// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" #include "Common/Log.h" #include #define DEBUG_LOG_REPORT(t,...) do { DEBUG_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false) #define ERROR_LOG_REPORT(t,...) do { ERROR_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false) #define WARN_LOG_REPORT(t,...) do { WARN_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false) #define NOTICE_LOG_REPORT(t,...) do { NOTICE_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false) #define INFO_LOG_REPORT(t,...) do { INFO_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false) #define DEBUG_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { DEBUG_LOG_REPORT(t, __VA_ARGS__); } } while (false) #define ERROR_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG_REPORT(t, __VA_ARGS__); } } while (false) #define WARN_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG_REPORT(t, __VA_ARGS__); } } while (false) #define NOTICE_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG_REPORT(t, __VA_ARGS__); } } while (false) #define INFO_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG_REPORT(t, __VA_ARGS__); } } while (false) #define ERROR_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG(t, __VA_ARGS__); } } while (false) #define WARN_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG(t, __VA_ARGS__); } } while (false) #define NOTICE_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG(t, __VA_ARGS__); } } while (false) #define INFO_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG(t, __VA_ARGS__); } } while (false) class PointerWrap; namespace Reporting { // Should be called whenever a new game is loaded/shutdown to forget things. void Init(); void Shutdown(); // Check savestate compatibility, mostly needed on load. void DoState(PointerWrap &p); // Should be called whenever the game configuration changes. void UpdateConfig(); // Returns whether or not the reporting system is currently enabled. bool IsEnabled(); // Returns whether the reporting system can be enabled (based on system or settings.) bool IsSupported(); // Set the current enabled state of the reporting system and desired reporting server host. // Returns if anything was changed. bool Enable(bool flag, std::string host); // Use the default reporting setting (per compiled settings) of host and enabled state. void EnableDefault(); // Report a message string, using the format string as a key. void ReportMessage(const char *message, ...); // The same, but with a preformatted version (message is still the key.) void ReportMessageFormatted(const char *message, const char *formatted); // Report the compatibility of the current game / configuration. void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename); // Returns true if that identifier has not been logged yet. bool ShouldLogOnce(const char *identifier); enum class Status { WORKING, BUSY, FAILING, }; // Whether server requests appear to be working. Status GetStatus(); // Return the currently active host (or blank if not active.) std::string ServerHost(); // Return the current game id. std::string CurrentGameID(); }