/DirectoryFileSystem.cpp Core/FileSystems/DirectoryFileSystem.h Core/FileSystems/FileSystem.h Core/FileSystems/FileSystem.cpp Core/FileSystems/ISOFileSystem.cpp Core/FileSystems/ISOFileSystem.h Core/FileSystems/MetaFileSystem.cpp Core/FileSystems/MetaFileSystem.h Core/FileSystems/VirtualDiscFileSystem.cpp Core/FileSystems/VirtualDiscFileSystem.h Core/Font/PGF.cpp Core/Font/PGF.h Core/HLE/FunctionWrappers.h Core/HLE/HLE.cpp Core/HLE/HLE.h Core/HLE/ReplaceTables.cpp Core/HLE/ReplaceTables.h Core/HLE/HLEHelperThread.cpp Core/HLE/HLEHelperThread.h Core/HLE/HLETables.cpp Core/HLE/HLETables.h Core/HLE/KernelWaitHelpers.h Core/HLE/KUBridge.h Core/HLE/KUBridge.cpp Core/HLE/Plugins.h Core/HLE/Plugins.cpp Core/HLE/ThreadQueueList.h Core/HLE/__sceAudio.cpp Core/HLE/__sceAudio.h Core/HLE/sceAdler.cpp Core/HLE/sceAdler.h Core/HLE/sceAtrac.cpp Core/HLE/sceAtrac.h Core/HLE/sceAudio.cpp Core/HLE/sceAudiocodec.cpp Core/HLE/sceAudiocodec.h Core/HLE/sceAudioRouting.cpp Core/HLE/sceAudioRouting.h Core/HLE/sceAudio.h Core/HLE/sceCcc.h Core/HLE/sceCcc.cpp Core/HLE/sceChnnlsv.cpp Core/HLE/sceChnnlsv.h Core/HLE/sceCtrl.cpp Core/HLE/sceCtrl.h Core/HLE/sceDeflt.cpp Core/HLE/sceDeflt.h Core/HLE/sceDisplay.cpp Core/HLE/sceDisplay.h Core/HLE/sceDmac.cpp Core/HLE/sceDmac.h Core/HLE/sceG729.cpp Core/HLE/sceG729.h Core/HLE/sceGameUpdate.cpp Core/HLE/sceGameUpdate.h Core/HLE/sceGe.cpp Core/HLE/sceGe.h Core/HLE/sceFont.cpp Core/HLE/sceFont.h Core/HLE/sceHeap.cpp Core/HLE/sceHeap.h Core/HLE/sceHprm.cpp Core/HLE/sceHprm.h Core/HLE/sceHttp.cpp Core/HLE/sceHttp.h Core/HLE/sceImpose.cpp Core/HLE/sceImpose.h Core/HLE/sceIo.cpp Core/HLE/sceIo.h Core/HLE/sceJpeg.cpp Core/HLE/sceJpeg.h Core/HLE/sceKernel.cpp Core/HLE/sceKernel.h Core/HLE/sceKernelAlarm.cpp Core/HLE/sceKernelAlarm.h Core/HLE/sceKernelEventFlag.cpp Core/HLE/sceKernelEventFlag.h Core/HLE/sceKernelHeap.cpp Core/HLE/sceKernelHeap.h Core/HLE/sceKernelInterrupt.cpp Core/HLE/sceKernelInterrupt.h Core/HLE/sceKernelMbx.cpp Core/HLE/sceKernelMbx.h Core/HLE/sceKernelMemory.cpp Core/HLE/sceKernelMemory.h Core/HLE/sceKernelModule.cpp Core/HLE/sceKernelModule.h Core/HLE/sceKernelMsgPipe.cpp Core/HLE/sceKernelMsgPipe.h Core/HLE/sceKernelMutex.cpp Core/HLE/sceKernelMutex.h Core/HLE/sceKernelSemaphore.cpp Core/HLE/sceKernelSemaphore.h Core/HLE/sceKernelThread.cpp Core/HLE/sceKernelThread.h Core/HLE/sceKernelTime.cpp Core/HLE/sceKernelTime.h Core/HLE/sceKernelVTimer.cpp Core/HLE/sceKernelVTimer.h Core/HLE/sceMpeg.cpp Core/HLE/sceMpeg.h Core/HLE/sceNet.cpp Core/HLE/sceNet.h Core/HLE/sceNetAdhoc.cpp Core/HLE/sceNetAdhoc.h Core/HLE/proAdhoc.h Core/HLE/proAdhoc.cpp Core/HLE/proAdhocServer.h Core/HLE/proAdhocServer.cpp Core/HLE/sceOpenPSID.cpp Core/HLE/sceOpenPSID.h Core/HLE/sceP3da.cpp Core/HLE/sceP3da.h Core/HLE/sceMt19937.cpp Core/HLE/sceMt19937.h Core/HLE/sceMd5.cpp Core/HLE/sceMd5.h Core/HLE/sceMp4.cpp Core/HLE/sceMp4.h Core/HLE/sceMp3.cpp Core/HLE/sceMp3.h Core/HLE/sceParseHttp.cpp Core/HLE/sceParseHttp.h Core/HLE/sceParseUri.cpp Core/HLE/sceParseUri.h Core/HLE/scePower.cpp Core/HLE/scePower.h Core/HLE/scePsmf.cpp Core/HLE/scePsmf.h Core/HLE/sceRtc.cpp Core/HLE/sceRtc.h Core/HLE/sceSas.cpp Core/HLE/sceSas.h Core/HLE/sceSfmt19937.cpp