PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik RydgÄrd Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ Discord: https://discord.gg/5NJB6dD No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp). For documentation of all kinds (usage, reference, development), see the [documentation on the main website](https://www.ppsspp.org/docs) For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). If you want to download regularly updated builds for Android, Windows x86 and x64, [visit Orphis' buildbot](https://buildbot.orphis.net/ppsspp/) For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). What's new in 1.16.6 ==================== - Fix performance issue with Vulkan descriptor set allocation ([#18332]) - Smoother loading of replacement textures - Fix the store on iOS ([#18323]) - Fix problem with waves background ([#18310]) - Some translation updates - Other minor fixes What's new in 1.16.5 ==================== - Additional crash and memory-leak fixes ([#18243], [#18244], [#18247]) - Revert bad change that broke things with hardware transform turned off ([#18261]) - Fix menu texture problem in Naruto Kizuna Drive in OpenGL ([#18255]) - Apply flicker fix to WWE SvR 2007 - More efficient handling of accelerometer events ([#18250]) - Fix for jumpy graphics in Harvest Moon ([#18249]) What's new in 1.16.4 ==================== - Simplify shader cache lookups on Vulkan, hopefully fixing some crashes ([#18218]) - Assorted improvements to the IR JITs ([#18228], [#18235], [#18211], more) - Other crash and stability fixes ([#18221], [#18220], [#18230], [#18216]) - Some translation updates ([#18237], more) - Cleanups and assert fixes ([#18205], [#18201], [#18206]) What's new in 1.16.3 ==================== - Fix crash bug and performance issue in Vulkan shader cache ([#18183], [#18189]) - Fix crash in icon loading in homebrew store ([#18185]) - Add some memory safety check ([#18184], [#18194]) - Fix problem when changing backend from the Windows menu ([#18182]) What's new in 1.16.2 ==================== - Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support - Assorted fixes for leaks and crashes ([#18169], [#18151]) - Fix hang when switching UMD with RetroAchievements enabled ([#18143]) - Fix math bug in new IR JIT for x86 ([#18165]) - Minor math optimization -fno-math-errno ([#18158]) - Fix for software renderer crash What's new in 1.16.1 ==================== - Move RetroAchievements to the Tools tab in settings ([#18127]) - Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142]) - Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off. - Fix problem with the sc instruction that broke Beats ([#18133], [#18140]) - Fix problem with the chat window accidentally closing on typing X ([#18135]) - Fix some crashes, add some asserts and reporting hooks ([#18129]) - Fix some text rendering in the software renderer ([#18126]) What's new in 1.16 ================== Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction. - RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). - New JIT backends: - RISC-V, based on IR - x86 JIT based on IR. Often faster than the existing one. - Input fixes - Improve behavior when analog and digital inputs clash ([#17960]) - Combo mapping is now disabled by default ([#17673]) - Android: Better tracking of devices names ([#17562], auto config) - Fix mapping custom touch buttons to analog inputs ([#17433]) - Rendering performance and fixes - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) - On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922]) - Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087]) - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831]) - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) - Fix rendering issue in Lunar Silver Star ([#17451]) - Add a cache for MakePixelsTexture, improving perf in God of War ([#17534]) - Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...) - Networking - HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...) - Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947]) - Texture replacement fixes - Fix Tactics Ogre texture issues ([#18001], [#18011]) - Fix problem with anisotropic filtering ([#17930]) - Fix glitches on D3D11 with KTX2 textures ([#17749]) - UI