ppsspp/Core/FileSystems/DirectoryFileSystem.cpp

1131 lines
35 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#ifdef __MINGW32__
#include <unistd.h>
#ifndef _POSIX_THREAD_SAFE_FUNCTIONS
#define _POSIX_THREAD_SAFE_FUNCTIONS 200112L
#endif
#endif
#include <algorithm>
#include <ctime>
#include <limits>
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Common/System/OSD.h"
#include "Common/File/FileUtil.h"
#include "Common/File/DiskFree.h"
#include "Common/File/VFS/VFS.h"
#include "Common/SysError.h"
#include "Core/FileSystems/DirectoryFileSystem.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HW/MemoryStick.h"
#include "Core/CoreTiming.h"
#include "Core/System.h"
#include "Core/Replay.h"
#include "Core/Reporting.h"
#include "Core/ELF/ParamSFO.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
#include <sys/stat.h>
#if PPSSPP_PLATFORM(UWP)
#include <fileapifromapp.h>
#endif
#undef FILE_OPEN
#else
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#if defined(__ANDROID__)
#include <sys/types.h>
#include <sys/vfs.h>
#define statvfs statfs
#else
#include <sys/statvfs.h>
#endif
#include <ctype.h>
#include <fcntl.h>
#endif
DirectoryFileSystem::DirectoryFileSystem(IHandleAllocator *_hAlloc, const Path & _basePath, FileSystemFlags _flags) : basePath(_basePath), flags(_flags) {
File::CreateFullPath(basePath);
hAlloc = _hAlloc;
}
DirectoryFileSystem::~DirectoryFileSystem() {
CloseAll();
}
// TODO(scoped): Merge the two below functions somehow.
Path DirectoryFileHandle::GetLocalPath(const Path &basePath, std::string localpath) const {
if (localpath.empty())
return basePath;
if (localpath[0] == '/')
localpath.erase(0, 1);
if (fileSystemFlags_ & FileSystemFlags::STRIP_PSP) {
if (startsWithNoCase(localpath, "PSP/")) {
localpath = localpath.substr(4);
}
}
return basePath / localpath;
}
Path DirectoryFileSystem::GetLocalPath(std::string internalPath) const {
if (internalPath.empty())
return basePath;
if (internalPath[0] == '/')
internalPath.erase(0, 1);
if (flags & FileSystemFlags::STRIP_PSP) {
if (startsWithNoCase(internalPath, "PSP/")) {
internalPath = internalPath.substr(4);
}
}
return basePath / internalPath;
}
bool DirectoryFileHandle::Open(const Path &basePath, std::string &fileName, FileAccess access, u32 &error) {
error = 0;
if (access == FILEACCESS_NONE) {
error = SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
return false;
}
#if HOST_IS_CASE_SENSITIVE
if (access & (FILEACCESS_APPEND | FILEACCESS_CREATE | FILEACCESS_WRITE)) {
DEBUG_LOG(Log::FileSystem, "Checking case for path %s", fileName.c_str());
if (!FixPathCase(basePath, fileName, FPC_PATH_MUST_EXIST)) {
error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
return false; // or go on and attempt (for a better error code than just 0?)
}
}
// else we try fopen first (in case we're lucky) before simulating case insensitivity
#endif
Path fullName = GetLocalPath(basePath, fileName);
// On the PSP, truncating doesn't lose data. If you seek later, you'll recover it.
// This is abnormal, so we deviate from the PSP's behavior and truncate on write/close.
// This means it's incorrectly not truncated before the write.
if (access & FILEACCESS_TRUNCATE) {
needsTrunc_ = 0;
}
//TODO: tests, should append seek to end of file? seeking in a file opened for append?
#if PPSSPP_PLATFORM(WINDOWS)
// Convert parameters to Windows permissions and access
DWORD desired = 0;
DWORD sharemode = 0;
DWORD openmode = 0;
if (access & FILEACCESS_READ) {
desired |= GENERIC_READ;
sharemode |= FILE_SHARE_READ;
}
if (access & FILEACCESS_WRITE) {
desired |= GENERIC_WRITE;
sharemode |= FILE_SHARE_WRITE | FILE_SHARE_READ;
}
if (access & FILEACCESS_CREATE) {
if (access & FILEACCESS_EXCL) {
openmode = CREATE_NEW;
} else {
openmode = OPEN_ALWAYS;
}
} else {
openmode = OPEN_EXISTING;
}
// Let's do it!
