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18 lines
461 B
C++
18 lines
461 B
C++
#pragma once
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#include <vector>
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// Just an abstract thing to get debug information.
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class GPUMemoryManager {
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public:
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virtual ~GPUMemoryManager() {}
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virtual void GetDebugString(char *buffer, size_t bufSize) const = 0;
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virtual const char *Name() const = 0; // for sorting
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};
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std::vector<GPUMemoryManager *> GetActiveGPUMemoryManagers();
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void RegisterGPUMemoryManager(GPUMemoryManager *manager);
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void UnregisterGPUMemoryManager(GPUMemoryManager *manager);
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