// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "d3d9.h" #include "GPU/Directx9/helper/dx_fbo.h" // Keeps track of allocated FBOs. // Also provides facilities for drawing and later converting raw // pixel data. #include "Globals.h" #include "GPU/GPUCommon.h" #include "GPU/Common/FramebufferCommon.h" #include "Core/Config.h" namespace DX9 { class TextureCacheDX9; class DrawEngineDX9; class ShaderManagerDX9; class FramebufferManagerDX9 : public FramebufferManagerCommon { public: FramebufferManagerDX9(); ~FramebufferManagerDX9(); void SetTextureCache(TextureCacheDX9 *tc) { textureCache_ = tc; } void SetShaderManager(ShaderManagerDX9 *sm) { shaderManager_ = sm; } void SetTransformDrawEngine(DrawEngineDX9 *td) { transformDraw_ = td; } virtual void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override; virtual void DrawFramebufferToOutput(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, bool applyPostShader) override; void DrawActiveTexture(LPDIRECT3DTEXTURE9 texture, float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation); void DestroyAllFBOs(bool forceDelete); void EndFrame(); void Resized() override; void DeviceLost(); void CopyDisplayToOutput(); void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old); void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst); void BindFramebufferColor(int stage, VirtualFramebuffer *framebuffer, int flags); void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync, int x, int y, int w, int h) override; void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes) override; std::vector GetFramebufferList(); virtual bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override; void DestroyFramebuf(VirtualFramebuffer *vfb) override; void ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w, u16 h, bool force = false, bool skipCopy = false) override; bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes); bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer); bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer); static bool GetOutputFramebuffer(GPUDebugBuffer &buffer); virtual void RebindFramebuffer() override; FBO_DX9 *GetTempFBO(u16 w, u16 h, FBOColorDepth depth = FBO_8888); LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb); LPDIRECT3DSURFACE9 GetOffscreenSurface(D3DFORMAT fmt, u32 w, u32 h); protected: void DisableState() override; void ClearBuffer(bool keepState = false) override; void FlushBeforeCopy() override; void DecimateFBOs() override; // Used by ReadFramebufferToMemory and later framebuffer block copies void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override; void NotifyRenderFramebufferCreated(VirtualFramebuffer *vfb) override; void NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) override; void NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) override; bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override; void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override; private: void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height); void CompileDraw2DProgram(); void DestroyDraw2DProgram(); void SetNumExtraFBOs(int num); void PackFramebufferDirectx9_(VirtualFramebuffer *vfb, int x, int y, int w, int h); void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h); static bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer); // Used by DrawPixels LPDIRECT3DTEXTURE9 drawPixelsTex_; int drawPixelsTexW_; int drawPixelsTexH_; u8 *convBuf; int plainColorLoc_; LPDIRECT3DPIXELSHADER9 stencilUploadPS_; LPDIRECT3DVERTEXSHADER9 stencilUploadVS_; bool stencilUploadFailed_; TextureCacheDX9 *textureCache_; ShaderManagerDX9 *shaderManager_; DrawEngineDX9 *transformDraw_; // Used by post-processing shader std::vector extraFBOs_; bool resized_; struct TempFBO { FBO_DX9 *fbo; int last_frame_used; }; struct OffscreenSurface { LPDIRECT3DSURFACE9 surface; int last_frame_used; }; std::map tempFBOs_; std::map offscreenSurfaces_; #if 0 AsyncPBO *pixelBufObj_; //this isn't that large u8 currentPBO_; #endif }; };