// Copyright (c) 2016- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/UI/UIScreen.h" #include "Common/UI/ViewGroup.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" class RemoteISOScreen : public UIDialogScreenWithGameBackground { public: RemoteISOScreen(const Path &filename); const char *tag() const override { return "RemoteISO"; } protected: void update() override; void CreateViews() override; UI::EventReturn HandleStartServer(UI::EventParams &e); UI::EventReturn HandleStopServer(UI::EventParams &e); UI::EventReturn HandleBrowse(UI::EventParams &e); UI::EventReturn HandleSettings(UI::EventParams &e); UI::TextView *firewallWarning_ = nullptr; bool serverRunning_ = false; bool serverStopping_ = false; }; enum class ScanStatus { SCANNING, RETRY_SCAN, FOUND, FAILED, LOADING, LOADED, }; class RemoteISOConnectScreen : public UIDialogScreenWithBackground { public: RemoteISOConnectScreen(); ~RemoteISOConnectScreen(); const char *tag() const override { return "RemoteISOConnect"; } protected: void update() override; void CreateViews() override; ScanStatus GetStatus(); void ExecuteScan(); void ExecuteLoad(); bool FindServer(std::string &resultHost, int &resultPort); UI::TextView *statusView_ = nullptr; ScanStatus status_ = ScanStatus::SCANNING; std::string statusMessage_; double nextRetry_ = 0.0; std::thread *scanThread_; std::mutex statusLock_; std::string host_; int port_ = -1; std::string url_; std::vector games_; }; class RemoteISOBrowseScreen : public MainScreen { public: RemoteISOBrowseScreen(const std::string &url, const std::vector &games) : url_(url), games_(games) {} const char *tag() const override { return "RemoteISOBrowse"; } protected: void CreateViews() override; std::string url_; std::vector games_; }; class RemoteISOSettingsScreen : public UIDialogScreenWithBackground { public: RemoteISOSettingsScreen(); const char *tag() const override { return "RemoteISOSettings"; } protected: void update() override; void CreateViews() override; UI::EventReturn OnChangeRemoteISOSubdir(UI::EventParams &e); bool serverRunning_ = false; }; std::string RemoteSubdir(); std::string FormatRemoteISOUrl(const char *host, int port, const char *subdir);