#if PPSSPP_PLATFORM(UWP)
hFile = CreateFile2FromAppW(fullName.ToWString().c_str(), desired, sharemode, openmode, nullptr);
#else
hFile = CreateFile(fullName.ToWString().c_str(), desired, sharemode, 0, openmode, 0, 0);
#endif
bool success = hFile != INVALID_HANDLE_VALUE;
if (!success) {
DWORD w32err = GetLastError();
if (w32err == ERROR_SHARING_VIOLATION) {
// Sometimes, the file is locked for write, let's try again.
sharemode |= FILE_SHARE_WRITE;
#if PPSSPP_PLATFORM(UWP)
hFile = CreateFile2FromAppW(fullName.ToWString().c_str(), desired, sharemode, openmode, nullptr);
#else
hFile = CreateFile(fullName.ToWString().c_str(), desired, sharemode, 0, openmode, 0, 0);
#endif
success = hFile != INVALID_HANDLE_VALUE;
if (!success) {
w32err = GetLastError();
}
}
if (w32err == ERROR_DISK_FULL || w32err == ERROR_NOT_ENOUGH_QUOTA) {
// This is returned when the disk is full.
auto err = GetI18NCategory(I18NCat::ERRORS);
g_OSD.Show(OSDType::MESSAGE_ERROR, err->T("Disk full while writing data"), 0.0f, "diskfull");
error = SCE_KERNEL_ERROR_ERRNO_NO_PERM;
} else if (!success) {
error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
}
}
#else
if (fullName.Type() == PathType::CONTENT_URI) {
// Convert flags. Don't want to share this type, bad dependency.
u32 flags = File::OPEN_NONE;
if (access & FILEACCESS_READ)
flags |= File::OPEN_READ;
if (access & FILEACCESS_WRITE)
flags |= File::OPEN_WRITE;
if (access & FILEACCESS_APPEND)
flags |= File::OPEN_APPEND;
if (access & FILEACCESS_CREATE)
flags |= File::OPEN_CREATE;
// Important: don't pass TRUNCATE here, the PSP truncates weirdly. See #579.
// See above about truncate behavior. Just add READ to preserve data here.
if (access & FILEACCESS_TRUNCATE)
flags |= File::OPEN_READ;
int fd = File::OpenFD(fullName, (File::OpenFlag)flags);
// Try to detect reads/writes to PSP/GAME to avoid them in replays.
if (fullName.FilePathContainsNoCase("PSP/GAME/")) {
inGameDir_ = true;
}
hFile = fd;
if (fd != -1) {
// Success
return true;
} else {
ERROR_LOG(Log::FileSystem, "File::OpenFD returned an error");
// TODO: Need better error codes from OpenFD so we can distinguish
// disk full. Just set not found for now.
error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
return false;
}
}
int flags = 0;
if (access & FILEACCESS_APPEND) {
flags |= O_APPEND;
}
if ((access & FILEACCESS_READ) && (access & FILEACCESS_WRITE)) {
flags |= O_RDWR;
} else if (access & FILEACCESS_READ) {
flags |= O_RDONLY;
} else if (access & FILEACCESS_WRITE) {
flags |= O_WRONLY;
}
if (access & FILEACCESS_CREATE) {
flags |= O_CREAT;
}
if (access & FILEACCESS_EXCL) {
flags |= O_EXCL;
}
hFile = open(fullName.c_str(), flags, 0666);
bool success = hFile != -1;
#endif
#if HOST_IS_CASE_SENSITIVE
if (!success && !(access & FILEACCESS_CREATE)) {
if (!FixPathCase(basePath, fileName, FPC_PATH_MUST_EXIST)) {
error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
return false;
}
fullName = GetLocalPath(basePath, fileName);
DEBUG_LOG(Log::FileSystem, "Case may have been incorrect, second try opening %s (%s)", fullName.c_str(), fileName.c_str());
// And try again with the correct case this time
#ifdef _WIN32
hFile = CreateFile(fullName.c_str(), desired, sharemode, 0, openmode, 0, 0);
success = hFile != INVALID_HANDLE_VALUE;
#else
hFile = open(fullName.c_str(), flags, 0666);
success = hFile != -1;
#endif
}
#endif
#ifndef _WIN32
if (success) {
// Reject directories, even if we succeed in opening them.
