// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "HLE.h" #include "FunctionWrappers.h" #include "../MIPS/MIPS.h" const int PSP_LANGUAGE_JAPANESE = 0; const int PSP_LANGUAGE_ENGLISH = 1; const int PSP_LANGUAGE_FRENCH = 2; const int PSP_LANGUAGE_SPANISH = 3; const int PSP_LANGUAGE_GERMAN = 4; const int PSP_LANGUAGE_ITALIAN = 5; const int PSP_LANGUAGE_DUTCH = 6; const int PSP_LANGUAGE_PORTUGUESE = 7; const int PSP_LANGUAGE_RUSSIAN = 8; const int PSP_LANGUAGE_KOREAN = 9; const int PSP_LANGUAGE_TRADITIONAL_CHINESE = 10; const int PSP_LANGUAGE_SIMPLIFIED_CHINESE = 11; static u32 iLanguage = PSP_LANGUAGE_ENGLISH; static u32 iButtonValue = 0; u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr) { DEBUG_LOG(HLE, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr); if (Memory::IsValidAddress(chargingPtr)) Memory::Write_U32(1, chargingPtr); if (Memory::IsValidAddress(iconStatusPtr)) Memory::Write_U32(3, iconStatusPtr); return 0; } u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal) { DEBUG_LOG(HLE, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal); iLanguage = languageVal; iButtonValue = buttonVal; return 0; } u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr) { DEBUG_LOG(HLE, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr); if (Memory::IsValidAddress(languagePtr)) Memory::Write_U32(iLanguage, languagePtr); if (Memory::IsValidAddress(btnPtr)) Memory::Write_U32(iButtonValue, btnPtr); return 0; } //OSD stuff? home button? const HLEFunction sceImpose[] = { {0x36aa6e91, &WrapU_UU, "sceImposeSetLanguageMode"}, // Seen {0x381bd9e7, 0, "sceImposeHomeButton"}, {0x24fd7bcf, &WrapU_UU, "sceImposeGetLanguageMode"}, {0x8c943191, &WrapU_UU, "sceImposeGetBatteryIconStatus"}, {0x72189C48, 0, "sceImposeSetUMDPopup"}, }; void Register_sceImpose() { RegisterModule("sceImpose", ARRAY_SIZE(sceImpose), sceImpose); }