// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Core/WaveFile.h" #include "Common/Log.h" #include "Core/Config.h" constexpr size_t WaveFileWriter::BUFFER_SIZE; WaveFileWriter::WaveFileWriter() {} WaveFileWriter::~WaveFileWriter() { Stop(); } bool WaveFileWriter::Start(const Path &filename, unsigned int HLESampleRate) { // Check if the file is already open if (file) { ERROR_LOG(SYSTEM, "The file %s was already open, the file header will not be written.", filename.c_str()); return false; } file.Open(filename, "wb"); if (!file) { ERROR_LOG(IO, "The file %s could not be opened for writing. Please check if it's already opened by another program.", filename.c_str()); return false; } audio_size = 0; // ----------------- // Write file header // ----------------- Write4("RIFF"); Write(100 * 1000 * 1000); // write big value in case the file gets truncated Write4("WAVE"); Write4("fmt "); Write(16); // size of fmt block Write(0x00020001); // two channels, uncompressed const uint32_t sample_rate = HLESampleRate; Write(sample_rate); Write(sample_rate * 2 * 2); // two channels, 16bit Write(0x00100004); Write4("data"); Write(100 * 1000 * 1000 - 32); // We are now at offset 44 uint64_t offset = file.Tell(); _assert_msg_(offset == 44, "Wrong offset: %lld", (long long)offset); return true; } void WaveFileWriter::Stop() { // u32 file_size = (u32)ftello(file); file.Seek(4, SEEK_SET); Write(audio_size + 36); file.Seek(40, SEEK_SET); Write(audio_size); file.Close(); } void WaveFileWriter::Write(uint32_t value) { file.WriteArray(&value, 1); } void WaveFileWriter::Write4(const char* ptr) { file.WriteBytes(ptr, 4); } void WaveFileWriter::AddStereoSamples(const short* sample_data, uint32_t count) { _assert_msg_(file, "WaveFileWriter - file not open."); _assert_msg_(count <= BUFFER_SIZE * 2, "WaveFileWriter - buffer too small (count = %u).", count); if (skip_silence) { bool all_zero = true; for (uint32_t i = 0; i < count * 2; i++) { if (sample_data[i]) all_zero = false; } if (all_zero) return; } file.WriteBytes(sample_data, count * 4); audio_size += count * 4; }