// TODO: Might want to do this stat first...
struct stat st;
if (fstat(hFile, &st) == 0 && S_ISDIR(st.st_mode)) {
close(hFile);
errno = EISDIR;
success = false;
}
} else if (errno == ENOSPC) {
// This is returned when the disk is full.
auto err = GetI18NCategory(I18NCat::ERRORS);
g_OSD.Show(OSDType::MESSAGE_ERROR, err->T("Disk full while writing data"), 0.0f, "diskfull");
error = SCE_KERNEL_ERROR_ERRNO_NO_PERM;
} else {
error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
}
#endif
// Try to detect reads/writes to PSP/GAME to avoid them in replays.
if (fullName.FilePathContainsNoCase("PSP/GAME/")) {
inGameDir_ = true;
}
if (access & (FILEACCESS_APPEND | FILEACCESS_CREATE | FILEACCESS_WRITE)) {
MemoryStick_NotifyWrite();
}
return success;
}
size_t DirectoryFileHandle::Read(u8* pointer, s64 size)
{
size_t bytesRead = 0;
if (needsTrunc_ != -1) {
// If the file was marked to be truncated, pretend there's nothing.
// On a PSP. it actually is truncated, but the data wasn't erased.
off_t off = (off_t)Seek(0, FILEMOVE_CURRENT);
if (needsTrunc_ <= off) {
return replay_ ? ReplayApplyDiskRead(pointer, 0, (uint32_t)size, inGameDir_, CoreTiming::GetGlobalTimeUs()) : 0;
}
if (needsTrunc_ < off + size) {
size = needsTrunc_ - off;
}
}
if (size > 0) {
#ifdef _WIN32
::ReadFile(hFile, (LPVOID)pointer, (DWORD)size, (LPDWORD)&bytesRead, 0);
#else
bytesRead = read(hFile, pointer, size);
#endif
}
return replay_ ? ReplayApplyDiskRead(pointer, (uint32_t)bytesRead, (uint32_t)size, inGameDir_, CoreTiming::GetGlobalTimeUs()) : bytesRead;
}
size_t DirectoryFileHandle::Write(const u8* pointer, s64 size)
{
size_t bytesWritten = 0;
bool diskFull = false;
#ifdef _WIN32
BOOL success = ::WriteFile(hFile, (LPVOID)pointer, (DWORD)size, (LPDWORD)&bytesWritten, 0);
if (success == FALSE) {
DWORD err = GetLastError();
diskFull = err == ERROR_DISK_FULL || err == ERROR_NOT_ENOUGH_QUOTA;
}
#else
bytesWritten = write(hFile, pointer, size);
if (bytesWritten == (size_t)-1) {
diskFull = errno == ENOSPC;
}
#endif
if (needsTrunc_ != -1) {
off_t off = (off_t)Seek(0, FILEMOVE_CURRENT);
if (needsTrunc_ < off) {
needsTrunc_ = off;
}
}
if (replay_) {
bytesWritten = ReplayApplyDiskWrite(pointer, (uint64_t)bytesWritten, (uint64_t)size, &diskFull, inGameDir_, CoreTiming::GetGlobalTimeUs());
}
MemoryStick_NotifyWrite();
if (diskFull) {
ERROR_LOG(Log::FileSystem, "Disk full");
auto err = GetI18NCategory(I18NCat::ERRORS);
g_OSD.Show(OSDType::MESSAGE_ERROR, err->T("Disk full while writing data"), 0.0f, "diskfull");
// We only return an error when the disk is actually full.
// When writing this would cause the disk to be full, so it wasn't written, we return 0.
if (MemoryStick_FreeSpace() == 0) {
// Sign extend on 64-bit.
return (size_t)(s64)(s32)SCE_KERNEL_ERROR_ERRNO_DEVICE_NO_FREE_SPACE;
}
}
return bytesWritten;
}
size_t DirectoryFileHandle::Seek(s32 position, FileMove type)
{
if (needsTrunc_ != -1) {
// If the file is "currently truncated" move to the end based on that position.
