Install msys. Follow the guide here to set up your MSYS installation for retroarch compilation: https://docs.libretro.com/development/retroarch/compilation/windows/ You can probably really skip most of the packages but you need make: pacman -S make "Install" the plugin in Retroarch. Then use the following in msys: cd libretro make platform=windows_msvc2019_desktop_x64 -j32 && cp ppsspp_libretro.* /d/retroarch/cores Note that the latter part copies the DLL/PDB into wherever retroarch reads it from. Might need to adjust the path, and adjust -j32 depending on your number of logical CPUs - might not need that many threads (or you might need more...). Also, the "2019" part has no significance, it seems - it's fine even if you're on MSVC 2022. (plain make without a platform parameter doesn't work - g++ isn't able to build the D3D11 stuff, or at least it fails to link). To debug from within MSVC, open retroarch.exe (or retroarch_debug.exe) as a Project/Solution, then open a few of the cpp files, set some breakpoints and just launch using F5. Useful libretro/vulkan sample code: https://github.com/libretro/libretro-samples/blob/master/video/vulkan/vk_rendering/libretro-test.c