#pragma once #include "ppsspp_config.h" #include "Common/UI/UIScreen.h" #include "Common/System/System.h" #include "Core/ConfigValues.h" #include "UI/MiscScreens.h" class TabbedUIDialogScreenWithGameBackground : public UIDialogScreenWithGameBackground { public: TabbedUIDialogScreenWithGameBackground(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {} UI::LinearLayout *AddTab(const char *tag, std::string_view title, bool isSearch = false); void CreateViews() override; protected: // Load data and define your tabs here. virtual void PreCreateViews() {} virtual void CreateTabs() = 0; virtual bool ShowSearchControls() const { return true; } void RecreateViews() override; void sendMessage(UIMessage message, const char *value) override; SettingInfoMessage *settingInfo_ = nullptr; private: void ApplySearchFilter(); UI::TabHolder *tabHolder_ = nullptr; std::vector settingTabContents_; std::vector settingTabFilterNotices_; UI::Choice *clearSearchChoice_ = nullptr; UI::TextView *noSearchResults_ = nullptr; // If we recreate the views while this is active we show it again std::string oldSettingInfo_; std::string searchFilter_; };