// The actual, underlying file hasn't been truncated (yet.)
if (type == FILEMOVE_END) {
type = FILEMOVE_BEGIN;
position = (s32)(needsTrunc_ + position);
}
}
size_t result;
#ifdef _WIN32
DWORD moveMethod = 0;
switch (type) {
case FILEMOVE_BEGIN: moveMethod = FILE_BEGIN; break;
case FILEMOVE_CURRENT: moveMethod = FILE_CURRENT; break;
case FILEMOVE_END: moveMethod = FILE_END; break;
}
LARGE_INTEGER distance;
distance.QuadPart = position;
LARGE_INTEGER cursor;
SetFilePointerEx(hFile, distance, &cursor, moveMethod);
result = (size_t)cursor.QuadPart;
#else
int moveMethod = 0;
switch (type) {
case FILEMOVE_BEGIN: moveMethod = SEEK_SET; break;
case FILEMOVE_CURRENT: moveMethod = SEEK_CUR; break;
case FILEMOVE_END: moveMethod = SEEK_END; break;
}
result = lseek(hFile, position, moveMethod);
#endif
return replay_ ? (size_t)ReplayApplyDisk64(ReplayAction::FILE_SEEK, result, CoreTiming::GetGlobalTimeUs()) : result;
}
void DirectoryFileHandle::Close()
{
if (needsTrunc_ != -1) {
#ifdef _WIN32
Seek((s32)needsTrunc_, FILEMOVE_BEGIN);
if (SetEndOfFile(hFile) == 0) {
ERROR_LOG_REPORT(Log::FileSystem, "Failed to truncate file.");
}
#elif !PPSSPP_PLATFORM(SWITCH)
// Note: it's not great that Switch cannot truncate appropriately...
if (ftruncate(hFile, (off_t)needsTrunc_) != 0) {
ERROR_LOG_REPORT(Log::FileSystem, "Failed to truncate file.");
}
#endif
}
#ifdef _WIN32
if (hFile != (HANDLE)-1)
CloseHandle(hFile);
#else
if (hFile != -1)
close(hFile);
#endif
}
void DirectoryFileSystem::CloseAll() {
for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
INFO_LOG(Log::FileSystem, "DirectoryFileSystem::CloseAll(): Force closing %d (%s)", (int)iter->first, iter->second.guestFilename.c_str());
iter->second.hFile.Close();
}
entries.clear();
}
bool DirectoryFileSystem::MkDir(const std::string &dirname) {
bool result;
#if HOST_IS_CASE_SENSITIVE
// Must fix case BEFORE attempting, because MkDir would create
// duplicate (different case) directories
std::string fixedCase = dirname;
if (!FixPathCase(basePath, fixedCase, FPC_PARTIAL_ALLOWED))
result = false;
else
result = File::CreateFullPath(GetLocalPath(fixedCase));
#else
result = File::CreateFullPath(GetLocalPath(dirname));
#endif
MemoryStick_NotifyWrite();
return ReplayApplyDisk(ReplayAction::MKDIR, result, CoreTiming::GetGlobalTimeUs()) != 0;
}
bool DirectoryFileSystem::RmDir(const std::string &dirname) {
Path fullName = GetLocalPath(dirname);
#if HOST_IS_CASE_SENSITIVE
// Maybe we're lucky?
if (File::DeleteDirRecursively(fullName)) {
MemoryStick_NotifyWrite();
return (bool)ReplayApplyDisk(ReplayAction::RMDIR, true, CoreTiming::GetGlobalTimeUs());
}
// Nope, fix case and try again. Should we try again?
std::string fullPath = dirname;
if (!FixPathCase(basePath, fullPath, FPC_FILE_MUST_EXIST))
return (bool)ReplayApplyDisk(ReplayAction::RMDIR, false, CoreTiming::GetGlobalTimeUs());
fullName = GetLocalPath(fullPath);
#endif
bool result = File::DeleteDirRecursively(fullName);
MemoryStick_NotifyWrite();
return ReplayApplyDisk(ReplayAction::RMDIR, result, CoreTiming::GetGlobalTimeUs()) != 0;
}
int DirectoryFileSystem::RenameFile(const std::string &from, const std::string &to) {
std::string fullTo = to;
// Rename ignores the path (even if specified) on to.
size_t chop_at = to.find_last_of('/');
if (chop_at != to.npos)
fullTo = to.substr(chop_at + 1);
// Now put it in the same directory as from.
