// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ppsspp_config.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #include "Common/System/System.h" #include "Common/System/Request.h" #include "Common/System/NativeApp.h" #include "Core/Config.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/Loaders.h" #include "Core/Util/GameDB.h" #include "Core/HLE/Plugins.h" #include "UI/OnScreenDisplay.h" #include "UI/CwCheatScreen.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" #include "UI/BackgroundAudio.h" #include "UI/SavedataScreen.h" #include "Core/Reporting.h" GameScreen::GameScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) { g_BackgroundAudio.SetGame(gamePath); System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString()); } GameScreen::~GameScreen() { if (CRC32string == "...") { Reporting::CancelCRC(); } System_PostUIMessage(UIMessage::GAME_SELECTED, ""); } template std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) { static const char* digits = "0123456789ABCDEF"; std::string rc(hex_len, '0'); for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4) rc[i] = digits[(w >> j) & 0x0f]; return rc; } void GameScreen::update() { UIScreen::update(); // Has the user requested a CRC32? if (CRC32string == "...") { // Wait until the CRC32 is ready. It might take time on some devices. if (Reporting::HasCRC(gamePath_)) { uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_); CRC32string = int2hexstr(crcvalue); tvCRC_->SetVisibility(UI::V_VISIBLE); tvCRC_->SetText(CRC32string); if (btnCalcCRC_) { btnCalcCRC_->SetVisibility(UI::V_GONE); } } } } void GameScreen::CreateViews() { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::BG); if (info->Ready(GameInfoFlags::PARAM_SFO)) { saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update() } auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; Margins actionMenuMargins(0, 100, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack); if (info->Ready(GameInfoFlags::PARAM_SFO)) { ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE)); LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); mainGameInfo->SetSpacing(3.0f); // Need an explicit size here because homebrew uses screenshots as icons. badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0)))); badgeHolder->Add(mainGameInfo); leftColumn->Add(badgeHolder); LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE)); leftColumn->Add(infoLayout); // TODO: Add non-translated title here if available in gameDB. tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvTitle_->SetShadow(true); tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvID_->SetShadow(true); tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvRegion_->SetShadow(true); tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvGameSize_->SetShadow(true); // This one doesn't need to be updated. infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true); tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvSaveDataSize_->SetShadow(true); tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvInstallDataSize_->SetShadow(true); tvInstallDataSize_->SetVisibility(V_GONE); tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvPlayTime_->SetShadow(true); tvPlayTime_->SetVisibility(V_GONE); tvCRC_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvCRC_->SetShadow(true); tvCRC_->SetVisibility(Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE); tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvVerified_->SetVisibility(UI::V_GONE); tvVerified_->SetSquishy(true); // Show plugin info, if any. Later might add checkboxes. auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni); if (!plugins.empty()) { auto sy = GetI18NCategory(I18NCat::SYSTEM); infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true)); for (const auto &plugin : plugins) { infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true)); } } } else { tvTitle_ = nullptr; tvID_ = nullptr; tvGameSize_ = nullptr; tvSaveDataSize_ = nullptr; tvInstallDataSize_ = nullptr; tvRegion_ = nullptr; tvPlayTime_ = nullptr; tvCRC_ = nullptr; tvVerified_ = nullptr; } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(rightColumn); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay); btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings"))); btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings); btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config"))); btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig); btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config"))); btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig); btnGameSettings_->SetVisibility(V_GONE); btnDeleteGameConfig_->SetVisibility(V_GONE); btnCreateGameConfig_->SetVisibility(V_GONE); btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data")); rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); btnDeleteSaveData_->SetVisibility(V_GONE); otherChoices_.clear(); rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame); if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info->Ready(GameInfoFlags::PARAM_SFO)) { // TODO: Should we block on Ready? System_CreateGameShortcut(gamePath_, info->GetTitle()); } return UI::EVENT_DONE; }); } if (isRecentGame(gamePath_)) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent); } #if (defined(USING_QT_UI) || PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC)) && !PPSSPP_PLATFORM(UWP) rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder); #endif if (g_Config.bEnableCheats) { auto pa = GetI18NCategory(I18NCat::PAUSE); rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat); } btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background"))); btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground); btnSetBackground_->SetVisibility(V_GONE); bool fileTypeSupportCRC = false; if (info) { switch (info->fileType) { case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_ISO: fileTypeSupportCRC = true; break; default: break; } } isHomebrew_ = info && info->region > GAMEREGION_MAX; if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) { btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE)); btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32); } else { btnCalcCRC_ = nullptr; } } UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) { otherChoices_.push_back(choice); // While loading. choice->SetVisibility(UI::V_GONE); return choice; } UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!info->Ready(GameInfoFlags::PARAM_SFO)) { return UI::EVENT_SKIPPED; } g_Config.createGameConfig(info->id); g_Config.saveGameConfig(info->id, info->GetTitle()); info->hasConfig = true; screenManager()->topScreen()->RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteConfig(bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!info->Ready(GameInfoFlags::PARAM_SFO)) { return; } g_Config.deleteGameConfig(info->id); info->hasConfig = false; screenManager()->RecreateAllViews(); } } UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); screenManager()->push( new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1))); return UI::EVENT_DONE; } ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) { ScreenRenderFlags flags = UIScreen::render(mode); auto ga = GetI18NCategory(I18NCat::GAME); Draw::DrawContext *draw = screenManager()->getDrawContext(); std::shared_ptr info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::BG | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE); if (tvTitle_) { tvTitle_->SetText(info->GetTitle()); } if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) { char temp[256]; if (tvGameSize_) { snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str()); if (info->gameSizeUncompressed != info->gameSizeOnDisk) { size_t len = strlen(temp); snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str()); } tvGameSize_->SetText(temp); } if (tvSaveDataSize_) { if (info->saveDataSize > 0) { snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str()); tvSaveDataSize_->SetText(temp); } else { tvSaveDataSize_->SetVisibility(UI::V_GONE); } } if (info->installDataSize > 0 && tvInstallDataSize_) { snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB")); tvInstallDataSize_->SetText(temp); tvInstallDataSize_->SetVisibility(UI::V_VISIBLE); } } if (tvRegion_) { if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) { static const char *regionNames[GAMEREGION_MAX] = { "Japan", "USA", "Europe", "Hong Kong", "Asia", "Korea" }; tvRegion_->SetText(ga->T(regionNames[info->region])); } else if (info->region > GAMEREGION_MAX) { tvRegion_->SetText(ga->T("Homebrew")); } } if (tvPlayTime_) { std::string str; if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) { tvPlayTime_->SetText(str); tvPlayTime_->SetVisibility(UI::V_VISIBLE); } } if (tvCRC_ && Reporting::HasCRC(gamePath_)) { auto rp = GetI18NCategory(I18NCat::REPORTING); uint32_t crcVal = Reporting::RetrieveCRC(gamePath_); std::string crc = StringFromFormat("%08X", crcVal); tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc)); tvCRC_->SetVisibility(UI::V_VISIBLE); // Let's check the CRC in the game database, looking up the ID and also matching the crc. std::vector dbInfos; if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) { bool found = false; for (auto &dbInfo : dbInfos) { if (dbInfo.crc == crcVal) { found = true; } } if (found) { tvVerified_->SetText(ga->T("ISO OK according to the ReDump project")); tvVerified_->SetLevel(NoticeLevel::SUCCESS); tvVerified_->SetVisibility(UI::V_VISIBLE); } else { // Like the other messages below, disabled until we have a database we have confidence in. // tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO")); // tvVerified_->SetLevel(NoticeLevel::ERROR); tvVerified_->SetVisibility(UI::V_GONE); } } else if (tvVerified_) { // tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::WARN); tvVerified_->SetVisibility(UI::V_GONE); } } else if (!isHomebrew_) { GameDBInfo dbInfo; if (tvVerified_) { std::vector dbInfos; if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) { // tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::WARN); } else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending bool found = false; for (auto &dbInfo : dbInfos) { // TODO: Doesn't take CSO/CHD into account. if (info->gameSizeUncompressed == dbInfo.size) { found = true; } } if (!found) { // tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::ERROR); // INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed); } else { tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO")); tvVerified_->SetVisibility(UI::V_VISIBLE); tvVerified_->SetLevel(NoticeLevel::INFO); } } } } if (tvID_) { tvID_->SetText(ReplaceAll(info->id_version, "_", " v")); } if (!info->id.empty()) { btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE); if (saveDirs.size()) { btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE); } if (info->pic0.texture || info->pic1.texture) { btnSetBackground_->SetVisibility(UI::V_VISIBLE); } } if (info->Ready(GameInfoFlags::PARAM_SFO)) { // At this point, the above buttons won't become visible. We can show these now. for (UI::Choice *choice : otherChoices_) { choice->SetVisibility(UI::V_VISIBLE); } } return flags; } UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) { System_ShowFileInFolder(gamePath_); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) { screenManager()->push(new CwCheatScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) { CRC32string = "..."; Reporting::QueueCRC(gamePath_); if (btnCalcCRC_) { btnCalcCRC_->SetEnabled(false); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) { TriggerFinish(DR_OK); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info && info->Ready(GameInfoFlags::PARAM_SFO)) { std::string discID = info->paramSFO.GetValueString("DISC_ID"); if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/")) discID = g_paramSFO.GenerateFakeID(gamePath_); screenManager()->push(new GameSettingsScreen(gamePath_, discID, true)); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info) { // Check that there's any savedata to delete if (saveDirs.size()) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); screenManager()->push( new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1))); } } RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteSaveData(bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); info->DeleteAllSaveData(); info->saveDataSize = 0; info->installDataSize = 0; } } UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info->Ready(GameInfoFlags::PARAM_SFO)) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); screenManager()->push( new PromptScreen(gamePath_, di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1))); } return UI::EVENT_DONE; } void GameScreen::CallbackDeleteGame(bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); info->Delete(); g_gameInfoCache->Clear(); screenManager()->switchScreen(new MainScreen()); } } bool GameScreen::isRecentGame(const Path &gamePath) { if (g_Config.iMaxRecent <= 0) return false; const std::string resolved = File::ResolvePath(gamePath.ToString()); for (const auto &iso : g_Config.RecentIsos()) { const std::string recent = File::ResolvePath(iso); if (resolved == recent) return true; } return false; } UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) { g_Config.RemoveRecent(gamePath_.ToString()); screenManager()->switchScreen(new MainScreen()); return UI::EVENT_DONE; } class SetBackgroundPopupScreen : public PopupScreen { public: SetBackgroundPopupScreen(std::string_view title, const Path &gamePath) : PopupScreen(title), gamePath_(gamePath) { timeStart_ = time_now_d(); } const char *tag() const override { return "SetBackgroundPopup"; } protected: bool FillVertical() const override { return false; } bool ShowButtons() const override { return false; } void CreatePopupContents(UI::ViewGroup *parent) override; void update() override; private: Path gamePath_; double timeStart_; double timeDone_ = 0.0; enum class Status { PENDING, DELAY, DONE, }; Status status_ = Status::PENDING; }; void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) { auto ga = GetI18NCategory(I18NCat::GAME); parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10)))); } void SetBackgroundPopupScreen::update() { PopupScreen::update(); std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::BG); if (status_ == Status::PENDING && info->Ready(GameInfoFlags::BG)) { GameInfoTex *pic = nullptr; if (info->pic1.dataLoaded && info->pic1.data.size()) { pic = &info->pic1; } else if (info->pic0.dataLoaded && info->pic0.data.size()) { pic = &info->pic0; } if (pic) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; File::WriteStringToFile(false, pic->data, bgPng); } UIBackgroundShutdown(); // It's worse if it flickers, stay open for at least 1s. timeDone_ = timeStart_ + 1.0; status_ = Status::DELAY; } if (status_ == Status::DELAY && timeDone_ <= time_now_d()) { TriggerFinish(DR_OK); status_ = Status::DONE; } } UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) { auto ga = GetI18NCategory(I18NCat::GAME); // This popup is used to prevent any race condition: // g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then. SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_); if (e.v) pop->SetPopupOrigin(e.v); screenManager()->push(pop); return UI::EVENT_DONE; }