// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "gfx_es2/glsl_program.h" #include "Common/CommonWindows.h" #include "Globals.h" struct SimpleGLWindow { static const PTCHAR windowClass; enum Format { FORMAT_565_REV = 0x00, FORMAT_5551_REV = 0x01, FORMAT_4444_REV = 0x02, FORMAT_8888 = 0x03, FORMAT_565 = 0x04, FORMAT_5551 = 0x05, FORMAT_4444 = 0x06, FORMAT_5551_BGRA_REV = 0x09, FORMAT_4444_BGRA_REV = 0x0A, FORMAT_8888_BGRA = 0x0B, FORMAT_FLOAT = 0x10, FORMAT_16BIT = 0x11, FORMAT_8BIT = 0x12, FORMAT_24BIT_8X = 0x13, FORMAT_24X_8BIT = 0x14, }; enum Flags { RESIZE_NONE = 0x00, RESIZE_CENTER = 0x02, RESIZE_SHRINK_FIT = 0x01, RESIZE_SHRINK_CENTER = 0x03, ALPHA_IGNORE = 0x00, ALPHA_BLEND = 0x04, }; SimpleGLWindow(HWND wnd); ~SimpleGLWindow(); void Clear(); void Draw(const u8 *data, int w, int h, bool flipped = false, Format = FORMAT_8888); void Redraw(bool andSwap = true); void Initialize(u32 flags); static SimpleGLWindow *GetFrom(HWND hwnd); static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); // To draw something custom. void Begin(); void End(); void SetFlags(u32 flags) { flags_ = flags; } void Swap() { SwapBuffers(hDC_); } int Width() { return w_; } int Height() { return h_; } int TexWidth() { return tw_; } int TexHeight() { return th_; } void GetContentSize(float &x, float &y, float &fw, float &fh); static void RegisterClass(); protected: void SetupGL(); void ResizeGL(int w, int h); void CreateProgram(); void GenerateChecker(); void DrawChecker(); bool DragStart(int mouseX, int mouseY); bool DragContinue(int mouseX, int mouseY); bool DragEnd(int mouseX, int mouseY); bool ToggleZoom(); const u8 *Reformat(const u8 *data, Format fmt, u32 numPixels); HWND hWnd_; HDC hDC_; HGLRC hGLRC_; bool valid_; // Width and height of the window. int w_; int h_; // Last texture size/flipped for Redraw(). int tw_; int th_; bool tflipped_; GLSLProgram *drawProgram_; GLuint checker_; GLuint tex_; u32 flags_; // Disable shrink (toggled by double click.) bool zoom_; bool dragging_; int dragStartX_; int dragStartY_; u32 dragLastUpdate_; // Offset to position the texture is drawn at. int offsetX_; int offsetY_; u32 *reformatBuf_; u32 reformatBufSize_; };