size_t dirname_end = from.find_last_of('/');
if (dirname_end != from.npos)
fullTo = from.substr(0, dirname_end + 1) + fullTo;
// At this point, we should check if the paths match and give an already exists error.
if (from == fullTo)
return ReplayApplyDisk(ReplayAction::FILE_RENAME, SCE_KERNEL_ERROR_ERRNO_FILE_ALREADY_EXISTS, CoreTiming::GetGlobalTimeUs());
Path fullFrom = GetLocalPath(from);
#if HOST_IS_CASE_SENSITIVE
// In case TO should overwrite a file with different case. Check error code?
if (!FixPathCase(basePath, fullTo, FPC_PATH_MUST_EXIST))
return ReplayApplyDisk(ReplayAction::FILE_RENAME, -1, CoreTiming::GetGlobalTimeUs());
#endif
Path fullToPath = GetLocalPath(fullTo);
bool retValue = File::Rename(fullFrom, fullToPath);
#if HOST_IS_CASE_SENSITIVE
if (!retValue)
{
// May have failed due to case sensitivity on FROM, so try again. Check error code?
std::string fullFromPath = from;
if (!FixPathCase(basePath, fullFromPath, FPC_FILE_MUST_EXIST))
return ReplayApplyDisk(ReplayAction::FILE_RENAME, -1, CoreTiming::GetGlobalTimeUs());
fullFrom = GetLocalPath(fullFromPath);
retValue = File::Rename(fullFrom, fullToPath);
}
#endif
// TODO: Better error codes.
int result = retValue ? 0 : (int)SCE_KERNEL_ERROR_ERRNO_FILE_ALREADY_EXISTS;
MemoryStick_NotifyWrite();
return ReplayApplyDisk(ReplayAction::FILE_RENAME, result, CoreTiming::GetGlobalTimeUs());
}
bool DirectoryFileSystem::RemoveFile(const std::string &filename) {
Path localPath = GetLocalPath(filename);
bool retValue = File::Delete(localPath);
#if HOST_IS_CASE_SENSITIVE
if (!retValue)
{
// May have failed due to case sensitivity, so try again. Try even if it fails?
std::string fullNamePath = filename;
if (!FixPathCase(basePath, fullNamePath, FPC_FILE_MUST_EXIST))
return (bool)ReplayApplyDisk(ReplayAction::FILE_REMOVE, false, CoreTiming::GetGlobalTimeUs());
localPath = GetLocalPath(fullNamePath);
retValue = File::Delete(localPath);
}
#endif
MemoryStick_NotifyWrite();
return ReplayApplyDisk(ReplayAction::FILE_REMOVE, retValue, CoreTiming::GetGlobalTimeUs()) != 0;
}
int DirectoryFileSystem::OpenFile(std::string filename, FileAccess access, const char *devicename) {
OpenFileEntry entry;
entry.hFile.fileSystemFlags_ = flags;
u32 err = 0;
bool success = entry.hFile.Open(basePath, filename, (FileAccess)(access & FILEACCESS_PSP_FLAGS), err);
if (err == 0 && !success) {
err = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
}
err = ReplayApplyDisk(ReplayAction::FILE_OPEN, err, CoreTiming::GetGlobalTimeUs());
if (err != 0) {
std::string errorString;
int logError;
#ifdef _WIN32
auto win32err = GetLastError();
logError = (int)win32err;
errorString = GetStringErrorMsg(win32err);
#else
logError = (int)errno;
#endif
if (!(access & FILEACCESS_PPSSPP_QUIET)) {
ERROR_LOG(Log::FileSystem, "DirectoryFileSystem::OpenFile('%s'): FAILED, %d - access = %d '%s'", filename.c_str(), logError, (int)(access & FILEACCESS_PSP_FLAGS), errorString.c_str());
}
return err;
} else {
#ifdef _WIN32
if (access & FILEACCESS_APPEND) {
entry.hFile.Seek(0, FILEMOVE_END);
}
#endif
u32 newHandle = hAlloc->GetNewHandle();
entry.guestFilename = filename;
entry.access = (FileAccess)(access & FILEACCESS_PSP_FLAGS);
entries[newHandle] = entry;
return newHandle;
}
}
void DirectoryFileSystem::CloseFile(u32 handle) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
hAlloc->FreeHandle(handle);
iter->second.hFile.Close();
entries.erase(iter);
} else {
//This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot close file that hasn't been opened: %08x", handle);
}
}
