PPSSPP - a fast and portable PSP emulator ========================================= Written by Henrik RydgÄrd Released under the GPL 2.0 in November 2012 Official website: http://www.ppsspp.org/ To contribute, see [the development page][ppsspp-devel]. For the latest source code and build instructions, see [our github page][ppsspp-repo]. Basic build instructions ------------------------ (for more detailed instructions, see [the development page][ppsspp-devel]) First of all, after having checked out the source, don't forget to run: git submodule update --init in order to get the "native" library. Now, the actual building: PPSSPP currently uses CMake for its build system. In order to build for most systems, create a `build` directory and run: cmake path/to/ppsspp make Alternatively, run b.sh which will create the directory for you. You can specify the -G parameter to cmake to choose a generator. The `NMake Makefiles`, `Visual Studio 11` (projects + sln), `GNU Makefiles` and `Unix Makefiles` generators have been tested. Of course in-tree builds are supported, but that makes cleanup harder to do; with out-of-tree builds you can just remove the `build` directory. Note: There is also a Qt frontend available. Simply open PPSSPPQt.pro in [Qt Creator 2.6+][qt-creator] and press run. The Qt frontend currently supports Windows, Linux, Blackberry 10, Symbian and Meego. Building for Linux/BSD/Meego Harmattan/Pandora/etc -------------------------- Qt (recommended) A Qt-based frontend is available in the Qt/ dir. Open PPSSPPQt.pro with [Qt Creator 2.6+][qt-creator]. Install libsdl1.2 if you want to use USB Gamepad. If the build has an error about finding mobility or multimedia: - Install the package "qtmobility-dev" SDL Alternatively, install the libsdl1.2 (SDL 1.2) development headers. This is called `libsdl1.2-dev` on Debian/Ubuntu, `SDL-devel` on Fedora/RHEL, `sdl12` on BSD ports. Currently the user interface is identical to Android's, operated with the mouse. Building for OSX ---------------- Install the Xcode Command Line Tools and, using macports, fink or homebrew, install the SDL development headers. This is called `sdl` on homebrew. Just follow the basic build instructions afterwards. Currently the user interface is identical to Android's, operated with the mouse. A Qt-based interface is planned. Building for Android -------------------- To build for android, first you must set the ANDROID\_NDK environment variable to point to the path of your NDK install. This is done on windows cmd with `set ANDROID_NDK=X:\...`, on bourne shells with `export ANDROID_NDK=/path/to/ndk`, and on C shells with `setenv ANDROID_NDK /path/to/ndk`. Create a `build-android` directory and inside it run: cmake -DCMAKE_TOOLCHAIN_FILE=path/to/ppsspp/android/android.toolchain.cmake path/to/ppsspp make After `make` finishes, it will have created the needed .so files in path/to/ppsspp/android/libs/armeabi-v7a. You can now use the build.xml in the android/ dir to build the final executable, or import the android/ folder as an existing project in Eclipse. Note that Eclipse won't notice if you have made changes to the C++ code. Introduce a meaningless change to a random .java file such as a whitespace to get Eclipse to rebuild the project. Also note that the `Visual Studio` generators aren't compatible with compilers other than Microsoft's, but `NMake Makefiles` works fine. Building for iOS ---------------- Create a `build-ios` directory and inside it run: cmake -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake -GXcode .. Then open the generated project in Xcode. For more information, see: http://code.google.com/p/ios-cmake/wiki/HowTo Building for Blackberry ----------------------- To build for Blackberry, you must first have the [latest Native SDK][blackberry-ndk] installed. To set up your environment for cross-compiling you must then use: source ~/bbndk/bbndk-env.sh Finally, you are ready to compile. Go to ppsspp/Blackberry/ and run: ./build.sh If you are on Windows, you will need GNU and CMake to run the bash script. Alternatively, you can use the Qt frontend by compiling the PPSSPPQt.pro in the Qt/ directory with `qmake` from the NDK or [QtCreator 2.6+][qt-creator]. Building for Symbian -------------------- To build for Symbian, you require: 1) [GCC 4.6.3][symbian-gcc] from Mentor Graphics. 2) Symbian Qt libraries. You can find these in the final Nokia Qt SDK or online. 3) Set up your SDK to use Symbian GCCE 4.6.3. See a tutorial here: http://www.summeli.fi/?p=4220 You will need to add the GCCE 4.6.3 variant to Symbian\tools\sbs\lib\config\variants.xml as follows: ``` ``` You will also need to increase the data section of the executable in linking stage by modifying Symbian\tools\sbs\lib\config\gcce.xml as follows: ``` ``` Then simply compile the PPSSPPQt.pro with `qmake` from the SDK or the included QtCreator. [ppsspp-repo]: "https://github.com/hrydgard/ppsspp" [ppsspp-devel]: "http://www.ppsspp.org/development.html" [qt-creator]: "http://qt-project.org/downloads" [blackberry-ndk]: "http://developer.blackberry.com/native" [symbian-gcc]: "http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/editions/lite-edition/"