// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/System/Display.h" #include "Common/Render/DrawBuffer.h" #include "Common/Render/TextureAtlas.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Math/curves.h" #include "Common/TimeUtil.h" #include "Common/StringUtils.h" #include "Core/Config.h" #include "UI/CustomButtonMappingScreen.h" class ButtonShapeScreen : public PopupScreen { public: ButtonShapeScreen(std::string_view title, int *setting) : PopupScreen(title), setting_(setting) {} void CreatePopupContents(UI::ViewGroup *parent) override { using namespace UI; using namespace CustomKeyData; ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL); for (int i = 0; i < ARRAY_SIZE(customKeyShapes); ++i) { Choice *c = items->Add(new Choice(ImageID(customKeyShapes[i].l), 0.6f, customKeyShapes[i].r*PI/180, customKeyShapes[i].f)); c->OnClick.Add([=](UI::EventParams &e) { *setting_ = i; TriggerFinish(DR_OK); return UI::EVENT_DONE; }); } scroll->Add(items); parent->Add(scroll); } const char *tag() const override { return "ButtonShape"; } private: int *setting_; }; class ButtonIconScreen : public PopupScreen { public: ButtonIconScreen(std::string_view title, int *setting) : PopupScreen(title), setting_(setting) {} void CreatePopupContents(UI::ViewGroup *parent) override { using namespace UI; using namespace CustomKeyData; ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL); for (int i = 0; i < ARRAY_SIZE(customKeyImages); ++i) { Choice *c = items->Add(new Choice(ImageID(customKeyImages[i].i), 1.0f, customKeyImages[i].r*PI/180)); c->OnClick.Add([=](UI::EventParams &e) { *setting_ = i; TriggerFinish(DR_OK); return UI::EVENT_DONE; }); } scroll->Add(items); parent->Add(scroll); } const char *tag() const override { return "ButtonIcon"; } private: int *setting_; }; class ButtonPreview : public UI::View { public: ButtonPreview(ImageID bgImg, ImageID img, float rotationIcon, bool flipShape, float rotationShape, int x, int y) : View(new UI::AnchorLayoutParams(x, y, UI::NONE, UI::NONE, true)), bgImg_(bgImg), img_(img), rotI_(rotationIcon), flipS_(flipShape), rotS_(rotationShape), x_(x), y_(y) {} void Draw(UIContext &dc) override { float opacity = g_Config.iTouchButtonOpacity / 100.0f; uint32_t colorBg = colorAlpha(g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080, opacity); uint32_t color = colorAlpha(0xFFFFFF, opacity); dc.Draw()->DrawImageRotated(bgImg_, x_, y_, 1.0f, rotS_*PI/180, colorBg, flipS_); dc.Draw()->DrawImageRotated(img_, x_, y_, 1.0f, rotI_*PI/180, color, false); } private: int x_; int y_; float rotI_; float rotS_; bool flipS_; ImageID bgImg_; ImageID img_; }; void CustomButtonMappingScreen::CreateViews() { using namespace UI; using namespace CustomKeyData; auto co = GetI18NCategory(I18NCat::CONTROLS); auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS); root_ = new LinearLayout(ORIENT_VERTICAL); root_->Add(new ItemHeader(co->T("Custom Key Setting"))); LinearLayout *root__ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0)); root_->Add(root__); LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(120, FILL_PARENT)); auto di = GetI18NCategory(I18NCat::DIALOG); ConfigCustomButton* cfg = nullptr; bool* show = nullptr; memset(array, 0, sizeof(array)); cfg = &g_Config.CustomButton[id_]; show = &g_Config.touchCustom[id_].show; for (int i = 0; i < ARRAY_SIZE(customKeyList); i++) array[i] = (0x01 == ((g_Config.CustomButton[id_].key >> i) & 0x01)); leftColumn->Add(new ButtonPreview(g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg->shape].i : customKeyShapes[cfg->shape].l, customKeyImages[cfg->image].i, customKeyImages[cfg->image].r, customKeyShapes[cfg->shape].f, customKeyShapes[cfg->shape].r, 62, 82)); root__->Add(leftColumn); rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f)); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f))); leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); root__->Add(rightScroll_); LinearLayout *vertLayout = new LinearLayout(ORIENT_VERTICAL); rightScroll_->Add(vertLayout); vertLayout->Add(new ItemHeader(co->T("Button style"))); vertLayout->Add(new CheckBox(show, co->T("Visible"))); Choice *icon = vertLayout->Add(new Choice(co->T("Icon"))); icon->SetIcon(ImageID(customKeyImages[cfg->image].i), 1.0f, customKeyImages[cfg->image].r*PI/180, false, false); // Set right icon on the choice icon->OnClick.Add([=](UI::EventParams &e) { auto iconScreen = new ButtonIconScreen(co->T("Icon"), &(cfg->image)); if (e.v) iconScreen->SetPopupOrigin(e.v); screenManager()->push(iconScreen); return UI::EVENT_DONE; }); Choice *shape = vertLayout->Add(new Choice(co->T("Shape"))); shape->SetIcon(ImageID(customKeyShapes[cfg->shape].l), 0.6f, customKeyShapes[cfg->shape].r*PI/180, customKeyShapes[cfg->shape].f, false); // Set right icon on the choice shape->OnClick.Add([=](UI::EventParams &e) { auto shape = new ButtonShapeScreen(co->T("Shape"), &(cfg->shape)); if (e.v) shape->SetPopupOrigin(e.v); screenManager()->push(shape); return UI::EVENT_DONE; }); vertLayout->Add(new ItemHeader(co->T("Button Binding"))); vertLayout->Add(new CheckBox(&(cfg->toggle), co->T("Toggle mode"))); vertLayout->Add(new CheckBox(&(cfg->repeat), co->T("Repeat mode"))); const int cellSize = 400; UI::GridLayoutSettings gridsettings(cellSize, 64, 5); gridsettings.fillCells = true; GridLayout *grid = vertLayout->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); // Button image and action are defined in GamepadEmu.h for (int i = 0; i < ARRAY_SIZE(customKeyList); ++i) { LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); row->SetSpacing(0); CheckBox *checkbox = new CheckBox(&array[i], "", "", new LinearLayoutParams(50, WRAP_CONTENT)); row->Add(checkbox); Choice *choice; if (customKeyList[i].i.isValid()) { choice = new Choice(customKeyList[i].i, new LinearLayoutParams(1.0f)); } else { choice = new Choice(mc->T(KeyMap::GetPspButtonNameCharPointer(customKeyList[i].c)), new LinearLayoutParams(1.0f)); } ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox); choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick); choice->SetCentered(true); row->Add(choice); grid->Add(row); } } static uint64_t arrayToInt(const bool ary[ARRAY_SIZE(CustomKeyData::customKeyList)]) { uint64_t value = 0; for (int i = ARRAY_SIZE(CustomKeyData::customKeyList)-1; i >= 0; i--) { value |= ary[i] ? 1 : 0; if (i > 0) { value = value << 1; } } return value; } void CustomButtonMappingScreen::saveArray() { if (id_ >= 0 && id_ < Config::CUSTOM_BUTTON_COUNT) { g_Config.CustomButton[id_].key = arrayToInt(array); } } void CustomButtonMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) { saveArray(); RecreateViews(); } void CustomButtonMappingScreen::onFinish(DialogResult result) { saveArray(); g_Config.Save("CustomButtonMappingScreen::onFinish"); } UI::EventReturn CustomButtonMappingScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){ checkbox_->Toggle(); return UI::EVENT_DONE; };