bool DirectoryFileSystem::OwnsHandle(u32 handle) {
EntryMap::iterator iter = entries.find(handle);
return (iter != entries.end());
}
int DirectoryFileSystem::Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) {
return SCE_KERNEL_ERROR_ERRNO_FUNCTION_NOT_SUPPORTED;
}
PSPDevType DirectoryFileSystem::DevType(u32 handle) {
return PSPDevType::FILE;
}
size_t DirectoryFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size) {
int ignored;
return ReadFile(handle, pointer, size, ignored);
}
size_t DirectoryFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
if (size < 0) {
ERROR_LOG_REPORT(Log::FileSystem, "Invalid read for %lld bytes from disk %s", size, iter->second.guestFilename.c_str());
return 0;
}
size_t bytesRead = iter->second.hFile.Read(pointer,size);
return bytesRead;
} else {
// This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot read file that hasn't been opened: %08x", handle);
return 0;
}
}
size_t DirectoryFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size) {
int ignored;
return WriteFile(handle, pointer, size, ignored);
}
size_t DirectoryFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
size_t bytesWritten = iter->second.hFile.Write(pointer,size);
return bytesWritten;
} else {
//This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot write to file that hasn't been opened: %08x", handle);
return 0;
}
}
size_t DirectoryFileSystem::SeekFile(u32 handle, s32 position, FileMove type) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
return iter->second.hFile.Seek(position,type);
} else {
//This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot seek in file that hasn't been opened: %08x", handle);
return 0;
}
}
PSPFileInfo DirectoryFileSystem::GetFileInfo(std::string filename) {
PSPFileInfo x;
x.name = filename;
File::FileInfo info;
Path fullName = GetLocalPath(filename);
if (!File::GetFileInfo(fullName, &info)) {
#if HOST_IS_CASE_SENSITIVE
if (! FixPathCase(basePath, filename, FPC_FILE_MUST_EXIST))
return ReplayApplyDiskFileInfo(x, CoreTiming::GetGlobalTimeUs());
fullName = GetLocalPath(filename);
if (!File::GetFileInfo(fullName, &info))
return ReplayApplyDiskFileInfo(x, CoreTiming::GetGlobalTimeUs());
#else
return ReplayApplyDiskFileInfo(x, CoreTiming::GetGlobalTimeUs());
#endif
}
x.type = info.isDirectory ? FILETYPE_DIRECTORY : FILETYPE_NORMAL;
x.exists = true;
if (x.type != FILETYPE_DIRECTORY) {
x.size = info.size;
}
x.access = info.access;
time_t atime = info.atime;
time_t ctime = info.ctime;
time_t mtime = info.mtime;
localtime_r((time_t*)&atime, &x.atime);
localtime_r((time_t*)&ctime, &x.ctime);
localtime_r((time_t*)&mtime, &x.mtime);
return ReplayApplyDiskFileInfo(x, CoreTiming::GetGlobalTimeUs());
}
#ifdef _WIN32
#define FILETIME_FROM_UNIX_EPOCH_US 11644473600000000ULL
static void tmFromFiletime(tm &dest, const FILETIME &src) {
u64 from_1601_us = (((u64) src.dwHighDateTime << 32ULL) + (u64) src.dwLowDateTime) / 10ULL;
u64 from_1970_us = from_1601_us - FILETIME_FROM_UNIX_EPOCH_US;
time_t t = (time_t) (from_1970_us / 1000000UL);
localtime_r(&t, &dest);
}
#endif
// This simulates a bug in the PSP VFAT driver.
//
// Windows NT VFAT optimizes valid DOS filenames that are in lowercase.
// The PSP VFAT driver doesn't support this optimization, and behaves like Windows 98.
// Some homebrew depends on this bug in the PSP firmware.
//
// This essentially tries to simulate the "Windows 98 world view" on modern operating systems.
// Essentially all lowercase files are seen as UPPERCASE.
//
// Note: PSP-created files would stay lowercase, but this uppercases them too.
