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4d0f3183f2
Since on Windows, shortcuts can't embed icons, we first save the game's icon .png as an .ico in the SAVESTATE folder (there might be a better place, but it also doesn't seem worth it to create a new folder for this). Part of #10885 (Android functionality still missing, for example).
27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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#include <thread>
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class Path;
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namespace W32Util
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{
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// Can't make initialPath a string_view, need the null so might as well require it.
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std::string BrowseForFolder(HWND parent, std::string_view title, std::string_view initialPath);
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std::string BrowseForFolder(HWND parent, const wchar_t *title, std::string_view initialPath);
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bool BrowseForFileName(bool _bLoad, HWND _hParent, const wchar_t*_pTitle,
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const wchar_t *_pInitialFolder, const wchar_t *_pFilter, const wchar_t*_pExtension,
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std::string& _strFileName);
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std::vector<std::string> BrowseForFileNameMultiSelect(bool _bLoad, HWND _hParent, const wchar_t*_pTitle,
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const wchar_t*_pInitialFolder, const wchar_t*_pFilter, const wchar_t*_pExtension);
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std::string UserDocumentsPath();
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bool CreateDesktopShortcut(std::string_view argumentPath, std::string_view gameTitle, const Path &icoFile);
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bool CreateICOFromPNGData(const uint8_t *imageData, size_t imageDataSize, const Path &icoPath);
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} // namespace
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