Core/HLE/sceSfmt19937.h Core/HLE/sceSha256.cpp Core/HLE/sceSha256.h Core/HLE/sceSsl.cpp Core/HLE/sceSsl.h Core/HLE/sceUmd.cpp Core/HLE/sceUmd.h Core/HLE/sceUsb.cpp Core/HLE/sceUsb.h Core/HLE/sceUsbAcc.cpp Core/HLE/sceUsbAcc.h Core/HLE/sceUsbCam.cpp Core/HLE/sceUsbCam.h Core/HLE/sceUsbGps.cpp Core/HLE/sceUsbGps.h Core/HLE/sceUsbMic.cpp Core/HLE/sceUsbMic.h Core/HLE/sceUtility.cpp Core/HLE/sceUtility.h Core/HLE/sceVaudio.cpp Core/HLE/sceVaudio.h Core/HLE/scePspNpDrm_user.cpp Core/HLE/scePspNpDrm_user.h Core/HLE/sceNp.cpp Core/HLE/sceNp.h Core/HLE/scePauth.cpp Core/HLE/scePauth.h Core/HW/SimpleAudioDec.cpp Core/HW/SimpleAudioDec.h Core/HW/AsyncIOManager.cpp Core/HW/AsyncIOManager.h Core/HW/BufferQueue.cpp Core/HW/BufferQueue.h Core/HW/Camera.cpp Core/HW/Camera.h Core/HW/Display.cpp Core/HW/Display.h Core/HW/MediaEngine.cpp Core/HW/MediaEngine.h Core/HW/MpegDemux.cpp Core/HW/MpegDemux.h Core/HW/MemoryStick.cpp Core/HW/MemoryStick.h Core/HW/SasAudio.cpp Core/HW/SasAudio.h Core/HW/SasReverb.cpp Core/HW/SasReverb.h Core/HW/StereoResampler.cpp Core/HW/StereoResampler.h Core/Host.cpp Core/Host.h Core/Loaders.cpp Core/Loaders.h Core/FileLoaders/CachingFileLoader.cpp Core/FileLoaders/CachingFileLoader.h Core/FileLoaders/DiskCachingFileLoader.cpp Core/FileLoaders/DiskCachingFileLoader.h Core/FileLoaders/HTTPFileLoader.cpp Core/FileLoaders/HTTPFileLoader.h Core/FileLoaders/LocalFileLoader.cpp Core/FileLoaders/LocalFileLoader.h Core/FileLoaders/RamCachingFileLoader.cpp Core/FileLoaders/RamCachingFileLoader.h Core/FileLoaders/RetryingFileLoader.cpp Core/FileLoaders/RetryingFileLoader.h Core/MIPS/JitCommon/JitCommon.cpp Core/MIPS/JitCommon/JitCommon.h Core/MIPS/JitCommon/JitBlockCache.cpp Core/MIPS/JitCommon/JitBlockCache.h Core/MIPS/JitCommon/JitState.cpp Core/MIPS/JitCommon/JitState.h Core/MIPS/MIPS.cpp Core/MIPS/MIPS.h Core/MIPS/MIPSAnalyst.cpp Core/MIPS/MIPSAnalyst.h Core/MIPS/MIPSCodeUtils.cpp Core/MIPS/MIPSCodeUtils.h Core/MIPS/MIPSDebugInterface.cpp Core/MIPS/MIPSDebugInterface.h Core/MIPS/MIPSDis.cpp Core/MIPS/MIPSDis.h Core/MIPS/MIPSDisVFPU.cpp Core/MIPS/MIPSDisVFPU.h Core/MIPS/MIPSInt.cpp Core/MIPS/MIPSInt.h Core/MIPS/MIPSIntVFPU.cpp Core/MIPS/MIPSIntVFPU.h Core/MIPS/MIPSStackWalk.cpp Core/MIPS/MIPSStackWalk.h Core/MIPS/MIPSTables.cpp Core/MIPS/MIPSTables.h Core/MIPS/MIPSVFPUUtils.cpp Core/MIPS/MIPSVFPUUtils.h Core/MIPS/MIPSAsm.cpp Core/MIPS/MIPSAsm.h Core/MemFault.cpp Core/MemFault.h Core/MemMap.cpp Core/MemMap.h Core/MemMapFunctions.cpp Core/MemMapHelpers.h Core/PSPLoaders.cpp Core/PSPLoaders.h Core/Reporting.cpp Core/Reporting.h Core/Replay.cpp Core/Replay.h Core/SaveState.cpp Core/SaveState.h Core/Screenshot.cpp Core/Screenshot.h Core/System.cpp Core/System.h Core/TextureReplacer.cpp Core/TextureReplacer.h Core/ThreadPools.cpp Core/ThreadPools.h Core/Util/AudioFormat.cpp Core/Util/AudioFormat.h Core/Util/GameManager.cpp Core/Util/GameManager.h Core/Util/PortManager.cpp Core/Util/PortManager.h Core/Util/BlockAllocator.cpp Core/Util/BlockAllocator.h Core/Util/PPGeDraw.cpp Core/Util/PPGeDraw.h ${GPU_SOURCES} ext/disarm.cpp ${CMAKE_CURRENT_BINARY_DIR}/git-version.cpp ) if(ANDROID) set(CoreExtraLibs ${CoreExtraLibs} android) if(X86_64) set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-Bsymbolic") endif() endif() set(CoreExtraLibs ${CoreExtraLibs} armips) # needed for VK_USE_PLATFORM_XCB_KHR only #if(VULKAN AND NOT WIN32) # target_link_libraries(native X11-xcb X11) #endif() set(GlslangLibs glslang OGLCompiler OSDependent SPIRV spirv-cross-glsl) if (ENABLE_SPVREMAPPER) list(APPEND GlslangLibs SPVRemapper) endif() if(WIN32) set(GlslangLibs ${GlslangLibs} spirv-cross-hlsl) endif() if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND AND NOT APPLE) set(OPENGL_LIBRARIES OpenGL::OpenGL) endif() if(USE_SYSTEM_ZSTD) find_package(ZSTD REQUIRED) target_include_directories(${CoreLibName} PRIVATE ${ZSTD_INCLUDE_DIR}) target_link_libraries(${CoreLibName} ${ZSTD_LIBRARY}) else() set(ZSTD_BUILD_PROGRAMS OFF CACHE BOOL "we don't need zstd programs" FORCE) add_subdirectory(ext/zstd/build/cmake EXCLUDE_FROM_ALL) set(CoreExtraLibs ${CoreExtraLibs} libzstd_static) include_directories(ext/zstd/lib) endif() target_link_libraries(${CoreLibName} Common native kirk cityhash sfmt19937 xbrz xxhash ${GlslangLibs} ${CoreExtraLibs} ${OPENGL_LIBRARIES} ${X11_LIBRARIES} ${CMAKE_DL_LIBS}) if(FFmpeg_FOUND) target_compile_definitions(${CoreLibName} PRIVATE USE_FFMPEG=1) set_target_properties(${CoreLibName} PROPERTIES NO_SYSTEM_FROM_IMPORTED true) target_include_directories(${CoreLibName} BEFORE PUBLIC ${FFmpeg_INCLUDE_avcodec}) target_link_libraries(${CoreLibName} FFmpeg::avcodec FFmpeg::avformat FFmpeg::avutil FFmpeg::swresample FFmpeg::swscale ${ZLIB_LIBRARY} ) endif() # Discord integration if(USE_DISCORD AND NOT IOS AND NOT LIBRETRO) add_definitions(-DUSE_DISCORD=1) target_link_libraries(${CoreLibName} discord-rpc) endif() # miniUPnPc integration (MiniUPnPc supposed to works on any POSIX system, not sure if some of these are redundant/not needed tho) if(USE_MINIUPNPC) if(USE_SYSTEM_MINIUPNPC) find_package(MINIUPNPC REQUIRED) target_include_directories(${CoreLibName} PRIVATE ${MINIUPNP_INCLUDE_DIR}) target_link_libraries(${CoreLibName} ${MINIUPNP_LIBRARY}) add_definitions(-DWITH_UPNP -DUSE_SYSTEM_MINIUPNPC) else() set (MINIUPNPC_VERSION 2.1) # used by miniupnpcstrings.h.cmake set (MINIUPNPC_API_VERSION 17) option(UPNPC_BUILD_STATIC "Build static library" TRUE) option(NO_GETADDRINFO "Define NO_GETADDRINFO" FALSE) mark_as_advanced(NO_GETADDRINFO) if (NO_GETADDRINFO) add_definitions(-DNO_GETADDRINFO) endif() if (NOT WIN32) add_definitions (-DMINIUPNPC_SET_SOCKET_TIMEOUT) add_definitions (-D_BSD_SOURCE -D_DEFAULT_SOURCE -D_POSIX_C_SOURCE=200112L) endif() if (MACOSX) add_definitions (-D_DARWIN_C_SOURCE) endif() if(WIN32) add_definitions(-DWIN32 -DMINIUPNP_EXPORTS) else() add_definitions(-fPIC) endif() add_definitions(-DWITH_UPNP -DMINIUPNP_STATICLIB) set(MINIUPNP_DIR "ext/miniupnp/miniupnpc") include_directories(${CMAKE_CURRENT_BINARY_DIR}) configure_file(${MINIUPNP_DIR}/miniupnpcstrings.