// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../Globals.h" class GPUInterface { public: virtual ~GPUInterface() {} // Initialization virtual void InitClear() = 0; // Draw queue management // TODO: Much of this should probably be shared between the different GPU implementations. virtual u32 EnqueueList(u32 listpc, u32 stall) = 0; virtual void UpdateStall(int listid, u32 newstall) = 0; virtual void DrawSync(int mode) = 0; virtual void Continue() = 0; virtual void ExecuteOp(u32 op, u32 diff) = 0; virtual bool InterpretList() = 0; // Framebuffer management virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) = 0; virtual void BeginFrame() = 0; // Can be a good place to draw the "memory" framebuffer for accelerated plugins virtual void CopyDisplayToOutput() = 0; // Tells the GPU to update the gpuStats structure. virtual void UpdateStats() = 0; // Internal hack to avoid interrupts from "PPGe" drawing (utility UI, etc) virtual void EnableInterrupts(bool enable) = 0; };