changes - Color emoji support on some platforms ([#17854], [#17856]) - Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651]) - Allow setting the PSP's MAC address directly ([#17755]) - Better looking notifications ([#17606], [#17674], [#17672]) - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) - VR (Quest, other Android VR devices) - Cinema screen mode improvements ([#17704], [#17752]) - Quest-only passthrough mode ([#17591]) - Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518]) - Other - Fix horrible audio glitch in After Burner ([#18076]) - Emulate the vrnd instruction accurately ([#17506], [#17549]) - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) - UWP keyboard support, many other updates ([#17952], [#17974]) - Allow choosing the display resolution on Android again ([#17473]) - Fix issue running some file types out of the Download folder on Android ([#17466]) What's new in 1.15.4 ==================== - Tilt controls: Restore "Low end radius" control ([#17489]) - Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473]) - Improve the workarounds for the DJ Max games ([#17467]) - Android: Fix running some file formats directly from the Downloads folder ([#17466]) - OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]]) - Add a simple profiling tool to check CPU usage by the GL backend ([#17475]) - Loader: Fix bug preventing WWE 2009 from starting ([#17435]) - Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more) What's new in 1.15.3 ==================== - Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422]) - Android: Allow launch by content URI (for frontends) ([#17425]) - Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420]) What's new in 1.15.2 ==================== - Assorted minor crash fixes ([#17401], [#17399]) - Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398]) What's new in 1.15.1 ==================== - Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394]) - Fix for non-png texture replacements when not listed in textures.ini ([#17380]) - Fix for broken tilt d-pad controls ([#17393]) - Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396]) What's new in 1.15 ================== * Stutter caused by shader compilation has been reduced drastically ([#16873]) - Parallelization: ([#16802], [#16804], [#16809], [#16812]) - Shader variant reduction: ([#16773], [#16778], [#16770], [#16763]) * Rendering performance and fixes - Integer scaling added ([#17224]) - Post-processing fixes ([#17262]) - SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317]) - PowerVR compatibility fixes ([#17232]) - CLUT fixes ([#17212]) - ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192]) - DTM / Toca: Avoid GPU readback ([#16715]) - Fixed Dante's Inferno performance regression ([#17032], [#17035]) - Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022]) - Rainbow Six GPU performance fix ([#16971]) - Subtitles fixed in The Godfather ([#17298], [#17314]) * Texture replacement improvements - Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134]) - Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104]) - Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095]) - Improve default ini ([#17146]) - Mipmaps now always used if provided ([#17144]) - Additional optimizations ([#17139], [#17088]) * Optimizations - Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690]) - Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011]) - Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905]) - Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916]) - Lighting shader optimizations ([#16791], [#16787]) * Controls - Android tilt control has been overhauled and fixed ([#16889], [#16896]) - You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc) - Custom buttons now support analog inputs ([#16855]) * VR features - Top down camera: ([#17098]) - Head rotation control: ([#16857]) - More stereo support: ([#16952], [#16953]) - Other: ([#16826], [#16821]) * Other - Windows Dark Mode support ([#16704]) - GLSL shader compatibility fixes ([#16710], [#16709]) - GTA math issue on macOS/iOS fixed, playable again ([#16928]) - More accurate VFPU emulation has been added, though not all enabled yet ([#16984]) - Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc) - Rewind