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/miniupnpcstrings.h) # by default miniupnp repo doesn't contains miniupnpcstrings.h and need to be generated set(MINIUPNPC_SOURCES # the needed bits of miniupnpc (no python module, no tests, no cli) ${MINIUPNP_DIR}/addr_is_reserved.c ${MINIUPNP_DIR}/connecthostport.c ${MINIUPNP_DIR}/igd_desc_parse.c ${MINIUPNP_DIR}/minisoap.c ${MINIUPNP_DIR}/minissdpc.c ${MINIUPNP_DIR}/miniupnpc.c ${MINIUPNP_DIR}/miniwget.c ${MINIUPNP_DIR}/minixml.c ${MINIUPNP_DIR}/minixmlvalid.c ${MINIUPNP_DIR}/portlistingparse.c ${MINIUPNP_DIR}/receivedata.c #${MINIUPNP_DIR}/upnpc.c # causing an error due to already existing _main() ${MINIUPNP_DIR}/upnpcommands.c ${MINIUPNP_DIR}/upnpdev.c ${MINIUPNP_DIR}/upnperrors.c ${MINIUPNP_DIR}/upnpreplyparse.c ${CMAKE_CURRENT_BINARY_DIR}/miniupnpcstrings.h ) if (NOT WIN32 AND NOT CMAKE_SYSTEM_NAME STREQUAL "AmigaOS") #set(MINIUPNPC_SOURCES ${MINIUPNPC_SOURCES} minissdpc.c) # causing an error due to duplication in MINIUPNPC_SOURCES? endif() if (WIN32) set_source_files_properties(${MINIUPNPC_SOURCES} PROPERTIES COMPILE_DEFINITIONS "MINIUPNP_STATICLIB;MINIUPNP_EXPORTS") set(LDLIBS ws2_32 iphlpapi ${LDLIBS}) #elseif (CMAKE_SYSTEM_NAME STREQUAL "Solaris") # find_library (SOCKET_LIBRARY NAMES socket) # find_library (NSL_LIBRARY NAMES nsl) # find_library (RESOLV_LIBRARY NAMES resolv) # set (LDLIBS ${SOCKET_LIBRARY} ${NSL_LIBRARY} ${RESOLV_LIBRARY} ${LDLIBS}) endif() if (UPNPC_BUILD_STATIC) add_library(miniupnpc STATIC ${MINIUPNPC_SOURCES}) target_link_libraries(${CoreLibName} miniupnpc ${LDLIBS}) set(UPNPC_LIBRARY miniupnpc) if (MSVC) # Suppress noise warnings target_compile_definitions(miniupnpc PRIVATE _CRT_SECURE_NO_WARNINGS _WINSOCK_DEPRECATED_NO_WARNINGS) endif() endif() endif() endif() setup_target_project(${CoreLibName} Core) # Generate git-version at build time. add_custom_target(GitVersion DEPENDS something_that_never_exists) set(WIN_VERSION_CMD "") if (WIN32) set(WIN_VERSION_CMD COMMAND ${CMAKE_SOURCE_DIR}/Windows/git-version-gen.cmd PPSSPPWindows) endif() add_custom_command(OUTPUT something_that_never_exists COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DOUTPUT_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/git-version.cmake ${WIN_VERSION_CMD}) set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/git-version.cpp PROPERTIES GENERATED TRUE SKIP_AUTOMOC ON) add_dependencies(${CoreLibName} GitVersion) set(WindowsFiles Windows/DSoundStream.cpp Windows/DSoundStream.h Windows/WindowsAudio.cpp Windows/WindowsAudio.h Windows/WASAPIStream.cpp Windows/WASAPIStream.h Windows/Debugger/BreakpointWindow.cpp Windows/Debugger/BreakpointWindow.h Windows/Debugger/DumpMemoryWindow.cpp Windows/Debugger/DumpMemoryWindow.h Windows/Debugger/CtrlDisAsmView.cpp Windows/Debugger/CtrlDisAsmView.h Windows/Debugger/CtrlMemView.cpp Windows/Debugger/CtrlMemView.h Windows/Debugger/CtrlRegisterList.cpp Windows/Debugger/CtrlRegisterList.h Windows/Debugger/DebuggerShared.cpp Windows/Debugger/DebuggerShared.h Windows/Debugger/Debugger_Disasm.cpp Windows/Debugger/Debugger_Disasm.h Windows/Debugger/Debugger_MemoryDlg.cpp Windows/Debugger/Debugger_MemoryDlg.h Windows/Debugger/Debugger_Lists.cpp Windows/Debugger/Debugger_Lists.h Windows/Debugger/Debugger_SymbolMap.h Windows/Debugger/Debugger_VFPUDlg.cpp Windows/Debugger/Debugger_VFPUDlg.h Windows/Debugger/SimpleELF.h Windows/GEDebugger/CtrlDisplayListView.cpp Windows/GEDebugger/SimpleGLWindow.cpp Windows/GEDebugger/TabState.cpp Windows/GEDebugger/VertexPreview.cpp Windows/GEDebugger/CtrlDisplayListView.h