#pragma once #include "Common/Math/lin/vec3.h" namespace TiltEventProcessor { // generates a tilt in the correct coordinate system based on // calibration. x, y, z is the current accelerometer reading (with no conversion). void ProcessTilt(bool landscape, const float calibrationAngle, float x, float y, float z, bool invertX, bool invertY, float xSensitivity, float ySensitivity); void ResetTiltEvents(); float GetCurrentYAngle(); // Lets you preview the amount of tilt in TiltAnalogSettingsScreen. extern float rawTiltAnalogX; extern float rawTiltAnalogY; } // namespace namespace MouseEventProcessor { void ProcessDelta(double now, float dx, float dy); void MouseDeltaToAxes(double now, float *mx, float *my); } // namespace