// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../Globals.h" #include "Core/MemMap.h" #include "Core/Host.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/CoreParameter.h" #include "Core/ELF/ParamSFO.h" extern MetaFileSystem pspFileSystem; extern ParamSFOData g_paramSFO; // To synchronize the two UIs, we need to know which state we're in. enum GlobalUIState { UISTATE_MENU, UISTATE_PAUSEMENU, UISTATE_INGAME, UISTATE_EXIT, }; // Use these in conjunction with GetSysDirectory. enum PSPDirectories { DIRECTORY_CHEATS, DIRECTORY_SCREENSHOT, DIRECTORY_SYSTEM, DIRECTORY_GAME, DIRECTORY_SAVEDATA, DIRECTORY_PAUTH, }; extern GlobalUIState globalUIState; inline static void UpdateUIState(GlobalUIState newState) { // Never leave the EXIT state. if (globalUIState != newState && globalUIState != UISTATE_EXIT) { globalUIState = newState; host->UpdateDisassembly(); } } bool PSP_Init(const CoreParameter &coreParam, std::string *error_string); bool PSP_IsInited(); void PSP_Shutdown(); void PSP_RunLoopUntil(u64 globalticks); void PSP_RunLoopFor(int cycles); void Audio_Init(); bool IsOnSeparateCPUThread(); bool IsAudioInitialised(); std::string GetSysDirectory(PSPDirectories directoryType); #ifdef _WIN32 void InitSysDirectories(); #endif // RUNNING must be at 0, NEXTFRAME must be at 1. enum CoreState { CORE_RUNNING = 0, CORE_NEXTFRAME = 1, CORE_STEPPING, CORE_POWERUP, CORE_POWERDOWN, CORE_ERROR, }; extern volatile CoreState coreState; extern volatile bool coreStatePending; void Core_UpdateState(CoreState newState); CoreParameter &PSP_CoreParameter();