// Advanced Scanlines (CRT) shader, created to use in PPSSPP. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; void main() { float pos0 = ((v_texcoord0.y + 1.0) * 170.0*u_setting.x); float pos1 = cos((fract( pos0 ) - 0.5)*3.1415926*u_setting.y)*1.5; vec4 rgb = texture2D( sampler0, v_texcoord0 ); // slight contrast curve vec4 color = rgb*0.5+0.5*rgb*rgb*1.2; // color tint color *= vec4(0.9,1.0,0.7, 0.0); // vignette color *= 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0); gl_FragColor.rgba = mix(vec4(0,0,0,0), color, pos1); }