#pragma once // This file is included by C, C++ and ASM files // So do not output any token! #define PPSSPP_ARCH(PPSSPP_FEATURE) (PPSSPP_ARCH_##PPSSPP_FEATURE) #define PPSSPP_PLATFORM(PPSSPP_FEATURE) (PPSSPP_PLATFORM_##PPSSPP_FEATURE) #define PPSSPP_API(PPSSPP_FEATURE) (PPSSPP_API_##PPSSPP_FEATURE) // ARCH defines #if defined(_M_IX86) || defined(__i386__) #define PPSSPP_ARCH_X86 1 #define PPSSPP_ARCH_32BIT 1 //TODO: Remove this compat define #ifndef _M_IX86 #define _M_IX86 600 #endif #endif #if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__) #define PPSSPP_ARCH_AMD64 1 #define PPSSPP_ARCH_64BIT 1 //TODO: Remove this compat define #ifndef _M_X64 #define _M_X64 1 #endif #endif #if defined(__arm__) || defined(_M_ARM) #define PPSSPP_ARCH_ARM 1 #define PPSSPP_ARCH_32BIT 1 #if defined(__ARM_ARCH_7__) || \ defined(__ARM_ARCH_7A__) || \ defined(__ARM_ARCH_7S__) #define PPSSPP_ARCH_ARMV7 1 #endif #if defined(__ARM_ARCH_7S__) #define PPSSPP_ARCH_ARMV7S 1 #endif #if defined(__ARM_NEON) || defined(__ARM_NEON__) #define PPSSPP_ARCH_ARM_NEON 1 #endif #if defined(_M_ARM) #define PPSSPP_ARCH_ARMV7 1 #define PPSSPP_ARCH_ARM_NEON 1 #endif #endif #if defined(__aarch64__) || defined(_M_ARM64) #define PPSSPP_ARCH_ARM64 1 #define PPSSPP_ARCH_64BIT 1 #define PPSSPP_ARCH_ARM_NEON 1 #endif #if defined(__mips64__) #define PPSSPP_ARCH_MIPS64 1 #define PPSSPP_ARCH_64BIT 1 #elif defined(__mips__) #define PPSSPP_ARCH_MIPS 1 #define PPSSPP_ARCH_32BIT 1 #endif #if defined(__riscv64__) #define PPSSPP_ARCH_RISCV64 1 #define PPSSPP_ARCH_64BIT 1 #endif // PLATFORM defines #if defined(_WIN32) // Covers both 32 and 64bit Windows #define PPSSPP_PLATFORM_WINDOWS 1 #ifdef _M_ARM #define PPSSPP_ARCH_ARM_HARDFP 1 #endif // UWP trickery #if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION) #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP #define PPSSPP_PLATFORM_UWP 1 #endif #endif #elif defined(__APPLE__) #include #if TARGET_IPHONE_SIMULATOR #define PPSSPP_PLATFORM_IOS 1 #define PPSSPP_PLATFORM_IOS_SIMULATOR 1 #elif TARGET_OS_IPHONE #define PPSSPP_PLATFORM_IOS 1 #elif TARGET_OS_MAC #define PPSSPP_PLATFORM_MAC 1 #else #error "Unknown Apple platform" #endif #elif defined(__SWITCH__) #define PPSSPP_PLATFORM_SWITCH 1 #elif defined(__ANDROID__) #define PPSSPP_PLATFORM_ANDROID 1 #define PPSSPP_PLATFORM_LINUX 1 #elif defined(__linux__) #define PPSSPP_PLATFORM_LINUX 1 #endif // Windows ARM/ARM64, and Windows UWP (all), are the only platform that don't do GL at all (until Apple finally removes it) #if !PPSSPP_PLATFORM(WINDOWS) || ((!PPSSPP_ARCH(ARM) && !PPSSPP_ARCH(ARM64)) && !PPSSPP_PLATFORM(UWP)) #define PPSSPP_API_ANY_GL 1 #endif #if PPSSPP_PLATFORM(WINDOWS) #if !PPSSPP_PLATFORM(UWP) #define PPSSPP_API_D3D9 1 #endif #define PPSSPP_API_D3D11 1 #endif