savestates no longer slows things down a lot ([#17291]) - Chat window bugfixes ([#17241]) - IR Jit fixes - helps iOS when native jit is unavailable ([#17129]) - Depth-related rendering fixes ([#17055], [#16880]) - More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829]) - macOS native menu bar ([#16922]) - Font fixes ([#16859]) - Rockman 2 audio glitch fix ([#16810], [#16798]) - UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699]) Looking for [older news](history.md)? Adhoc support ------------- Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](https://forums.ppsspp.org/forumdisplay.php?fid=34) for help. Credit goes to: - ANR2ME - Igor Calabria - [coldbird's code](https://code.google.com/archive/p/aemu/) - Kyhel - And more, of course. [comment]: # (LINK_LIST_BEGIN_HERE) [#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail" [#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts" [#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting" [#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp" [#16873]: https://github.com/hrydgard/ppsspp/issues/16873 "Add facility to run tasks on dedicated threads using the ThreadManager interface" [#16802]: https://github.com/hrydgard/ppsspp/issues/16802 "Vulkan: Parallel pipeline creation" [#16804]: https://github.com/hrydgard/ppsspp/issues/16804 "Fix a race condition during Vulkan shader cache load." [#16809]: https://github.com/hrydgard/ppsspp/issues/16809 "ThreadManager: Don't allow reordering of queue" [#16812]: https://github.com/hrydgard/ppsspp/issues/16812 "ThreadManager: Add simple priority queues" [#16773]: https://github.com/hrydgard/ppsspp/issues/16773 "Remove the FS_TEXTURE_AT_OFFSET fragment shader flag" [#16778]: https://github.com/hrydgard/ppsspp/issues/16778 "Remove the rather redundant DoTexture flag from vshaders." [#16770]: https://github.com/hrydgard/ppsspp/issues/16770 "Shader generator: Switch the 2x flag to a uniform" [#16763]: https://github.com/hrydgard/ppsspp/issues/16763 "Shader generator: Move FS_TEX_ALPHA to a uniform bool." [#17224]: https://github.com/hrydgard/ppsspp/issues/17224 "Add support for integer scale factor for display" [#17262]: https://github.com/hrydgard/ppsspp/issues/17262 "Fix issue in present where we applied the UV range at the wrong place when post-processing" [#17297]: https://github.com/hrydgard/ppsspp/issues/17297 "Workaround for some SOCOM games' misuse of CLUT8 to texture from framebuffer" [#17317]: https://github.com/hrydgard/ppsspp/issues/17317 "Fix night vision in SOCOM games (in fact, fix the CLUT8 effect properly)" [#17232]: https://github.com/hrydgard/ppsspp/issues/17232 "Don't use inaccurate depth with Vulkan on any GPU" [#17212]: https://github.com/hrydgard/ppsspp/issues/17212 "More accurate check for LoadCLUT from framebuffer margins." [#17181]: https://github.com/hrydgard/ppsspp/issues/17181 "Tales of Phantasia - Narikiri Dungeon X: Avoid some GPU readbacks." [#17191]: https://github.com/hrydgard/ppsspp/issues/17191 "GPU: Fix intra-block transfers in ToP CE" [#17192]: https://github.com/hrydgard/ppsspp/issues/17192 "GPU: Add xfer flag to ignore create vfb flags" [#16715]: https://github.com/hrydgard/ppsspp/issues/16715 "Eliminate GPU readbacks in the DTM Race Driver series." [#17032]: https://github.com/hrydgard/ppsspp/issues/17032 "Cache framebuffer copies (for self-texturing) until the next TexFlush GPU instruction" [#17035]: https://github.com/hrydgard/ppsspp/issues/17035 "GPU: Discard framebuffer copy when clearing" [#17027]: https://github.com/hrydgard/ppsspp/issues/17027 "Vulkan on Android: In non-debug mode, avoid devices that were rejected" [#17022]: https://github.com/hrydgard/ppsspp/issues/17022 "Android: Make font rendering work even absent support for R4G4B4A4 textures" [#16971]: https://github.com/hrydgard/ppsspp/issues/16971 "Add a heuristic avoiding joining framebuffers horizontally..." [#17298]: https://github.com/hrydgard/ppsspp/issues/17298 "Don't try to present from little temp framebuffers used" [#17314]: https://github.com/hrydgard/ppsspp/issues/17314 "GPU: Always update size when shrinking framebuffers" [#17078]: https://github.com/hrydgard/ppsspp/issues/17078 "Texture replacer: Make the