// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #ifdef _WIN32 #define NOMINMAX #define WIN32_LEAN_AND_MEAN #include #endif #include "MemMap.h" #include "MIPS/MIPS.h" #include "MIPS/JitCommon/JitCommon.h" #include "System.h" // Bad dependency #include "GPU/GLES/Framebuffer.h" #include "GPU/GLES/TextureCache.h" #include "GPU/GLES/ShaderManager.h" #include "PSPMixer.h" #include "HLE/HLE.h" #include "HLE/sceKernel.h" #include "HLE/sceKernelMemory.h" #include "HLE/sceAudio.h" #include "Config.h" #include "Core.h" #include "CoreTiming.h" #include "CoreParameter.h" #include "FileSystems/MetaFileSystem.h" #include "Loaders.h" #include "PSPLoaders.h" #include "ELF/ParamSFO.h" #include "../Common/LogManager.h" MetaFileSystem pspFileSystem; ParamSFOData g_paramSFO; GlobalUIState globalUIState; static CoreParameter coreParameter; static PSPMixer *mixer; // This can be read and written from ANYWHERE. volatile CoreState coreState = CORE_STEPPING; // Note: intentionally not used for CORE_NEXTFRAME. volatile bool coreStatePending = false; void Core_UpdateState(CoreState newState) { if ((coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME) && newState != CORE_RUNNING) coreStatePending = true; coreState = newState; } bool PSP_Init(const CoreParameter &coreParam, std::string *error_string) { INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION); coreParameter = coreParam; currentCPU = &mipsr4k; numCPUs = 1; // Default memory settings // Seems to be the safest place currently.. Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default g_RemasterMode = false; g_DoubleTextureCoordinates = false; std::string filename = coreParam.fileToStart; EmuFileType type = Identify_File(filename); if(type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP) InitMemoryForGameISO(filename); Memory::Init(); mipsr4k.Reset(); mipsr4k.pc = 0; host->AttemptLoadSymbolMap(); if (coreParameter.enableSound) { mixer = new PSPMixer(); host->InitSound(mixer); } if (coreParameter.disableG3Dlog) { LogManager::GetInstance()->SetEnable(LogTypes::G3D, false); } CoreTiming::Init(); // Init all the HLE modules HLEInit(); // TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly if (!LoadFile(filename, error_string) || coreState == CORE_POWERDOWN) { pspFileSystem.Shutdown(); CoreTiming::Shutdown(); __KernelShutdown(); HLEShutdown(); host->ShutdownSound(); Memory::Shutdown(); coreParameter.fileToStart = ""; return false; } if (coreParam.updateRecent) g_Config.AddRecent(filename); // Setup JIT here. if (coreParameter.startPaused) coreState = CORE_STEPPING; else coreState = CORE_RUNNING; return true; } bool PSP_IsInited() { return currentCPU != 0; } void PSP_Shutdown() { pspFileSystem.Shutdown(); CoreTiming::Shutdown(); if (g_Config.bAutoSaveSymbolMap) host->SaveSymbolMap(); if (coreParameter.enableSound) { host->ShutdownSound(); mixer = 0; // deleted in ShutdownSound } __KernelShutdown(); HLEShutdown(); Memory::Shutdown(); currentCPU = 0; } CoreParameter &PSP_CoreParameter() { return coreParameter; } void GetSysDirectories(std::string &memstickpath, std::string &flash0path) { #ifdef _WIN32 char path_buffer[_MAX_PATH], drive[_MAX_DRIVE] ,dir[_MAX_DIR], file[_MAX_FNAME], ext[_MAX_EXT]; char memstickpath_buf[_MAX_PATH]; char flash0path_buf[_MAX_PATH]; GetModuleFileName(NULL,path_buffer,sizeof(path_buffer)); char *winpos = strstr(path_buffer, "Windows"); if (winpos) *winpos = 0; strcat(path_buffer, "dummy.txt"); _splitpath_s(path_buffer, drive, dir, file, ext ); // Mount a couple of filesystems sprintf(memstickpath_buf, "%s%smemstick\\", drive, dir); sprintf(flash0path_buf, "%s%sflash0\\", drive, dir); memstickpath = memstickpath_buf; flash0path = flash0path_buf; #else // TODO memstickpath = g_Config.memCardDirectory; flash0path = g_Config.flashDirectory; #endif }