#pragma once #include #include "WindowsAudio.h" // This should only be included from WindowsAudio.cpp and WASAPIStream.cpp. class WASAPIAudioBackend : public WindowsAudioBackend { public: WASAPIAudioBackend(); ~WASAPIAudioBackend(); bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object int GetSampleRate() const override { return sampleRate_; } private: int RunThread(); static unsigned int WINAPI soundThread(void *param); HANDLE hThread_ = nullptr; StreamCallback callback_ = nullptr; int sampleRate_ = 0; std::atomic threadData_; };