// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003. #if defined(ANDROID) || defined(BLACKBERRY) #include #include #else #include #if defined(__APPLE__) #include #else #include #endif #endif #include #include // Header File For The OpenGL32 Library #include "OpenGLBase.h" static HDC hDC=NULL; // Private GDI Device Context static HGLRC hRC=NULL; // Permanent Rendering Context static HWND hWnd=NULL; // Holds Our Window Handle static HINSTANCE hInstance; // Holds The Instance Of The Application static int xres, yres; typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int ); PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0; void setVSync(int interval=1) { const char *extensions = (const char *)glGetString( GL_EXTENSIONS ); if( strstr( extensions, "WGL_EXT_swap_control" ) == 0 ) return; // Error: WGL_EXT_swap_control extension not supported on your computer.\n"); else { wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress( "wglSwapIntervalEXT" ); if( wglSwapIntervalEXT ) wglSwapIntervalEXT(interval); } } GLvoid ResizeGLScene() // Resize And Initialize The GL Window { RECT rc; GetWindowRect(hWnd,&rc); xres=rc.right-rc.left; //account for border :P yres=rc.bottom-rc.top; //swidth=width; // Set Scissor Width To Window Width //sheight=height; // Set Scissor Height To Window Height if (yres==0) // Prevent A Divide By Zero By { yres=1; // Making Height Equal One } glViewport(0,0,xres,yres); // Reset The Current Viewport glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix glOrtho(0.0f,xres,yres,0.0f,-1.0f,1.0f); // Create Ortho 640x480 View (0,0 At Top Left) glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix } void GL_BeginFrame() { } void GL_EndFrame() { SwapBuffers(hDC); } bool GL_Init(HWND window) { hWnd = window; GLuint PixelFormat; // Holds The Results After Searching For A Match hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 16, // 16Bit Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; if (!(hDC = GetDC(hWnd))) // Did We Get A Device Context? { MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return false; // Return FALSE } if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format? { MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return false; } if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format? { MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return false; } if (!(hRC = wglCreateContext(hDC))) // Are We Able To Get A Rendering Context? { MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return false; } if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context { MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return false; } setVSync(0); glewInit(); ResizeGLScene(); // Set Up Our Perspective GL Screen return true; // Success } void GL_Shutdown() { if (hRC) // Do We Have A Rendering Context? { if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts? { MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); } if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? { MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); } hRC=NULL; // Set RC To NULL } if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC { MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hDC=NULL; // Set DC To NULL } }