// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Common/File/FileUtil.h" #include "Common/File/Path.h" #include "Common/StringUtils.h" #include "Core/FileLoaders/CachingFileLoader.h" #include "Core/FileLoaders/DiskCachingFileLoader.h" #include "Core/FileLoaders/HTTPFileLoader.h" #include "Core/FileLoaders/LocalFileLoader.h" #include "Core/FileLoaders/RetryingFileLoader.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/PSPLoaders.h" #include "Core/MemMap.h" #include "Core/Loaders.h" #include "Core/System.h" #include "Core/ELF/PBPReader.h" #include "Core/ELF/ParamSFO.h" static std::map> factories; void RegisterFileLoaderFactory(std::string prefix, std::unique_ptr factory) { factories[prefix] = std::move(factory); } FileLoader *ConstructFileLoader(const Path &filename) { if (filename.Type() == PathType::HTTP) { FileLoader *baseLoader = new RetryingFileLoader(new HTTPFileLoader(filename)); // For headless, avoid disk caching since it's usually used for tests that might mutate. if (!PSP_CoreParameter().headLess) { baseLoader = new DiskCachingFileLoader(baseLoader); } return new CachingFileLoader(baseLoader); } for (auto &iter : factories) { if (startsWith(filename.ToString(), iter.first)) { return iter.second->ConstructFileLoader(filename); } } return new LocalFileLoader(filename); } // TODO : improve, look in the file more IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString) { errorString->clear(); if (fileLoader == nullptr) { *errorString = "Invalid fileLoader"; return IdentifiedFileType::ERROR_IDENTIFYING; } if (fileLoader->GetPath().size() == 0) { *errorString = "Invalid filename " + fileLoader->GetPath().ToString(); return IdentifiedFileType::ERROR_IDENTIFYING; } if (!fileLoader->Exists()) { *errorString = "IdentifyFile: File doesn't exist: " + fileLoader->GetPath().ToString(); return IdentifiedFileType::ERROR_IDENTIFYING; } std::string extension = fileLoader->GetPath().GetFileExtension(); if (extension == ".iso") { // may be a psx iso, they have 2352 byte sectors. You never know what some people try to open if ((fileLoader->FileSize() % 2352) == 0) { unsigned char sync[12]; fileLoader->ReadAt(0, 12, sync); // each sector in a mode2 image starts with these 12 bytes if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00", 12) == 0) { *errorString = "ISO in Mode 2: Not a PSP game"; return IdentifiedFileType::ISO_MODE2; } // maybe it also just happened to have that size, let's assume it's a PSP ISO and error out later if it's not. } return IdentifiedFileType::PSP_ISO; } else if (extension == ".cso") { return IdentifiedFileType::PSP_ISO; } else if (extension == ".ppst") { return IdentifiedFileType::PPSSPP_SAVESTATE; } else if (extension == ".ppdmp") { char data[8]{}; fileLoader->ReadAt(0, 8, data); if (memcmp(data, "PPSSPPGE", 8) == 0) { return IdentifiedFileType::PPSSPP_GE_DUMP; } } // First, check if it's a directory with an EBOOT.PBP in it. if (fileLoader->IsDirectory()) { Path filename = fileLoader->GetPath(); if (filename.size() > 4) { // Check for existence of EBOOT.PBP, as required for "Directory games". if (File::Exists(filename / "EBOOT.PBP")) { return IdentifiedFileType::PSP_PBP_DIRECTORY; } // check if it's a disc directory if (File::Exists(filename / "PSP_GAME")) { return IdentifiedFileType::PSP_DISC_DIRECTORY; } // Not that, okay, let's guess it's a savedata directory if it has a param.sfo... if (File::Exists(filename / "PARAM.SFO")) { return IdentifiedFileType::PSP_SAVEDATA_DIRECTORY; } } return IdentifiedFileType::NORMAL_DIRECTORY; } // OK, quick methods of identification for common types failed. Moving on to more expensive methods, // starting by reading the first few bytes. // This can be necessary for weird Android content storage path types, see issue #17462 u32_le id; size_t readSize = fileLoader->ReadAt(0, 4, 1, &id); if (readSize != 1) { *errorString = "Failed to read identification bytes"; return IdentifiedFileType::ERROR_IDENTIFYING; } u32_le psar_offset = 0, psar_id = 0; u32 _id = id; if (!memcmp(&_id, "PK\x03\x04", 4) || !memcmp(&_id, "PK\x05\x06", 4) || !memcmp(&_id, "PK\x07\x08", 4)) { return IdentifiedFileType::ARCHIVE_ZIP; } else if (!memcmp(&_id, "\x00PBP", 4)) { fileLoader->ReadAt(0x24, 