// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "MemMap.h" #include "MIPS/MIPS.h" #include "MIPS/JitCommon/JitCommon.h" #include "System.h" // Bad dependency #include "GPU/GLES/Framebuffer.h" #include "GPU/GLES/TextureCache.h" #include "GPU/GLES/ShaderManager.h" #include "PSPMixer.h" #include "HLE/HLE.h" #include "HLE/sceKernel.h" #include "HLE/sceKernelMemory.h" #include "HLE/sceAudio.h" #include "Core.h" #include "CoreTiming.h" #include "CoreParameter.h" #include "FileSystems/MetaFileSystem.h" #include "Loaders.h" MetaFileSystem pspFileSystem; static CoreParameter coreParameter; extern ShaderManager shaderManager; bool PSP_Init(const CoreParameter &coreParam, std::string *error_string) { coreParameter = coreParam; currentCPU = &mipsr4k; numCPUs = 1; Memory::Init(); mipsr4k.Reset(); mipsr4k.pc = 0; if (coreParameter.enableSound) { host->InitSound(new PSPMixer()); } // Init all the HLE modules HLEInit(); // TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly if (!LoadFile(coreParameter.fileToStart.c_str(), error_string)) { pspFileSystem.UnmountAll(); CoreTiming::ClearPendingEvents(); CoreTiming::UnregisterAllEvents(); __KernelShutdown(); HLEShutdown(); host->ShutdownSound(); Memory::Shutdown(); coreParameter.fileToStart = ""; return false; } shaderManager.DirtyShader(); shaderManager.DirtyUniform(DIRTY_ALL); // Setup JIT here. if (coreParameter.startPaused) coreState = CORE_STEPPING; else coreState = CORE_RUNNING; return true; } bool PSP_IsInited() { return currentCPU != 0; } void PSP_Shutdown() { pspFileSystem.UnmountAll(); TextureCache_Clear(true); shaderManager.ClearCache(true); CoreTiming::ClearPendingEvents(); CoreTiming::UnregisterAllEvents(); if (coreParameter.enableSound) { host->ShutdownSound(); } __KernelShutdown(); HLEShutdown(); Memory::Shutdown() ; currentCPU = 0; } const CoreParameter &PSP_CoreParameter() { return coreParameter; }