internal cache model texture-centric instead of miplevel-centric" [#17091]: https://github.com/hrydgard/ppsspp/issues/17091 "Replacement: Do all I/O on threaded tasks" [#17120]: https://github.com/hrydgard/ppsspp/issues/17120 "More texture replacement fixes" [#17134]: https://github.com/hrydgard/ppsspp/issues/17134 "Refactor the replacement cache" [#17111]: https://github.com/hrydgard/ppsspp/issues/17111 "Basis/UASTC texture compression support via ktx2" [#17104]: https://github.com/hrydgard/ppsspp/issues/17104 "basis_universal support: Add the library" [#17083]: https://github.com/hrydgard/ppsspp/issues/17083 "DDS texture support in texture replacer" [#17103]: https://github.com/hrydgard/ppsspp/issues/17103 "Texture replacement: Load DDS mipmaps" [#17097]: https://github.com/hrydgard/ppsspp/issues/17097 "Texture Replacement: Support compressed textures in D3D9 as well" [#17096]: https://github.com/hrydgard/ppsspp/issues/17096 "Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11." [#17095]: https://github.com/hrydgard/ppsspp/issues/17095 "More tex replacement work" [#17146]: https://github.com/hrydgard/ppsspp/issues/17146 "Improve default replacer ini" [#17144]: https://github.com/hrydgard/ppsspp/issues/17144 "Force mipmapping on when drawing using replacement textures that contain mipmaps" [#17139]: https://github.com/hrydgard/ppsspp/issues/17139 "Texture replacement: Improve padding support" [#17088]: https://github.com/hrydgard/ppsspp/issues/17088 "Replacer: Avoid tracking video textures" [#17295]: https://github.com/hrydgard/ppsspp/issues/17295 "Optimize lighting for softgpu a bit" [#17214]: https://github.com/hrydgard/ppsspp/issues/17214 "softgpu: Fix over-optimization of alpha test" [#17028]: https://github.com/hrydgard/ppsspp/issues/17028 "Fix crash in SoftGPU when frameskipping, noticed" [#16753]: https://github.com/hrydgard/ppsspp/issues/16753 "Use NEON intrinsics in software renderer" [#17052]: https://github.com/hrydgard/ppsspp/issues/17052 "Vulkan texture uploads: Take optimalBufferCopyRowPitchAlignment into account" [#17122]: https://github.com/hrydgard/ppsspp/issues/17122 "VulkanPushPool - more efficient replacement for 3x VulkanPushBuffer" [#17121]: https://github.com/hrydgard/ppsspp/issues/17121 "Remove an unused VulkanPushBuffer." [#17114]: https://github.com/hrydgard/ppsspp/issues/17114 "Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once." [#17011]: https://github.com/hrydgard/ppsspp/issues/17011 "Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats." [#16907]: https://github.com/hrydgard/ppsspp/issues/16907 "Fix Syphon Filter lens flares" [#16905]: https://github.com/hrydgard/ppsspp/issues/16905 "Depth readback with built-in stretchblit" [#16910]: https://github.com/hrydgard/ppsspp/issues/16910 "Prepare for adding async readback (use VMA for readback allocs, add a param)" [#16916]: https://github.com/hrydgard/ppsspp/issues/16916 "Implement delayed depth readbacks, Vulkan only" [#16791]: https://github.com/hrydgard/ppsspp/issues/16791 "Lighting code cleanup and optimization" [#16787]: https://github.com/hrydgard/ppsspp/issues/16787 "Vertex shaders: On platforms with uniform buffers, use indexing and loop over the lights." [#16889]: https://github.com/hrydgard/ppsspp/issues/16889 "Tilt improvements: Add visualizer, better defaults" [#16896]: https://github.com/hrydgard/ppsspp/issues/16896 "Tilt improvements 2: Fix/overhaul calibration, add more previews" [#17210]: https://github.com/hrydgard/ppsspp/issues/17210 "ControlMapper refactoring" [#17215]: https://github.com/hrydgard/ppsspp/issues/17215 "Control map multiple keys to one output" [#17228]: https://github.com/hrydgard/ppsspp/issues/17228 "Add back our older VFPU approximations, as fallbacks if the table files are missing" [#16855]: https://github.com/hrydgard/ppsspp/issues/16855 "Add analog to custom button and gesture" [#17098]: https://github.com/hrydgard/ppsspp/issues/17098 "OpenXR - Enable user to switch between topdown and fps camera" [#16857]: https://github.com/hrydgard/ppsspp/issues/16857 "OpenXR - Control game camera using head rotation" [#16952]: https://github.com/hrydgard/ppsspp/issues/16952 "OpenXR - Enable stereo in more games" [#16953]: https://github.com/hrydgard/ppsspp/issues/16953 "Stereo rendering minor UI fix" [#16826]: https://github.com/hrydgard/ppsspp/issues/16826 "OpenXR - Fix axis mirroing for Tales of the World" [#16821]: https://github.com/hrydgard/ppsspp/issues/16821 "OpenXR - Enable level 5 CPU/GPU performance on Quest 2" [#16704]: https://github.com/hrydgard/ppsspp/issues/16704 "Windows Dark Mode: initial support" [#16928]: https://github.com/hrydgard/ppsspp/issues/16928 "Workaround for sin/cos issue in GTA on Mac (and maybe others)" [#16984]: https://github.com/hrydgard/ppsspp/issues/16984 "VFPU sin/cos" [#17270]: https://github.com/hrydgard/ppsspp/issues/17270 "Debugger: Add memory breakpoint conditions" [#17269]: https://github.com/hrydgard/ppsspp/issues/17269 "Debugger: Avoid unaligned reads in expressions" [#17263]: https://github.com/hrydgard/ppsspp/issues/17263 "Debugger: sceKernelPrintf improvement, QOL adjustments" [#17260]: https://github.com/hrydgard/ppsspp/issues/17260 "Debugger: Accept format for watches and stack walk tweak" [#17203]: https://github.com/hrydgard/ppsspp/issues/17203 "Added new option \"Copy Float (32 bit)\" to Windows Debugger UI" [#17190]: https://github.com/hrydgard/ppsspp/issues/17190 "Debugger: Update symbols properly on prx load" [#17042]: https://github.com/hrydgard/ppsspp/issues/17042 "Implement requested debugger features" [#16994]: https://github.com/hrydgard/ppsspp/issues/16994 "Debugger: copy PSP memory base to clipboard" [#16988]: https://github.com/hrydgard/ppsspp/issues/16988 "Debugger: Lock memory during stack walk" [#16818]: https://github.com/hrydgard/ppsspp/issues/16818 "Fix a few warnings and a debugger emuhack bug on mem access" [#17291]: https://github.com/hrydgard/ppsspp/issues/17291 "Apply the fix to avoid jit clearing for rewind savestates to all platforms" [#17241]: https://github.com/hrydgard/ppsspp/issues/17241 "Chat window fixes" [#17129]: https://github.com/hrydgard/ppsspp/issues/17129 "irjit: Fix vi2us/vi2s with non-consecutive" [#17055]: https://github.com/hrydgard/ppsspp/issues/17055 "GPU: Correct depth clip/cull for zero scale" [#16880]: https://github.com/hrydgard/ppsspp/issues/16880 "GPU: Allow depth above 65535" [#16976]: https://github.com/hrydgard/ppsspp/issues/16976 "riscv: Implement skinning in vertexjit" [#16957]: https://github.com/hrydgard/ppsspp/issues/16957 "riscv: Initial vertexjit" [#16962]: https://github.com/hrydgard/ppsspp/issues/16962 "riscv: Correct offset prescale in vertexjit" [#16832]: https://github.com/hrydgard/ppsspp/issues/16832 "riscv: Add bitmanip instructions to emitter" [#16829]: https://github.com/hrydgard/ppsspp/issues/16829 "Add vector instructions to RISC-V emitter" [#16922]: https://github.com/hrydgard/ppsspp/issues/16922 "macOS native bar button items" [#16859]: https://github.com/hrydgard/ppsspp/issues/16859 "Fix for issue of disappear text on Shinobido Talese of The Ninja" [#16810]: https://github.com/hrydgard/ppsspp/issues/16810 "Sas: Adjust Rockman 2 sustain on init only" [#16798]: https://github.com/hrydgard/ppsspp/issues/16798 "Add workaround for hung music notes in Rockman Dash 2" [#16795]: https://github.com/hrydgard/ppsspp/issues/16795 "Improve the use of space on the main screen in vertical mode." [#16785]: https://github.com/hrydgard/ppsspp/issues/16785 "UI: Make vertical scrollbars directly draggable" [#16699]: https://github.com/hrydgard/ppsspp/issues/16699 "Fix smooth touchpad scrolling on Windows" [#17374]: https://github.com/hrydgard/ppsspp/issues/17374 "Assorted crash fixes and asserts" [#17370]: https://github.com/hrydgard/ppsspp/issues/17370 "Fix ScrollView crash (though the root cause is a race condition most likely)" [#17392]: https://github.com/hrydgard/ppsspp/issues/17392 "Misc crash fixes from mystery thread" [#17394]: https://github.com/hrydgard/ppsspp/issues/17394 "Bump the index/vertex cpu-side buffer sizes a little." [#17380]: https://github.com/hrydgard/ppsspp/issues/17380 "Pre-scan the root of texture packs for hash-named files." [#17393]: https://github.com/hrydgard/ppsspp/issues/17393 "Prevent tilt-controlled left/right dpad butons from getting stuck" [#17396]: https://github.com/hrydgard/ppsspp/issues/17396 "Vulkan: Turn off the ubershader on Mali T880, T860 and T830 on old driver