// Hopefully no PSP games read directories after they create files in them...
static std::string SimulateVFATBug(std::string filename) {
// These are the characters allowed in DOS filenames.
static const char * const FAT_UPPER_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&'(){}-_`~";
static const char * const FAT_LOWER_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789!@#$%^&'(){}-_`~";
static const char * const LOWER_CHARS = "abcdefghijklmnopqrstuvwxyz";
// To avoid logging/comparing, skip all this if it has no lowercase chars to begin with.
size_t lowerchar = filename.find_first_of(LOWER_CHARS);
if (lowerchar == filename.npos) {
return filename;
}
bool apply_hack = false;
size_t dot_pos = filename.find('.');
if (dot_pos == filename.npos && filename.length() <= 8) {
size_t badchar = filename.find_first_not_of(FAT_LOWER_CHARS);
if (badchar == filename.npos) {
// It's all lowercase. Convert to upper.
apply_hack = true;
}
} else {
// There's a separate flag for each, so we compare separately.
// But they both have to either be all upper or lowercase.
std::string base = filename.substr(0, dot_pos);
std::string ext = filename.substr(dot_pos + 1);
// The filename must be short enough to fit.
if (base.length() <= 8 && ext.length() <= 3) {
size_t base_non_lower = base.find_first_not_of(FAT_LOWER_CHARS);
size_t base_non_upper = base.find_first_not_of(FAT_UPPER_CHARS);
size_t ext_non_lower = ext.find_first_not_of(FAT_LOWER_CHARS);
size_t ext_non_upper = ext.find_first_not_of(FAT_UPPER_CHARS);
// As long as neither is mixed, we apply the hack.
bool base_apply_hack = base_non_lower == base.npos || base_non_upper == base.npos;
bool ext_apply_hack = ext_non_lower == ext.npos || ext_non_upper == ext.npos;
apply_hack = base_apply_hack && ext_apply_hack;
}
}
if (apply_hack) {
VERBOSE_LOG(Log::FileSystem, "Applying VFAT hack to filename: %s", filename.c_str());
// In this situation, NT would write UPPERCASE, and just set a flag to say "actually lowercase".
// That VFAT flag isn't read by the PSP firmware, so let's pretend to "not read it."
std::transform(filename.begin(), filename.end(), filename.begin(), toupper);
}
return filename;
}
bool DirectoryFileSystem::ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) {
Path localPath = GetLocalPath(path);
int64_t sizeTemp = File::ComputeRecursiveDirectorySize(localPath);
if (sizeTemp >= 0) {
*size = sizeTemp;
return true;
} else {
return false;
}
}
std::vector<PSPFileInfo> DirectoryFileSystem::GetDirListing(const std::string &path, bool *exists) {
std::vector<PSPFileInfo> myVector;
std::vector<File::FileInfo> files;
Path localPath = GetLocalPath(path);
const int flags = File::GETFILES_GETHIDDEN | File::GETFILES_GET_NAVIGATION_ENTRIES;
bool success = File::GetFilesInDir(localPath, &files, nullptr, flags);
#if HOST_IS_CASE_SENSITIVE
if (!success) {
// TODO: Case sensitivity should be checked on a file system basis, right?
std::string fixedPath = path;
if (FixPathCase(basePath, fixedPath, FPC_FILE_MUST_EXIST)) {
// May have failed due to case sensitivity, try again
localPath = GetLocalPath(fixedPath);
success = File::GetFilesInDir(localPath, &files, nullptr, flags);
}
}
#endif
if (!success) {
if (exists)
*exists = false;
return ReplayApplyDiskListing(myVector, CoreTiming::GetGlobalTimeUs());
}
bool hideISOFiles = PSP_CoreParameter().compat.flags().HideISOFiles;
// Then apply transforms to match PSP idiosynchrasies, as we convert the entries.
for (auto &file : files) {
PSPFileInfo entry;
if (Flags() & FileSystemFlags::SIMULATE_FAT32) {
entry.name = SimulateVFATBug(file.name);
} else {
entry.name = file.name;
}
if (hideISOFiles) {
if (endsWithNoCase(entry.name, ".cso") || endsWithNoCase(entry.name, ".iso") || endsWithNoCase(entry.name, ".chd")) { // chd not really necessary, but let's hide them too.
