// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" #include "GPU/Common/TextureScalerCommon.h" class TextureScalerD3D11 : public TextureScalerCommon { private: // NOTE: We use GE formats, D3D11 doesn't support 4444 void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) override; int BytesPerPixel(u32 format) override; u32 Get8888Format() override; };