versions" [#17401]: https://github.com/hrydgard/ppsspp/issues/17401 "Additional crash fixes" [#17399]: https://github.com/hrydgard/ppsspp/issues/17399 "More crash fixes" [#17398]: https://github.com/hrydgard/ppsspp/issues/17398 "OpenXR - Cleanup unsupported features, support Android 12" [#17406]: https://github.com/hrydgard/ppsspp/issues/17406 "Even more crash fixes" [#17414]: https://github.com/hrydgard/ppsspp/issues/17414 "GPU: Remove JumpFast/CallFast" [#17415]: https://github.com/hrydgard/ppsspp/issues/17415 "Misc fixes and checks" [#17422]: https://github.com/hrydgard/ppsspp/issues/17422 "Windows: Fix initial window show for all displays" [#17425]: https://github.com/hrydgard/ppsspp/issues/17425 "Android: Explicitly allow content URI intents" [#17412]: https://github.com/hrydgard/ppsspp/issues/17412 "Controller mapping fixes" [#17420]: https://github.com/hrydgard/ppsspp/issues/17420 "Fix glitch when mapping analog inputs, caused" [#17489]: https://github.com/hrydgard/ppsspp/issues/17489 "Restore \"low end radius\" (inverse deadzone) for tilt input" [#17473]: https://github.com/hrydgard/ppsspp/issues/17473 "Revert \"Remove the Android display resolution selector\"" [#17467]: https://github.com/hrydgard/ppsspp/issues/17467 "Make the DJ Max workaround more aggressive about hiding stuff." [#17466]: https://github.com/hrydgard/ppsspp/issues/17466 "Fix running some file formats from the Downloads folder" [#17440]: https://github.com/hrydgard/ppsspp/issues/17440 "Revert lmode variant reduction" [#17439]: https://github.com/hrydgard/ppsspp/issues/17439 "Revert \"Merge pull request #16628 from hrydgard/remove-fog-fshader-flag\"" [#17475]: https://github.com/hrydgard/ppsspp/issues/17475 "Add a trivial profiling tool to the OpenGL backend" [#17435]: https://github.com/hrydgard/ppsspp/issues/17435 "ElfLoader: Don't scan for functions in zero-length sections" [#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct from 152 to 88" [#17457]: https://github.com/hrydgard/ppsspp/issues/17457 "UI: Fix thread error on zip open failure" [#17486]: https://github.com/hrydgard/ppsspp/issues/17486 "Build fixes for OpenBSD" [#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands" [#17589]: https://github.com/hrydgard/ppsspp/issues/17589 "Retroachievements support (work-in-progress)" [#17631]: https://github.com/hrydgard/ppsspp/issues/17631 "RetroAchievements: Remaining features to implement" [#17960]: https://github.com/hrydgard/ppsspp/issues/17960 "Controls: Make the analog/digital mapping clash resolution more gentle." [#17673]: https://github.com/hrydgard/ppsspp/issues/17673 "Add checkbox controlling if new mappings can be combo mappings." [#17562]: https://github.com/hrydgard/ppsspp/issues/17562 "Android: Correct pad name tracking" [#17433]: https://github.com/hrydgard/ppsspp/issues/17433 "Custom button analog fix" [#18009]: https://github.com/hrydgard/ppsspp/issues/18009 "Enable [DisallowFramebufferAtOffset] for WWE SvR 2006." [#18008]: https://github.com/hrydgard/ppsspp/issues/18008 "Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2" [#17965]: https://github.com/hrydgard/ppsspp/issues/17965 "Add compat flag to not load CLUTs from old framebuffers" [#17449]: https://github.com/hrydgard/ppsspp/issues/17449 "Fragment \"ubershader\" option" [#17922]: https://github.com/hrydgard/ppsspp/issues/17922 "Add checkboxes in developer tools to allow disabling ubershaders" [#17903]: https://github.com/hrydgard/ppsspp/issues/17903 "Present modes refactor" [#18087]: https://github.com/hrydgard/ppsspp/issues/18087 "Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX" [#17831]: https://github.com/hrydgard/ppsspp/issues/17831 "Vulkan: Don't use multithreaded rendering if buffer commands (frames in flight) is set to 1" [#17810]: https://github.com/hrydgard/ppsspp/issues/17810 "Cache computed planes used for BBOX culling" [#17505]: https://github.com/hrydgard/ppsspp/issues/17505 "Only dirty the uniform UVSCALEOFFSET when really needed" [#17478]: https://github.com/hrydgard/ppsspp/issues/17478 "OpenGL: Efficiency improvements for stencil commands" [#17471]: https://github.com/hrydgard/ppsspp/issues/17471 "Reduce zero initialization and copying overhead of render commands" [#17452]: