// Header generated by atlastool from atlasscript.txt (hrydgard@gmail.com) #pragma once #include "gfx/texture_atlas.h" // FONTS_ui #define UBUNTU24 0 // IMAGES_ui #define I_SOLIDWHITE 0 #define I_CROSS 1 #define I_CIRCLE 2 #define I_SQUARE 3 #define I_TRIANGLE 4 #define I_SELECT 5 #define I_START 6 #define I_ARROW 7 #define I_DIR 8 #define I_ROUND 9 #define I_RECT 10 #define I_STICK 11 #define I_STICK_BG 12 #define I_SHOULDER 13 #define I_DIR_LINE 14 #define I_ROUND_LINE 15 #define I_RECT_LINE 16 #define I_SHOULDER_LINE 17 #define I_STICK_LINE 18 #define I_STICK_BG_LINE 19 #define I_CHECKEDBOX 20 #define I_BG 21 #define I_BG_GOLD 22 #define I_L 23 #define I_R 24 #define I_DROP_SHADOW 25 #define I_LINES 26 #define I_GRID 27 #define I_LOGO 28 #define I_ICON 29 #define I_ICONGOLD 30 #define I_FOLDER 31 #define I_UP_DIRECTORY 32 #define I_GEAR 33 #define I_1 34 #define I_2 35 #define I_3 36 #define I_4 37 #define I_5 38 #define I_6 39 #define I_PSP_DISPLAY 40 extern const Atlas ui_atlas; extern const AtlasImage ui_images[41];