#include #include "Common/System/Display.h" #include "Common/Math/math_util.h" DisplayProperties g_display; template void RotateRectToDisplayImpl(DisplayRect &rect, T curRTWidth, T curRTHeight) { switch (g_display.rotation) { case DisplayRotation::ROTATE_180: rect.x = curRTWidth - rect.w - rect.x; rect.y = curRTHeight - rect.h - rect.y; break; case DisplayRotation::ROTATE_90: { // Note that curRTWidth_ and curRTHeight_ are "swapped"! T origX = rect.x; T origY = rect.y; T rth = curRTWidth; rect.x = clamp_value(rth - rect.h - origY, T{}, curRTHeight); rect.y = origX; T temp = rect.w; rect.w = rect.h; rect.h = temp; break; } case DisplayRotation::ROTATE_270: { T origX = rect.x; T origY = rect.y; T rtw = curRTHeight; rect.x = origY; rect.y = clamp_value(rtw - rect.w - origX, T{}, curRTWidth); T temp = rect.w; rect.w = rect.h; rect.h = temp; break; } case DisplayRotation::ROTATE_0: default: break; } } void RotateRectToDisplay(DisplayRect &rect, int curRTWidth, int curRTHeight) { RotateRectToDisplayImpl(rect, curRTWidth, curRTHeight); } void RotateRectToDisplay(DisplayRect &rect, float curRTWidth, float curRTHeight) { RotateRectToDisplayImpl(rect, curRTWidth, curRTHeight); } DisplayProperties::DisplayProperties() { rot_matrix.setIdentity(); } void DisplayProperties::Print() { printf("dp_xres/yres: %d, %d\n", dp_xres, dp_yres); printf("pixel_xres/yres: %d, %d\n", pixel_xres, pixel_yres); printf("dpi, x, y: %f, %f, %f\n", dpi, dpi_scale_x, dpi_scale_y); printf("pixel_in_dps: %f, %f\n", pixel_in_dps_x, pixel_in_dps_y); printf("dpi_real: %f, %f\n", dpi_scale_real_x, dpi_scale_real_y); printf("display_hz: %f\n", display_hz); printf("rotation: %d\n", (int)rotation); rot_matrix.print(); }