// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/File/Path.h" enum pspUmdState { PSP_UMD_INIT = 0x00, PSP_UMD_NOT_PRESENT = 0x01, PSP_UMD_PRESENT = 0x02, PSP_UMD_CHANGED = 0x04, PSP_UMD_NOT_READY = 0x08, PSP_UMD_READY = 0x10, PSP_UMD_READABLE = 0x20, }; enum pspUmdError { PSP_ERROR_UMD_NOT_READY = 0x80210001, PSP_ERROR_UMD_INVALID_PARAM = 0x80010016, }; enum pspUmdType { PSP_UMD_TYPE_GAME = 0x10, PSP_UMD_TYPE_VIDEO = 0x20, PSP_UMD_TYPE_AUDIO = 0x40, }; void __UmdInit(); void __UmdDoState(PointerWrap &p); void __UmdReplace(const Path &filepath); bool getUMDReplacePermit(); void Register_sceUmdUser();