https://github.com/hrydgard/ppsspp/issues/17452 "Don't cache render target copies for shader blending, only cache copies for overlap" [#17602]: https://github.com/hrydgard/ppsspp/issues/17602 "Loader: Support HI16/16 pairs, not just LO16" [#17451]: https://github.com/hrydgard/ppsspp/issues/17451 "Rendering issue with tornado in Lunar Silver Star" [#17534]: https://github.com/hrydgard/ppsspp/issues/17534 "Add a cache for MakePixelsTexture" [#17571]: https://github.com/hrydgard/ppsspp/issues/17571 "softgpu: Use SIMD more for dot products" [#17569]: https://github.com/hrydgard/ppsspp/issues/17569 "ARM64: Optimize saved registers in vertex decoder." [#17619]: https://github.com/hrydgard/ppsspp/issues/17619 "softgpu: Improve Z interpolation SIMD" [#17621]: https://github.com/hrydgard/ppsspp/issues/17621 "softgpu: Ensure early depth test uses SIMD" [#17618]: https://github.com/hrydgard/ppsspp/issues/17618 "Optimize casts in softgpu" [#17609]: https://github.com/hrydgard/ppsspp/issues/17609 "softgpu: Optimize (bi-)linear texture filtering" [#17744]: https://github.com/hrydgard/ppsspp/issues/17744 "Initial HTTPS support via Naett (partial platform support)" [#17947]: https://github.com/hrydgard/ppsspp/issues/17947 "[Adhocctl] Fix for Metal Gear Acid issue" [#18001]: https://github.com/hrydgard/ppsspp/issues/18001 "Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem." [#18011]: https://github.com/hrydgard/ppsspp/issues/18011 "Detect the simplest Tactics Ogre case (US/EU) early" [#17930]: https://github.com/hrydgard/ppsspp/issues/17930 "Enable anisotropic filtering for replacement textures with mipmaps" [#17749]: https://github.com/hrydgard/ppsspp/issues/17749 "In D3D11, force block compressed textures to have dimensions divisible" [#17854]: https://github.com/hrydgard/ppsspp/issues/17854 "Implement color emoji support for Android" [#17856]: https://github.com/hrydgard/ppsspp/issues/17856 "Windows UWP: Enable color emoji rendering through DirectWrite" [#17844]: https://github.com/hrydgard/ppsspp/issues/17844 "SDL: text renderer fixes, and CI" [#17651]: https://github.com/hrydgard/ppsspp/issues/17651 "SDL: support HiDPI on wayland" [#17755]: https://github.com/hrydgard/ppsspp/issues/17755 "Allow entering an exact Mac address, while keeping the randomization ability" [#17606]: https://github.com/hrydgard/ppsspp/issues/17606 "OSD: Add colored backgrounds to OSD messages, according to type." [#17674]: https://github.com/hrydgard/ppsspp/issues/17674 "New UI view: Notice" [#17672]: https://github.com/hrydgard/ppsspp/issues/17672 "Android: Show some Java exceptions as they happen" [#17834]: https://github.com/hrydgard/ppsspp/issues/17834 "OpenCFile: Fix Android content-uri append mode" [#17704]: https://github.com/hrydgard/ppsspp/issues/17704 "OpenXR - Enhancements of cinema-style screen" [#17752]: https://github.com/hrydgard/ppsspp/issues/17752 "OpenXR - Enable 6DoF in cinema mode" [#17591]: https://github.com/hrydgard/ppsspp/issues/17591 "OpenXR - Add passthrough option (Quest only)" [#17636]: https://github.com/hrydgard/ppsspp/issues/17636 "OpenXR - Major review" [#17656]: https://github.com/hrydgard/ppsspp/issues/17656 "OpenXR - Game compatibility fixes" [#17598]: https://github.com/hrydgard/ppsspp/issues/17598 "OpenXR - Disable stereo for Ultimate Ghosts and Goblins" [#17518]: https://github.com/hrydgard/ppsspp/issues/17518 "OpenXR - Enable VR settings per game" [#18076]: https://github.com/hrydgard/ppsspp/issues/18076 "SasAudio: Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing" [#17506]: https://github.com/hrydgard/ppsspp/issues/17506 "Emulating HW vrnd" [#17549]: https://github.com/hrydgard/ppsspp/issues/17549 "Fix vrnd to the current understanding" [#17676]: https://github.com/hrydgard/ppsspp/issues/17676 "Reduce delays in sceKernelReferThreadProfiler/ReferGlobalProfiler." [#17677]: https://github.com/hrydgard/ppsspp/issues/17677 "Kernel: Use lower profiler func timing" [#17952]: https://github.com/hrydgard/ppsspp/issues/17952 "[UWP] Improvements 2 (Configs, Render, Input)" [#17974]: https://github.com/hrydgard/ppsspp/issues/17974 "(UWP) Another Round of Code Cleanups" [#18127]: https://github.com/hrydgard/ppsspp/issues/18127 "Move RetroAchievements to the tools tab, fix leaderboard