#include "debugger_vfpu.h" #include "ui_debugger_vfpu.h" #include "EmuThread.h" #include "mainwindow.h" #include Debugger_VFPU::Debugger_VFPU(DebugInterface *_cpu, MainWindow* mainWindow_, QWidget *parent) : QDialog(parent), ui(new Ui::Debugger_VFPU), cpu(_cpu), mainWindow(mainWindow_) { ui->setupUi(this); setWindowTitle(QString("VFPU - %1").arg(cpu->GetName())); ui->vfpu->setCPU(_cpu); } Debugger_VFPU::~Debugger_VFPU() { delete ui; } void Debugger_VFPU::showEvent(QShowEvent *) { #ifdef Q_WS_X11 // Hack to remove the X11 crash with threaded opengl when opening the first dialog EmuThread_LockDraw(true); QTimer::singleShot(100, this, SLOT(releaseLock())); #endif } void Debugger_VFPU::releaseLock() { EmuThread_LockDraw(false); } void Debugger_VFPU::Update() { ui->vfpu->redraw(); } void Debugger_VFPU::Goto(u32 addr) { show(); mainWindow->GetDialogMemory()->Goto(addr & ~3); } void Debugger_VFPU::on_comboBox_currentIndexChanged(int index) { ui->vfpu->setMode(index); }