Windows/GEDebugger/SimpleGLWindow.h Windows/GEDebugger/TabState.h Windows/GEDebugger/GEDebugger.cpp Windows/GEDebugger/TabDisplayLists.cpp Windows/GEDebugger/TabVertices.cpp Windows/GEDebugger/GEDebugger.h Windows/GEDebugger/TabDisplayLists.h Windows/GEDebugger/TabVertices.h Windows/BufferLock.h Windows/CaptureDevice.cpp Windows/CaptureDevice.h Windows/DinputDevice.cpp Windows/DinputDevice.h Windows/DSoundStream.cpp Windows/DSoundStream.h Windows/EmuThread.cpp Windows/EmuThread.h Windows/GeDebugger/GeDebugger.cpp Windows/GPU/D3D9Context.cpp Windows/GPU/D3D9Context.h Windows/GPU/D3D11Context.cpp Windows/GPU/D3D11Context.h Windows/GPU/WindowsGLContext.cpp Windows/GPU/WindowsVulkanContext.cpp Windows/InputBox.cpp Windows/InputBox.h Windows/InputDevice.cpp Windows/InputDevice.h Windows/W32Util/ContextMenu.h Windows/W32Util/ContextMenu.h Windows/W32Util/DialogManager.cpp Windows/W32Util/DialogManager.h Windows/W32Util/Misc.cpp Windows/W32Util/Misc.h Windows/W32Util/ShellUtil.cpp Windows/W32Util/ShellUtil.h Windows/W32Util/TabControl.cpp Windows/W32Util/TabControl.h Windows/WindowsHost.cpp Windows/WindowsHost.h Windows/MainWindow.cpp Windows/MainWindow.h Windows/MainWindowMenu.cpp Windows/MainWindowMenu.h Windows/RawInput.cpp Windows/RawInput.h Windows/TouchInputHandler.cpp Windows/TouchInputHandler.h Windows/XinputDevice.cpp Windows/XinputDevice.h Windows/main.cpp Windows/main.h Windows/ppsspp.rc Windows/resource.h Windows/stdafx.cpp Windows/stdafx.h ) list(APPEND LinkCommon ${CoreLibName} ${CMAKE_THREAD_LIBS_INIT}) if(WIN32) list(APPEND LinkCommon kernel32 user32 gdi32 shell32 comctl32 dsound xinput d3d9 winmm dinput8 ole32 winspool ksuser mf mfplat mfreadwrite mfuuid shlwapi) #setup_target_project(${TargetBin} Windows) list(APPEND NativeAppSource ${WindowsFiles}) endif() set(BigFontAssets assets/font_atlas.zim assets/font_atlas.meta ) set(NativeAssets assets/ui_atlas.zim assets/ui_atlas.meta assets/asciifont_atlas.zim assets/asciifont_atlas.meta assets/debugger assets/lang assets/shaders assets/themes assets/Roboto-Condensed.ttf assets/7z.png assets/compat.ini assets/gamecontrollerdb.txt assets/langregion.ini assets/ppge_atlas.zim assets/ppge_atlas.meta assets/rargray.png assets/unknown.png assets/zip.png assets/sfx_back.wav assets/sfx_confirm.wav assets/sfx_select.wav assets/sfx_toggle_off.wav assets/sfx_toggle_on.wav source_assets/image/logo.png source_assets/image/icon_regular_72.png ) if(HEADLESS) set(HeadlessSource headless/Headless.cpp headless/StubHost.cpp headless/StubHost.h headless/Compare.cpp headless/Compare.h headless/SDLHeadlessHost.cpp headless/SDLHeadlessHost.h ) if(WIN32) list(APPEND HeadlessSource headless/WindowsHeadlessHost.cpp headless/WindowsHeadlessHost.h Windows/GPU/D3D9Context.cpp Windows/GPU/D3D9Context.h Windows/GPU/D3D11Context.cpp Windows/GPU/D3D11Context.h Windows/GPU/WindowsGLContext.cpp Windows/GPU/WindowsVulkanContext.cpp Windows/W32Util/ShellUtil.cpp Windows/W32Util/ShellUtil.h Windows/CaptureDevice.cpp Windows/CaptureDevice.h Windows/W32Util/Misc.cpp Windows/W32Util/Misc.h ) endif() add_executable(PPSSPPHeadless ${HeadlessSource}) target_link_libraries(PPSSPPHeadless ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${LinkCommon}) setup_target_project(PPSSPPHeadless headless) endif() if(UNITTEST) add_executable(PPSSPPUnitTest unittest/UnitTest.cpp unittest/TestShaderGenerators.cpp unittest/TestArmEmitter.cpp unittest/TestArm64Emitter.cpp unittest/TestX64Emitter.cpp unittest/TestVertexJit.cpp unittest/TestSoftwareGPUJit.cpp unittest/TestThreadManager.cpp unittest/JitHarness.cpp Core/MIPS/ARM/ArmRegCache.cpp Core/MIPS/ARM/ArmRegCacheFPU.cpp ) target_link_libraries(PPSSPPUnitTest ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${LinkCommon} Common) setup_target_project(PPSSPPUnitTest unittest) add_test(arm64_emitter PPSSPPUnitTest Arm64Emitter) add_test(arm_emitter PPSSPPUnitTest ArmEmitter) add_test(x64_emitter PPSSPPUnitTest X64Emitter) add_test(vertex_jit PPSSPPUnitTest VertexJit) add_test(asin PPSSPPUnitTest Asin) add_test(sincos PPSSPPUnitTest SinCos) add_test(vfpu_sincos PPSSPPUnitTest VFPUSinCos) add_test(math_util PPSSPPUnitTest MathUtil) add_test(parsers PPSSPPUnitTest Parsers) add_test(jit PPSSPPUnitTest Jit) add_test(matrix_transpose PPSSPPUnitTest MatrixTranspose) add_test(parse_lbn PPSSPPUnitTest ParseLBN) add_test(quick_texhash PPSSPPUnitTest QuickTexHash) add_test(clz PPSSPPUnitTest CLZ) add_test(shadergen PPSSPPUnitTest ShaderGenerators) endif() if(LIBRETRO) add_subdirectory(libretro) endif() if(TargetBin) if(APPLE) if(NOT IOS) set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/icons/ppsspp.icns) set(MACOSX_BUNDLE_ICON_FILE ppsspp.icns) set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") set(MACOSX_BUNDLE_BUNDLE_NAME PPSSPP) set(MACOSX_BUNDLE_GUI_IDENTIFIER org.ppsspp.ppsspp) endif() # TODO: there must a native way to copy these. # Now this is very prone to errors when changes occur. # Also better to have assets under Resources dir for OS X. file(GLOB_RECURSE FLASH0_FILES assets/flash0/*) file(GLOB_RECURSE LANG_FILES assets/lang/*) file(GLOB_RECURSE SHADER_FILES assets/shaders/*) file(GLOB_RECURSE THEME_FILE assets/themes/*) file(GLOB_RECURSE DEBUGGER_FILES assets/debugger/*) if(NOT IOS) set_source_files_properties(${BigFontAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets") set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets") set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/flash0/font") set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/lang") set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/shaders") set_source_files_properties(${THEME_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/themes") set_source_files_properties(${DEBUGGER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/debugger") endif() if(IOS) add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard") file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/iOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPP.app/Frameworks/") else() add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource}) file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/macOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPPSDL.app/Contents/Frameworks/") if(TARGET SDL2::SDL2 AND NOT