4, 1, &psar_offset); fileLoader->ReadAt(psar_offset, 4, 1, &psar_id); // Fall through to the below if chain. } else if (!memcmp(&_id, "Rar!", 4)) { return IdentifiedFileType::ARCHIVE_RAR; } else if (!memcmp(&_id, "\x37\x7A\xBC\xAF", 4)) { return IdentifiedFileType::ARCHIVE_7Z; } else if (!memcmp(&_id, "\0\0\0\0", 4)) { // All zeroes. ISO files start like this but their 16th 2048-byte sector contains metadata. if (fileLoader->FileSize() > 0x8100) { char buffer[16]; fileLoader->ReadAt(0x8000, sizeof(buffer), buffer); if (!memcmp(buffer + 1, "CD001", 5)) { // It's an ISO file. if (!memcmp(buffer + 8, "PSP GAME", 8)) { return IdentifiedFileType::PSP_ISO; } return IdentifiedFileType::UNKNOWN_ISO; } } } else if (!memcmp(&_id, "CISO", 4)) { // CISO are not used for many other kinds of ISO so let's just guess it's a PSP one and let it // fail later... return IdentifiedFileType::PSP_ISO; } if (id == 'FLE\x7F') { Path filename = fileLoader->GetPath(); // There are a few elfs misnamed as pbp (like Trig Wars), accept that. Also accept extension-less paths. if (extension == ".plf" || strstr(filename.GetFilename().c_str(), "BOOT.BIN") || extension == ".elf" || extension == ".prx" || extension == ".pbp" || extension == "") { return IdentifiedFileType::PSP_ELF; } return IdentifiedFileType::UNKNOWN_ELF; } else if (id == 'PBP\x00') { // Do this PS1 eboot check FIRST before checking other eboot types. // It seems like some are malformed and slip through the PSAR check below. PBPReader pbp(fileLoader); if (pbp.IsValid() && !pbp.IsELF()) { std::vector sfoData; if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) { ParamSFOData paramSFO; paramSFO.ReadSFO(sfoData); // PS1 Eboots are supposed to use "ME" as their PARAM SFO category. // If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do. if (paramSFO.GetValueString("CATEGORY") == "ME") return IdentifiedFileType::PSP_PS1_PBP; } } if (psar_id == 'MUPN') { return IdentifiedFileType::PSP_ISO_NP; } // PS1 PSAR begins with "PSISOIMG0000" if (psar_id == 'SISP') { return IdentifiedFileType::PSP_PS1_PBP; } // Let's check if we got pointed to a PBP within such a directory. // If so we just move up and return the directory itself as the game. // If loading from memstick... if (fileLoader->GetPath().FilePathContainsNoCase("PSP/GAME/")) { return IdentifiedFileType::PSP_PBP_DIRECTORY; } return IdentifiedFileType::PSP_PBP; } else if (extension == ".pbp") { ERROR_LOG(LOADER, "A PBP with the wrong magic number?"); return IdentifiedFileType::PSP_PBP; } else if (extension == ".bin") { return IdentifiedFileType::UNKNOWN_BIN; } else if (extension == ".zip") { return IdentifiedFileType::ARCHIVE_ZIP; } else if (extension == ".rar") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".r00") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".r01") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".7z") { return IdentifiedFileType::ARCHIVE_7Z; } return IdentifiedFileType::UNKNOWN; } FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) { std::string errorString; IdentifiedFileType type = Identify_File(fileLoader, &errorString); if (type == IdentifiedFileType::PSP_PBP_DIRECTORY) { const Path ebootFilename = ResolvePBPFile(fileLoader->GetPath()); if (ebootFilename != fileLoader->GetPath()) { // Switch fileLoader to the actual EBOOT. delete fileLoader; fileLoader = ConstructFileLoader(ebootFilename); } } return fileLoader; } Path ResolvePBPDirectory(const Path &filename) { if (filename.GetFilename() == "EBOOT.PBP") { return filename.NavigateUp(); } else { return filename; } } Path ResolvePBPFile(const Path &filename) { if (filename.GetFilename() != "EBOOT.PBP") { return filename / "EBOOT.PBP"; } else { return filename; } } bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) { FileLoader *&fileLoader = *fileLoaderPtr; // Note that this can modify filename! IdentifiedFileType type = Identify_File(fileLoader, error_string); switch (type) { case IdentifiedFileType::PSP_PBP_DIRECTORY: { // TODO: Perhaps we should/can never get here now? fileLoader = ResolveFileLoaderTarget(fileLoader); if (fileLoader->Exists()) { INFO_LOG(LOADER, "File is a PBP in a directory!"); IdentifiedFileType ebootType = Identify_File(fileLoader, error_string); if (ebootType == IdentifiedFileType::PSP_ISO_NP) { InitMemoryForGameISO(fileLoader); pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR"); return Load_PSP_ISO(fileLoader, error_string); } else if (ebootType == IdentifiedFileType::PSP_PS1_PBP) { *error_string = "PS1 EBOOTs are not supported by PPSSPP."; coreState = CORE_BOOT_ERROR; return false; } else if (ebootType == IdentifiedFileType::ERROR_IDENTIFYING) { // IdentifyFile will have written to errorString. coreState = CORE_BOOT_ERROR; return false; } std::string dir = fileLoader->GetPath().GetDirectory(); size_t pos = dir.find("PSP/GAME/"); if (pos != std::string::npos) { dir = ResolvePBPDirectory(Path(dir)).ToString(); pspFileSystem.SetStartingDirectory("ms0:/" + dir.substr(pos)); } return Load_PSP_ELF_PBP(fileLoader, error_string); } else { *error_string = "No EBOOT.PBP, misidentified game"; coreState = CORE_BOOT_ERROR; return false; } } // Looks like a wrong fall through but is not, both paths are handled above. case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_ELF: { INFO_LOG(LOADER, "File is an ELF or loose PBP! %s", fileLoader->GetPath().c_str()); return Load_PSP_ELF_PBP(fileLoader, error_string); } case IdentifiedFileType::PSP_ISO: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR"); return Load_PSP_ISO(fileLoader, error_string); case IdentifiedFileType::PSP_PS1_PBP: *error_string = "PS1 EBOOTs are not supported by PPSSPP."; break; case IdentifiedFileType::ARCHIVE_RAR: #ifdef WIN32 *error_string = "RAR file detected (Require WINRAR)"; #else *error_string = "RAR file detected (Require UnRAR)"; #endif break; case IdentifiedFileType::ARCHIVE_ZIP: #ifdef WIN32 *error_string = "ZIP file detected (Require WINRAR)"; #else *error_string = "ZIP file detected (Require UnRAR)"; #endif break; case IdentifiedFileType::ARCHIVE_7Z: #ifdef WIN32 *error_string = "7z file detected (Require 7-Zip)"; #else *error_string = "7z file detected (Require 7-Zip)"; #endif break; case IdentifiedFileType::ISO_MODE2: *error_string = "PSX game image detected."; break; case IdentifiedFileType::NORMAL_DIRECTORY: ERROR_LOG(LOADER, "Just a directory."); *error_string = "Just a directory."; break; case IdentifiedFileType::PPSSPP_SAVESTATE: *error_string = "This is a saved state, not a game."; // Actually, we could make it load it... break; case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY: *error_string = "This is save data, not a game."; // Actually, we could make it load it... break; case IdentifiedFileType::PPSSPP_GE_DUMP: return Load_PSP_GE_Dump(fileLoader, error_string); case IdentifiedFileType::UNKNOWN_BIN: case IdentifiedFileType::UNKNOWN_ELF: case IdentifiedFileType::UNKNOWN_ISO: case IdentifiedFileType::UNKNOWN: ERROR_LOG(LOADER, "Unknown file type: %s (%s)", fileLoader->GetPath().c_str(), error_string->c_str()); *error_string = "Unknown file type: " + fileLoader->GetPath().ToString(); break; case IdentifiedFileType::ERROR_IDENTIFYING: *error_string = *error_string + ": " + (fileLoader ? fileLoader->LatestError() : ""); ERROR_LOG(LOADER, "Error while identifying file: %s", error_string->c_str()); break; default: *error_string = StringFromFormat("Unhandled identified file type %d", (int)type); ERROR_LOG(LOADER, "%s", error_string->c_str()); break; } coreState = CORE_BOOT_ERROR; return false; } bool UmdReplace(const Path &filepath, std::string &error) { IFileSystem *currentUMD = pspFileSystem.GetSystem("disc0:"); if (!currentUMD) { error = "has no disc"; return false; } FileLoader *loadedFile = ConstructFileLoader(filepath); if (!loadedFile->Exists()) { error = loadedFile->GetPath().ToVisualString() + " doesn't exist"; delete loadedFile; return false; } UpdateLoadedFile(loadedFile); loadedFile = ResolveFileLoaderTarget(loadedFile); std::string errorString; IdentifiedFileType type = Identify_File(loadedFile, &errorString); switch (type) { case IdentifiedFileType::PSP_ISO: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_DISC_DIRECTORY: if (!ReInitMemoryForGameISO(loadedFile)) { error = "reinit memory failed"; return false; } break; default: error = "Unsupported file type: " + std::to_string((int)type) + " " + errorString; return false; break; } return true; }