// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ChunkFile.h" namespace SaveState { typedef void (*Callback)(bool status, void *cbUserData); // TODO: Better place for this? const int REVISION = 4; const int SAVESTATESLOTS = 5; void Init(); void SaveSlot(int slot, Callback callback, void *cbUserData = 0); void LoadSlot(int slot, Callback callback, void *cbUserData = 0); // Checks whether there's an existing save in the specified slot. bool HasSaveInSlot(int slot); // Returns -1 if there's no newest slot. int GetNewestSlot(); // Load the specified file into the current state (async.) // Warning: callback will be called on a different thread. void Load(const std::string &filename, Callback callback = 0, void *cbUserData = 0); // Save the current state to the specified file (async.) // Warning: callback will be called on a different thread. void Save(const std::string &filename, Callback callback = 0, void *cbUserData = 0); CChunkFileReader::Error SaveToRam(std::vector &state); CChunkFileReader::Error LoadFromRam(std::vector &state); // For testing / automated tests. Runs a save state verification pass (async.) // Warning: callback will be called on a different thread. void Verify(Callback callback = 0, void *cbUserData = 0); // To go back to a previous snapshot (only if enabled.) // Warning: callback will be called on a different thread. void Rewind(Callback callback = 0, void *cbUserData = 0); // Returns true if there are rewind snapshots available. bool CanRewind(); // Check if there's any save stating needing to be done. Normally called once per frame. void Process(); };