USING_QT_UI) add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/SDL/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPSDL.app") elseif(USING_QT_UI) add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/Qt/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPQt.app") endif() endif() elseif(WIN32) add_executable(${TargetBin} WIN32 ${NativeAppSource}) if(MSVC) set_target_properties(${TargetBin} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS") else() set_target_properties(${TargetBin} PROPERTIES LINK_FLAGS "-Wl,-subsystem,windows") endif() set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TargetBin}) else() add_executable(${TargetBin} ${NativeAppSource}) endif() target_link_libraries(${TargetBin} ${LinkCommon} Common) endif() # installs if(NOT ANDROID) file(INSTALL ${BigFontAssets} DESTINATION assets) file(INSTALL ${NativeAssets} DESTINATION assets) file(INSTALL assets/flash0 DESTINATION assets) endif() # packaging and code signing if(IOS) set(DEPLOYMENT_TARGET 8.0) file(GLOB IOSAssets ios/assets/*.png) list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@2x.png) list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@3x.png) file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets) file(GLOB IOSAssets ios/assets/Default-568h@*.png) file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) if(IOS_DEBUG) file(INSTALL pspautotests DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets) endif() set(RSRC_XIB_FILES assets/Icon@2x.png) set(RSRC_XIB_FILES "Launch Screen.storyboard") set_source_files_properties(${RSRC_XIB_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) #This breaks in modern XCode. Not sure when it worked... #if(CMAKE_GENERATOR STREQUAL "Xcode") # set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)") #else() set(APP_DIR_NAME "$") #endif() add_custom_command(TARGET PPSSPP POST_BUILD COMMAND mkdir -p \"${APP_DIR_NAME}\" COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C \"${APP_DIR_NAME}\" COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/ios/macbundle.sh" \"${APP_DIR_NAME}\" ) set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}) set_target_properties(${TargetBin} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/ios/PPSSPP-Info.plist" RESOURCE "ios/Launch Screen.storyboard" RESOURCE "ios/Settings.bundle" RESOURCE "ext/vulkan/iOS/Frameworks" XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "iPhone/iPad" XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES XCODE_ATTRIBUTE_ENABLE_BITCODE NO XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-" ) endif() if(UNIX AND NOT ANDROID AND NOT APPLE) configure_file( "${CMAKE_SOURCE_DIR}/ppsspp.desktop.in" "${CMAKE_BINARY_DIR}/ppsspp.desktop" @ONLY ) install( TARGETS ${TargetBin} DESTINATION "${CMAKE_INSTALL_BINDIR}" ) install( DIRECTORY "${CMAKE_BINARY_DIR}/assets" DESTINATION "${CMAKE_INSTALL_DATADIR}/ppsspp" PATTERN ".git*" EXCLUDE ) install( FILES "${CMAKE_BINARY_DIR}/ppsspp.desktop" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications" RENAME ${TargetBin}.desktop ) install( DIRECTORY "${CMAKE_SOURCE_DIR}/icons/hicolor" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons" ) install( FILES "${CMAKE_SOURCE_DIR}/icons/icon-512.svg" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/pixmaps" RENAME ppsspp.svg ) endif()