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123 lines
3.9 KiB
C++
123 lines
3.9 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Data/Collections/Hashmaps.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "GPU/Common/TextureCacheCommon.h"
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#include "GPU/Common/TextureShaderCommon.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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struct VirtualFramebuffer;
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class FramebufferManagerVulkan;
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class DepalShaderCacheVulkan;
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class ShaderManagerVulkan;
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class DrawEngineVulkan;
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class VulkanContext;
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class VulkanTexture;
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class SamplerCache {
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public:
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SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan), cache_(16) {}
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~SamplerCache();
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VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
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void DeviceLost();
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void DeviceRestore(VulkanContext *vulkan);
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std::vector<std::string> DebugGetSamplerIDs() const;
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static std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType);
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private:
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VulkanContext *vulkan_;
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DenseHashMap<SamplerCacheKey, VkSampler> cache_;
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};
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class TextureCacheVulkan : public TextureCacheCommon {
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public:
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TextureCacheVulkan(Draw::DrawContext *draw, Draw2D *draw2D, VulkanContext *vulkan);
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~TextureCacheVulkan();
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void StartFrame() override;
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void DeviceLost() override;
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void DeviceRestore(Draw::DrawContext *draw) override;
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void SetFramebufferManager(FramebufferManagerVulkan *fbManager);
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void SetDrawEngine(DrawEngineVulkan *td) {
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drawEngine_ = td;
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}
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void ForgetLastTexture() override {}
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void NotifyConfigChanged() override;
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void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
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imageView = imageView_;
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sampler = curSampler_;
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}
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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void GetStats(char *ptr, size_t size);
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VulkanDeviceAllocator *GetAllocator() { return allocator_; }
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std::vector<std::string> DebugGetSamplerIDs() const;
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std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType);
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protected:
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void BindTexture(TexCacheEntry *entry) override;
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void Unbind() override;
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void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
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void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
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void ApplySamplingParams(const SamplerCacheKey &key) override;
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void BoundFramebufferTexture() override;
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void *GetNativeTextureView(const TexCacheEntry *entry) override;
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private:
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void LoadVulkanTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
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static VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) ;
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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void BuildTexture(TexCacheEntry *const entry) override;
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void CompileScalingShader();
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VulkanDeviceAllocator *allocator_ = nullptr;
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VulkanComputeShaderManager computeShaderManager_;
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SamplerCache samplerCache_;
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DrawEngineVulkan *drawEngine_;
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std::string textureShader_;
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VkShaderModule uploadCS_ = VK_NULL_HANDLE;
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// Bound state to emulate an API similar to the others
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VkImageView imageView_ = VK_NULL_HANDLE;
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VkSampler curSampler_ = VK_NULL_HANDLE;
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VkSampler samplerNearest_ = VK_NULL_HANDLE;
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};
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VkFormat getClutDestFormatVulkan(GEPaletteFormat format);
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