// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "gfx_es2/fbo.h" #include "GPU/GPUCommon.h" #include "GPU/GLES/Framebuffer.h" #include "GPU/GLES/VertexDecoder.h" #include "GPU/GLES/TransformPipeline.h" #include "GPU/GLES/TextureCache.h" class ShaderManager; class LinkedShader; class GLES_GPU : public GPUCommon { public: GLES_GPU(); ~GLES_GPU(); virtual void InitClear(); virtual void PreExecuteOp(u32 op, u32 diff); virtual void ExecuteOp(u32 op, u32 diff); virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format); virtual void CopyDisplayToOutput(); virtual void BeginFrame(); virtual void UpdateStats(); virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type); virtual void UpdateMemory(u32 dest, u32 src, int size); virtual void ClearCacheNextFrame(); virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders. virtual void DumpNextFrame(); virtual void DoState(PointerWrap &p); // Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*. virtual void Resized(); virtual bool DecodeTexture(u8* dest, GPUgstate state) { return textureCache_.DecodeTexture(dest, state); } virtual bool FramebufferDirty(); virtual bool FramebufferReallyDirty(); virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) { primaryInfo = reportingPrimaryInfo_; fullInfo = reportingFullInfo_; } std::vector GetFramebufferList(); bool GetCurrentFramebuffer(GPUDebugBuffer &buffer); bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer); bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer); bool GetCurrentTexture(GPUDebugBuffer &buffer); protected: virtual void FastRunLoop(DisplayList &list); virtual void ProcessEvent(GPUEvent ev); private: void Flush() { transformDraw_.Flush(); } void DoBlockTransfer(); void ApplyDrawState(int prim); void CheckFlushOp(int cmd, u32 diff); void BuildReportingInfo(); void InitClearInternal(); void BeginFrameInternal(); void CopyDisplayToOutputInternal(); void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type); FramebufferManager framebufferManager_; TextureCache textureCache_; TransformDrawEngine transformDraw_; ShaderManager *shaderManager_; u8 *commandFlags_; bool resized_; int lastVsync_; std::string reportingPrimaryInfo_; std::string reportingFullInfo_; };