// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "input/input_state.h" #include "gfx_es2/draw_buffer.h" #include "ui/view.h" #include "ui/viewgroup.h" class MultiTouchButton : public UI::View { public: MultiTouchButton(int bgImg, int img, float scale, UI::LayoutParams *layoutParams) : UI::View(layoutParams), pointerDownMask_(0), bgImg_(bgImg), img_(img), scale_(scale), angle_(0.0f), flipImageH_(false) { } virtual void Key(const KeyInput &input) {} virtual void Update(const InputState &input) {} virtual void Touch(const TouchInput &input); virtual void Draw(UIContext &dc); virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const; virtual bool IsDown() { return pointerDownMask_ != 0; } // chainable MultiTouchButton *FlipImageH(bool flip) { flipImageH_ = flip; return this; } MultiTouchButton *SetAngle(float angle) { angle_ = angle; return this; } protected: uint32_t pointerDownMask_; private: int bgImg_; int img_; float scale_; float angle_; bool flipImageH_; }; class BoolButton : public MultiTouchButton { public: BoolButton(bool *value, int bgImg, int img, float scale, UI::LayoutParams *layoutParams) : MultiTouchButton(bgImg, img, scale, layoutParams), value_(value) { } virtual void Touch(const TouchInput &input); virtual bool IsDown() { return *value_; } private: bool *value_; }; class PSPButton : public MultiTouchButton { public: PSPButton(int pspButtonBit, int bgImg, int img, float scale, UI::LayoutParams *layoutParams) : MultiTouchButton(bgImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit) { } virtual void Touch(const TouchInput &input); virtual bool IsDown(); private: int pspButtonBit_; }; class PSPCross : public UI::View { public: PSPCross(int arrowIndex, int overlayIndex, float scale, float radius, UI::LayoutParams *layoutParams); virtual void Key(const KeyInput &input) {} virtual void Update(const InputState &input) {} virtual void Touch(const TouchInput &input); virtual void Draw(UIContext &dc); virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const; private: void ProcessTouch(float x, float y, bool down); int arrowIndex_; int overlayIndex_; float scale_; float radius_; int dragPointerId_; int down_; }; class PSPStick : public UI::View { public: PSPStick(int bgImg, int stickImg, int stick, float scale, UI::LayoutParams *layoutParams); virtual void Key(const KeyInput &input) {} virtual void Update(const InputState &input) {} virtual void Touch(const TouchInput &input); virtual void Draw(UIContext &dc); virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const; private: void ProcessTouch(float x, float y, bool down); int dragPointerId_; int bgImg_; int stickImageIndex_; int stick_; float stick_size_; float scale_; bool dragging_[MAX_POINTERS]; bool lastPointerDown_[MAX_POINTERS]; }; UI::ViewGroup *CreatePadLayout(bool *pause);