// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include #include "Common/Input/InputState.h" // KeyDef #include "Common/Input/KeyCodes.h" // keyboard keys #include "../Core/HLE/sceCtrl.h" // psp keys #define KEYMAP_ERROR_KEY_ALREADY_USED -1 #define KEYMAP_ERROR_UNKNOWN_KEY 0 enum { VIRTKEY_FIRST = 0x40000001, VIRTKEY_AXIS_X_MIN = 0x40000001, VIRTKEY_AXIS_Y_MIN = 0x40000002, VIRTKEY_AXIS_X_MAX = 0x40000003, VIRTKEY_AXIS_Y_MAX = 0x40000004, VIRTKEY_RAPID_FIRE = 0x40000005, VIRTKEY_UNTHROTTLE = 0x40000006, VIRTKEY_PAUSE = 0x40000007, VIRTKEY_SPEED_TOGGLE = 0x40000008, VIRTKEY_AXIS_RIGHT_X_MIN = 0x40000009, VIRTKEY_AXIS_RIGHT_Y_MIN = 0x4000000a, VIRTKEY_AXIS_RIGHT_X_MAX = 0x4000000b, VIRTKEY_AXIS_RIGHT_Y_MAX = 0x4000000c, VIRTKEY_REWIND = 0x4000000d, VIRTKEY_SAVE_STATE = 0x4000000e, VIRTKEY_LOAD_STATE = 0x4000000f, VIRTKEY_NEXT_SLOT = 0x40000010, VIRTKEY_TOGGLE_FULLSCREEN = 0x40000011, VIRTKEY_ANALOG_LIGHTLY = 0x40000012, VIRTKEY_AXIS_SWAP = 0x40000013, VIRTKEY_DEVMENU = 0x40000014, VIRTKEY_FRAME_ADVANCE = 0x40000015, VIRTKEY_RECORD = 0x40000016, VIRTKEY_SPEED_CUSTOM1 = 0x40000017, VIRTKEY_SPEED_CUSTOM2 = 0x40000018, VIRTKEY_TEXTURE_DUMP = 0x40000019, VIRTKEY_TEXTURE_REPLACE = 0x4000001A, VIRTKEY_SCREENSHOT = 0x4000001B, VIRTKEY_MUTE_TOGGLE = 0x4000001C, VIRTKEY_OPENCHAT = 0x4000001D, VIRTKEY_ANALOG_ROTATE_CW = 0x4000001E, VIRTKEY_ANALOG_ROTATE_CCW = 0x4000001F, VIRTKEY_LAST, VIRTKEY_COUNT = VIRTKEY_LAST - VIRTKEY_FIRST }; enum DefaultMaps { DEFAULT_MAPPING_KEYBOARD, DEFAULT_MAPPING_PAD, DEFAULT_MAPPING_X360, DEFAULT_MAPPING_SHIELD, DEFAULT_MAPPING_OUYA, DEFAULT_MAPPING_XPERIA_PLAY, DEFAULT_MAPPING_MOQI_I7S, }; const float AXIS_BIND_THRESHOLD = 0.75f; const float AXIS_BIND_THRESHOLD_MOUSE = 0.01f; typedef std::map> KeyMapping; // KeyMap // A translation layer for key assignment. Provides // integration with Core's config state. // // Does not handle input state managment. // // Platform ports should map their platform's keys to KeyMap's keys (NKCODE_*). // // Then have KeyMap transform those into psp buttons. class IniFile; namespace KeyMap { extern KeyMapping g_controllerMap; extern int g_controllerMapGeneration; // Key & Button names struct KeyMap_IntStrPair { int key; const char *name; }; // Use if you need to display the textual name std::string GetKeyName(int keyCode); std::string GetKeyOrAxisName(int keyCode); std::string GetAxisName(int axisId); std::string GetPspButtonName(int btn); std::vector GetMappableKeys(); // Use to translate KeyMap Keys to PSP // buttons. You should have already translated // your platform's keys to KeyMap keys. bool KeyToPspButton(int deviceId, int key, std::vector *pspKeys); bool KeyFromPspButton(int btn, std::vector *keys, bool ignoreMouse); int TranslateKeyCodeToAxis(int keyCode, int &direction); int TranslateKeyCodeFromAxis(int axisId, int direction); // Configure the key mapping. // Any configuration will be saved to the Core config. void SetKeyMapping(int psp_key, KeyDef key, bool replace); // Configure an axis mapping, saves the configuration. // Direction is negative or positive. void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool replace); bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector *pspKeys); bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction); std::string NamePspButtonFromAxis(int deviceId, int axisId, int direction); void LoadFromIni(IniFile &iniFile); void SaveToIni(IniFile &iniFile); void SetDefaultKeyMap(DefaultMaps dmap, bool replace); void RestoreDefault(); void SwapAxis(); void UpdateNativeMenuKeys(); void NotifyPadConnected(const std::string &name); bool IsNvidiaShield(const std::string &name); bool IsNvidiaShieldTV(const std::string &name); bool IsXperiaPlay(const std::string &name); bool IsOuya(const std::string &name); bool IsMOQII7S(const std::string &name); bool HasBuiltinController(const std::string &name); const std::set &GetSeenPads(); void AutoConfForPad(const std::string &name); }