submitted notification positioning" [#18142]: https://github.com/hrydgard/ppsspp/issues/18142 "Revert \"Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic\"" [#18143]: https://github.com/hrydgard/ppsspp/issues/18143 "Fix UMD disc swap with Retroachievements enabled" [#18133]: https://github.com/hrydgard/ppsspp/issues/18133 "More sensible approach to the sc problem that broke Beats" [#18140]: https://github.com/hrydgard/ppsspp/issues/18140 "x86jit: Fix spill on sc in longer block" [#18135]: https://github.com/hrydgard/ppsspp/issues/18135 "Fix closing the chat window with ESC, add some asserts" [#18129]: https://github.com/hrydgard/ppsspp/issues/18129 "Fix the semantics of DenseHashMap to be consistent even when inserting nulls" [#18126]: https://github.com/hrydgard/ppsspp/issues/18126 "PPGe: Use texture windows for atlas text" [#18169]: https://github.com/hrydgard/ppsspp/issues/18169 "Better handling of shadergen failures, other minor things" [#18151]: https://github.com/hrydgard/ppsspp/issues/18151 "GPU, VFS, UI: Fixed minor memleaks" [#18165]: https://github.com/hrydgard/ppsspp/issues/18165 "x86jit: Fix flush for special-purpose reg" [#18158]: https://github.com/hrydgard/ppsspp/issues/18158 "Add -fno-math-errno" [#18183]: https://github.com/hrydgard/ppsspp/issues/18183 "Pipeline/shader race-condition-during-shutdown crash fix" [#18189]: https://github.com/hrydgard/ppsspp/issues/18189 "Be a bit smarter when loading the shader cache, avoid duplicating work" [#18185]: https://github.com/hrydgard/ppsspp/issues/18185 "Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading" [#18184]: https://github.com/hrydgard/ppsspp/issues/18184 "Add memory bounds-check when expanding points, rects and lines to triangles" [#18194]: https://github.com/hrydgard/ppsspp/issues/18194 "Cleanups and comment clarifications" [#18182]: https://github.com/hrydgard/ppsspp/issues/18182 "Backend change from Win32 menu: Add quick workaround for instance counter misbehavior" [#18218]: https://github.com/hrydgard/ppsspp/issues/18218 "Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent." [#18228]: https://github.com/hrydgard/ppsspp/issues/18228 "unittest: Add jit compare for jit IR" [#18235]: https://github.com/hrydgard/ppsspp/issues/18235 "irjit: Handle VDet" [#18211]: https://github.com/hrydgard/ppsspp/issues/18211 "More crash fix attempts" [#18221]: https://github.com/hrydgard/ppsspp/issues/18221 "Some cleanups and fixes to obscure crashes" [#18220]: https://github.com/hrydgard/ppsspp/issues/18220 "Add some missing locking in KeyMap.cpp." [#18230]: https://github.com/hrydgard/ppsspp/issues/18230 "Android: Minor activity lifecycle stuff" [#18216]: https://github.com/hrydgard/ppsspp/issues/18216 "Don't load the shader cache on a separate thread - all it does is already async" [#18237]: https://github.com/hrydgard/ppsspp/issues/18237 "UI/localization: Italian translation update" [#18205]: https://github.com/hrydgard/ppsspp/issues/18205 "http: Fix errors on connect" [#18201]: https://github.com/hrydgard/ppsspp/issues/18201 "Asserts and checks" [#18206]: https://github.com/hrydgard/ppsspp/issues/18206 "GPU: Handle invalid blendeq more accurately" [#18243]: https://github.com/hrydgard/ppsspp/issues/18243 "More crashfix/leakfix attempts" [#18244]: https://github.com/hrydgard/ppsspp/issues/18244 "Core: Stop leaking file loaders" [#18247]: https://github.com/hrydgard/ppsspp/issues/18247 "Jit: Assert on bad exit numbers, allow two more exits per block" [#18261]: https://github.com/hrydgard/ppsspp/issues/18261 "Revert \"Merge pull request #18184 from hrydgard/expand-lines-mem-fix\"" [#18255]: https://github.com/hrydgard/ppsspp/issues/18255 "Fix issue uploading narrow textures in OpenGL." [#18250]: https://github.com/hrydgard/ppsspp/issues/18250 "Separate out accelerometer events from joystick axis events" [#18249]: https://github.com/hrydgard/ppsspp/issues/18249 "arm64jit: Avoid fused multiplies in vcrsp.t" [#18332]: https://github.com/hrydgard/ppsspp/issues/18332 "We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that" [#18323]: https://github.com/hrydgard/ppsspp/issues/18323 "Turn off HTTPS support for iOS." [#18310]: https://github.com/hrydgard/ppsspp/issues/18310 "Fix waves background"