// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/UI/UI.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/StringUtils.h" #include "Common/File/FileUtil.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/Util/GameManager.h" #include "Core/Loaders.h" #include "UI/InstallZipScreen.h" #include "UI/MainScreen.h" #include "UI/OnScreenDisplay.h" #include "UI/SavedataScreen.h" InstallZipScreen::InstallZipScreen(const Path &zipPath) : zipPath_(zipPath) { g_GameManager.ResetInstallError(); } void InstallZipScreen::CreateViews() { using namespace UI; File::FileInfo fileInfo; File::GetFileInfo(zipPath_, &fileInfo); auto di = GetI18NCategory(I18NCat::DIALOG); auto iz = GetI18NCategory(I18NCat::INSTALLZIP); auto er = GetI18NCategory(I18NCat::ERRORS); auto ga = GetI18NCategory(I18NCat::GAME); Margins actionMenuMargins(0, 100, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(12))); ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(leftColumn); root_->Add(rightColumnItems); std::string shortFilename = zipPath_.GetFilename(); // TODO: Do in the background? struct zip *z = ZipOpenPath(zipPath_); bool showDeleteCheckbox = false; returnToHomebrew_ = false; installChoice_ = nullptr; doneView_ = nullptr; installChoice_ = nullptr; existingSaveView_ = nullptr; destFolders_.clear(); std::vector destOptions; if (z) { DetectZipFileContents(z, &zipFileInfo_); // Even if this fails, it sets zipInfo->contents. if (zipFileInfo_.contents == ZipFileContents::ISO_FILE || zipFileInfo_.contents == ZipFileContents::PSP_GAME_DIR) { std::string_view question = iz->T("Install game from ZIP file?"); leftColumn->Add(new TextView(question)); leftColumn->Add(new TextView(shortFilename)); if (!zipFileInfo_.contentName.empty()) { leftColumn->Add(new TextView(zipFileInfo_.contentName)); } doneView_ = leftColumn->Add(new TextView("")); if (zipFileInfo_.contents == ZipFileContents::ISO_FILE) { const bool isInDownloads = File::IsProbablyInDownloadsFolder(zipPath_); Path parent; if (!isInDownloads && zipPath_.CanNavigateUp()) { parent = zipPath_.NavigateUp(); destFolders_.push_back(parent); } if (g_Config.currentDirectory.IsLocalType() && File::Exists(g_Config.currentDirectory) && g_Config.currentDirectory != parent) { destFolders_.push_back(g_Config.currentDirectory); } destFolders_.push_back(g_Config.memStickDirectory); } else { destFolders_.push_back(GetSysDirectory(DIRECTORY_GAME)); } installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install"))); installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall); returnToHomebrew_ = true; showDeleteCheckbox = true; } else if (zipFileInfo_.contents == ZipFileContents::TEXTURE_PACK) { std::string_view question = iz->T("Install textures from ZIP file?"); leftColumn->Add(new TextView(question)); leftColumn->Add(new TextView(shortFilename)); doneView_ = leftColumn->Add(new TextView("")); installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install"))); installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall); backChoice_ = rightColumnItems->Add(new Choice(di->T("Back"))); showDeleteCheckbox = true; } else if (zipFileInfo_.contents == ZipFileContents::SAVE_DATA) { std::string_view question = iz->T("Import savedata from ZIP file"); leftColumn->Add(new TextView(question))->SetBig(true); leftColumn->Add(new TextView(zipFileInfo_.gameTitle + ": " + zipFileInfo_.savedataDir)); Path savedataDir = GetSysDirectory(DIRECTORY_SAVEDATA); bool overwrite = !CanExtractWithoutOverwrite(z, savedataDir, 50); destFolders_.push_back(savedataDir); if (overwrite) { leftColumn->Add(new NoticeView(NoticeLevel::WARN, di->T("Confirm Overwrite"), "")); } int columnWidth = 300; LinearLayout *compareColumns = leftColumn->Add(new LinearLayout(UI::ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); LinearLayout *leftCompare = new LinearLayout(UI::ORIENT_VERTICAL); leftCompare->Add(new TextView(iz->T("Data to import"))); compareColumns->Add(leftCompare); leftCompare->Add(new SavedataView(*screenManager()->getUIContext(), Path(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY, zipFileInfo_.gameTitle, zipFileInfo_.savedataTitle, zipFileInfo_.savedataDetails, NiceSizeFormat(zipFileInfo_.totalFileSize), zipFileInfo_.mTime, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT))); // Check for potential overwrite at destination, and ask the user if it's OK to overwrite. if (overwrite) { savedataToOverwrite_ = savedataDir / zipFileInfo_.savedataDir; std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE); LinearLayout *rightCompare = new LinearLayout(UI::ORIENT_VERTICAL); rightCompare->Add(new TextView(iz->T("Existing data"))); compareColumns->Add(rightCompare); existingSaveView_ = rightCompare->Add(new SavedataView(*screenManager()->getUIContext(), ginfo.get(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT))); if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { rightCompare->Add(new Button(ga->T("Show In Folder")))->OnClick.Add([=](UI::EventParams &) { System_ShowFileInFolder(savedataToOverwrite_); return UI::EVENT_DONE; }); } } installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install"))); installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall); doneView_ = leftColumn->Add(new TextView("")); showDeleteCheckbox = true; } else { leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE))); } } else { leftColumn->Add(new TextView(er->T("Error reading file"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE))); } if (destFolders_.size() > 1) { leftColumn->Add(new TextView(iz->T("Install into folder"))); for (int i = 0; i < (int)destFolders_.size(); i++) { leftColumn->Add(new RadioButton(&destFolderChoice_, i, destFolders_[i].ToVisualString())); } } else if (destFolders_.size() == 1 && zipFileInfo_.contents != ZipFileContents::SAVE_DATA) { leftColumn->Add(new TextView(StringFromFormat("%s %s", iz->T_cstr("Install into folder:"), destFolders_[0].ToVisualString().c_str()))); } // OK so that EmuScreen will handle it right. backChoice_ = rightColumnItems->Add(new Choice(di->T("Back"))); backChoice_->OnClick.Handle(this, &UIScreen::OnOK); if (showDeleteCheckbox) { rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file"))); } } bool InstallZipScreen::key(const KeyInput &key) { // Ignore all key presses during download and installation to avoid user escape if (g_GameManager.GetState() == GameManagerState::IDLE) { return UIDialogScreen::key(key); } return false; } UI::EventReturn InstallZipScreen::OnInstall(UI::EventParams ¶ms) { ZipFileTask task; task.url = zipPath_; task.fileName = zipPath_; task.deleteAfter = deleteZipFile_; task.zipFileInfo = zipFileInfo_; if (!destFolders_.empty() && destFolderChoice_ < destFolders_.size()) { task.destination = destFolders_[destFolderChoice_]; } if (g_GameManager.InstallZipOnThread(task)) { installStarted_ = true; if (installChoice_) { installChoice_->SetEnabled(false); } } return UI::EVENT_DONE; } void InstallZipScreen::update() { auto iz = GetI18NCategory(I18NCat::INSTALLZIP); using namespace UI; if (g_GameManager.GetState() != GameManagerState::IDLE) { if (backChoice_) { backChoice_->SetEnabled(false); } } else { if (backChoice_) { backChoice_->SetEnabled(true); } std::string err = g_GameManager.GetInstallError(); if (!err.empty()) { if (doneView_) doneView_->SetText(iz->T(err)); } else if (installStarted_) { if (doneView_) doneView_->SetText(iz->T("Installed!")); MainScreen::showHomebrewTab = returnToHomebrew_; } } if (existingSaveView_) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE); existingSaveView_->UpdateGame(ginfo.get()); } UIDialogScreenWithBackground::update(); }