// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "CommonTypes.h" #include "sceKernel.h" #include "FixedSizeQueue.h" enum PspAudioFormats { PSP_AUDIO_FORMAT_STEREO = 0, PSP_AUDIO_FORMAT_MONO = 0x10 }; enum PspAudioFrequencies { PSP_AUDIO_FREQ_44K = 44100, PSP_AUDIO_FREQ_48K = 48000 }; #define SCE_ERROR_AUDIO_CHANNEL_NOT_INIT 0x80260001 #define SCE_ERROR_AUDIO_CHANNEL_BUSY 0x80260002 #define SCE_ERROR_AUDIO_INVALID_CHANNEL 0x80260003 #define SCE_ERROR_AUDIO_PRIV_REQUIRED 0x80260004 #define SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE 0x80260005 #define SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED 0x80260006 #define SCE_ERROR_AUDIO_INVALID_FORMAT 0x80260007 #define SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED 0x80260008 #define SCE_ERROR_AUDIO_NOT_OUTPUT 0x80260009 #define PSP_AUDIO_CHANNEL_MAX 8 struct AudioChannel { AudioChannel() { clear(); } // PSP side bool reserved; // last sample address u32 sampleAddress; u32 sampleCount; // Number of samples written in each OutputBlocking u32 leftVolume; u32 rightVolume; u32 format; SceUID waitingThread; // PC side - should probably split out // We copy samples as they are written into this simple ring buffer. // Might try something more efficient later. FixedSizeQueue sampleQueue; void DoState(PointerWrap &p) { p.Do(reserved); p.Do(sampleAddress); p.Do(sampleCount); p.Do(leftVolume); p.Do(rightVolume); p.Do(format); p.Do(waitingThread); sampleQueue.DoState(p); p.DoMarker("AudioChannel"); } void clear() { reserved = false; waitingThread = 0; leftVolume = 0; rightVolume = 0; format = 0; sampleAddress = 0; sampleCount = 0; sampleQueue.clear(); } }; extern AudioChannel chans[8]; void Register_sceAudio();