// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "GPU/Common/PostShader.h" #include "MiscScreens.h" class DisplayLayoutScreen : public UIDialogScreenWithGameBackground { public: DisplayLayoutScreen(const Path &filename); void CreateViews() override; void dialogFinished(const Screen *dialog, DialogResult result) override; void onFinish(DialogResult reason) override; void resized() override { RecreateViews(); } bool wantBrightBackground() const override { return true; } const char *tag() const override { return "DisplayLayout"; } protected: UI::EventReturn OnPostProcShaderChange(UI::EventParams &e); void sendMessage(UIMessage message, const char *value) override; void DrawBackground(UIContext &dc) override; private: UI::ChoiceStrip *mode_ = nullptr; UI::Choice *postProcChoice_ = nullptr; std::string shaderNames_[256]; std::deque settingsVisible_; // vector is an insane bitpacked specialization! Not to be used with checkboxes! }; class PostProcScreen : public UI::ListPopupScreen { public: PostProcScreen(std::string_view title, int id, bool showStereoShaders) : ListPopupScreen(title), id_(id), showStereoShaders_(showStereoShaders) { } void CreateViews() override; const char *tag() const override { return "PostProc"; } private: void OnCompleted(DialogResult result) override; bool ShowButtons() const override { return true; } std::vector shaders_; int id_; bool showStereoShaders_; std::vector indexTranslation_; };