PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik RydgÄrd Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ Discord: https://discord.gg/5NJB6dD No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp). For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/) For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). What's new in 1.14.4 ==================== * Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708]) * A few other minor fixes: ([#16703], [#16706]) What's new in 1.14.3 ==================== * Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more) * Minor UI fixes ([#16698], [#16684], [#16674], [#16677]) * Fix confirm/cancel button reversal ([#16692]) What's new in 1.14.2 ==================== * Fix Toca/DTM and others (culling) on Mali again ([#16645]) * Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656]) * Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc) What's new in 1.14.1 ==================== * Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599]) * Fix error message in Medal of Honor ([#16614]) * Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619]) * Add an option to turn off the new transparent menu background ([#16595]) What's new in 1.14 ================== * Massive number of rendering fixes - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967]) - Split/Second now renders all effects correctly - Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others) - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934]) - Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115]) - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073]) - Shadows in Colin McRae are no longer flickering (side effect of other fixes) - Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903]) - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) - Asphalt 2 depth occlusion problems fixed ([#15854], [#15853]) - Fix performance regression in Juiced 2 while also fixing the graphics ([#15888]) - Silent Hill games are less broken ([#16127]) - Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859]) - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727]) - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067]) - Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924]) - Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358]) * Software renderer performance and accuracy improvements - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) * New features - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389]) - Read texture replacement packs directly from ZIP files ([#16304]) * UI improvements - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) - Add default shader for LCD persistence simulation ([#16531]) - Game being played can now be seen as a background in most menus ([#16404], more) - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) * Stability fixes - Workaround for hangs on older Adreno GPUs ([#16422]) - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) - Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550]) * IR interpreter (iOS, etc.) bug fixes - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) * Performance improvements - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) - Assorted minor other improvements ([#15589], [#15843], [#16190]) - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) - Texture upscaling speedup and fixes ([#15803], [#16125]) * Other - HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more) - Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) - Optional memory alignment validation in IR mode ([#15879], [#15880]) - Fix netplay assertion in Cars ([#16089]) What's new in 1.13.2 ==================== * Crashfix on Android 12 when playing certain background music ([#15990]) * Fix Star Ocean battles in D3D backends ([#15889]) * Minor fixes that might fix some other crashes What's new in 1.13.1 ==================== * Confirmation dialog added before change of MAC address ([#15738]) * IR interpreter regression fixed ([#15739]) * Fix clearing of replacement texture cache ([#15740]) * Improved Portuguese-pt translation ([#15734]) * Fix graphical regression in Split/Second ([#15733]) * Couple of minor crash fixes What's new in 1.13 ================== General * Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc. * Analog mapping for fast-forward ([#15645]) * Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more * Fixed some NEON code paths ([#15481]) * Fix performance of texture uploads with Vulkan ([#15474]) * Don't include the large font atlas when we don't need it * Improved upscaling shaders ([#15566]) * Vulkan texture upscaling performance improvements ([#15238]), etc. * Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc. * Fixes to depth culling ([#15106]), many more * Background loading of texture replacement ([#15025]) * Threading manager improvements and fixes ([#15470]), etc. * Added search in settings ([#14414]) * Added fast button repeats on custom touch buttons ([#15613]) * Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569]) * Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510]) * Re-enabled software rendering option on Android ([#12958]) Game fixes * Add more workarounds for Mali driver bugs ([#15016]) * Vortex in God of War: Ghost of Sparta can now be passed ([#15640]) * Various proAdhoc fixes ([#15213], [#15215]), and many more * Correct flickering text in Sol Trigger and Last Ranker. ([#15549]) * Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075]) * Fix HUD graphics in Split/Second ([#15500], [#15501]) * Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572]) * Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687]) * Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717]) * Fix keyboard shift issue in a few games ([#15698]) UI * Windows/Xbox UWP directory navigation improvements ([#15652]) * Color change and basic theme support ([#15396], [#15394]) * Fix input focus bug ([#15560]) * New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc. Looking for [older news](history.md)? Adhoc support ------------- Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](https://forums.ppsspp.org/forumdisplay.php?fid=34) for help. Credit goes to: - ANR2ME - Igor Calabria - [coldbird's code](https://code.google.com/archive/p/aemu/) - Kyhel - And more, of course. [comment]: # (LINK_LIST_BEGIN_HERE) [#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively" [#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled." [#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping" [#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements" [#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer" [#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs" [#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu" [#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty" [#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data" [#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords" [#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX" [#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer" [#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks" [#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding" [#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs" [#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally." [#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation" [#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)" [#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance" [#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles" [#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes" [#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings" [#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button" [#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders" [#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation" [#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game" [#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android" [#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch." [#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps" [#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat" [#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer" [#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture" [#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome" [#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit" [#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics" [#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second" [#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build" [#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings" [#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes" [#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause" [#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush" [#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs" [#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc" [#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early" [#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values" [#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls" [#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger" [#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements" [#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949" [#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too" [#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]" [#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]" [#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3" [#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks" [#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2" [#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards" [#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address" [#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case" [#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable" [#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation" [#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be." [#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader" [#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend" [#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops" [#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader" [#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT" [#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling" [#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack" [#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth" [#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test" [#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader" [#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader" [#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping" [#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget" [#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb" [#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer" [#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering" [#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare" [#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare" [#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures." [#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize." [#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats" [#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)." [#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)" [#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers" [#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers" [#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions" [#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)" [#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT" [#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting" [#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets" [#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565" [#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\"" [#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width" [#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding" [#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read" [#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function" [#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals" [#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same." [#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked" [#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked" [#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos" [#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast" [#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil" [#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu" [#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path" [#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost" [#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves" [#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts" [#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom" [#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain" [#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe" [#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically" [#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test" [#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats" [#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels" [#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation" [#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1" [#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer" [#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu" [#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w" [#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions" [#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test" [#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior" [#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests" [#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines" [#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z" [#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better" [#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support" [#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering" [#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer." [#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance" [#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering" [#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan" [#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api" [#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer." [#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs" [#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added" [#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES" [#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter" [#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip" [#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed" [#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly" [#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor" [#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen" [#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL" [#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\"" [#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option." [#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering" [#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization" [#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list" [#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected" [#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another." [#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button" [#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages" [#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem" [#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup" [#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster" [#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9" [#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly" [#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw" [#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics." [#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR" [#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately" [#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares" [#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation" [#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available" [#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc." [#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager" [#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them" [#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image" [#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor" [#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame" [#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)" [#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations" [#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation." [#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation" [#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing" [#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations" [#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget" [#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported" [#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling." [#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders." [#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs" [#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls" [#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)" [#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better" [#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately" [#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view" [#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file" [#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync" [#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm" [#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger" [#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions" [#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search" [#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview" [#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview" [#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode" [#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump" [#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server." [#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra" [#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform" [#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0" [#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush" [#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init" [#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games" [#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save" [#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes" [#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE" [#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option" [#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong." [#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z." [#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore." [#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup" [#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games" [#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup" [#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults" [#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android" [#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail" [#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit" [#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data" [#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride" [#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access" [#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads" [#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading" [#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes" [#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked" [#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load" [#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen" [#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal" [#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts" [#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting" [#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports" [#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report" [#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"