// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "GPU/GPUCommonHW.h" #include "GPU/D3D11/DrawEngineD3D11.h" #include "GPU/Common/VertexDecoderCommon.h" class FramebufferManagerD3D11; class ShaderManagerD3D11; class TextureCacheD3D11; class GPU_D3D11 : public GPUCommonHW { public: GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_D3D11(); u32 CheckGPUFeatures() const override; void GetStats(char *buffer, size_t bufsize) override; void DeviceLost() override; // Only happens on Android. Drop all textures and shaders. void DeviceRestore(Draw::DrawContext *draw) override; protected: void FinishDeferred() override; private: void BeginFrame() override; ID3D11Device *device_; ID3D11DeviceContext *context_; FramebufferManagerD3D11 *framebufferManagerD3D11_; TextureCacheD3D11 *textureCacheD3D11_; DrawEngineD3D11 drawEngine_; ShaderManagerD3D11 *shaderManagerD3D11_; };