// Workaround for DJ Max Portable, see compat.ini.
continue;
} else if (file.isDirectory) {
if (endsWithNoCase(path, "SAVEDATA")) {
// Don't let it see savedata from other games, it can misinterpret stuff.
std::string gameID = g_paramSFO.GetDiscID();
if (entry.name.size() > 2 && !startsWithNoCase(entry.name, gameID)) {
continue;
}
} else if (file.name == "GAME" || file.name == "TEXTURES" || file.name == "PPSSPP_STATE" || file.name == "PLUGINS" || file.name == "SYSTEM" || equalsNoCase(file.name, "Cheats")) {
// The game scans these folders on startup which can take time. Skip them.
continue;
}
}
}
if (file.name == "..") {
entry.size = 4096;
} else {
entry.size = file.size;
}
if (file.isDirectory) {
entry.type = FILETYPE_DIRECTORY;
} else {
entry.type = FILETYPE_NORMAL;
}
entry.access = file.access;
entry.exists = file.exists;
localtime_r((time_t*)&file.atime, &entry.atime);
localtime_r((time_t*)&file.ctime, &entry.ctime);
localtime_r((time_t*)&file.mtime, &entry.mtime);
myVector.push_back(entry);
}
if (exists)
*exists = true;
return ReplayApplyDiskListing(myVector, CoreTiming::GetGlobalTimeUs());
}
u64 DirectoryFileSystem::FreeDiskSpace(const std::string &path) {
int64_t result = 0;
if (free_disk_space(GetLocalPath(path), result)) {
return ReplayApplyDisk64(ReplayAction::FREESPACE, (uint64_t)result, CoreTiming::GetGlobalTimeUs());
}
#if HOST_IS_CASE_SENSITIVE
std::string fixedCase = path;
if (FixPathCase(basePath, fixedCase, FPC_FILE_MUST_EXIST)) {
// May have failed due to case sensitivity, try again.
if (free_disk_space(GetLocalPath(fixedCase), result)) {
return ReplayApplyDisk64(ReplayAction::FREESPACE, result, CoreTiming::GetGlobalTimeUs());
}
}
#endif
// Just assume they're swimming in free disk space if we don't know otherwise.
return ReplayApplyDisk64(ReplayAction::FREESPACE, std::numeric_limits<u64>::max(), CoreTiming::GetGlobalTimeUs());
}
void DirectoryFileSystem::DoState(PointerWrap &p) {
auto s = p.Section("DirectoryFileSystem", 0, 2);
if (!s)
return;
// Savestate layout:
// u32: number of entries
// per-entry:
// u32: handle number
// std::string filename (in guest's terms, untranslated)
// enum FileAccess file access mode
// u32 seek position
// s64 current truncate position (v2+ only)
u32 num = (u32) entries.size();
Do(p, num);
if (p.mode == p.MODE_READ) {
CloseAll();
u32 key;
OpenFileEntry entry;
entry.hFile.fileSystemFlags_ = flags;
for (u32 i = 0; i < num; i++) {
Do(p, key);
Do(p, entry.guestFilename);
Do(p, entry.access);
u32 err;
bool brokenFile = false;
if (!entry.hFile.Open(basePath,entry.guestFilename,entry.access, err)) {
ERROR_LOG(Log::FileSystem, "Failed to reopen file while loading state: %s", entry.guestFilename.c_str());
brokenFile = true;
}
u32 position;
Do(p, position);
if (position != entry.hFile.Seek(position, FILEMOVE_BEGIN)) {
ERROR_LOG(Log::FileSystem, "Failed to restore seek position while loading state: %s", entry.guestFilename.c_str());
brokenFile = true;
}
if (s >= 2) {
Do(p, entry.hFile.needsTrunc_);
}
// Let's hope that things don't go that badly with the file mysteriously auto-closed.
// Better than not loading the save state at all, hopefully.
if (!brokenFile) {
entries[key] = entry;
}
}
} else {
for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
u32 key = iter->first;
Do(p, key);
Do(p, iter->second.guestFilename);
Do(p, iter->second.access);
u32 position = (u32)iter->second.hFile.Seek(0, FILEMOVE_CURRENT);
Do(p, position);
Do(p, iter->second.hFile.needsTrunc_);
}
}
}
VFSFileSystem::VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath) : basePath(_basePath) {
hAlloc = _hAlloc;
}
VFSFileSystem::~VFSFileSystem() {
for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
delete [] iter->second.fileData;
}
entries.clear();
}
std::string VFSFileSystem::GetLocalPath(const std::string &localPath) const {
return basePath + localPath;
}
bool VFSFileSystem::MkDir(const std::string &dirname) {
// NOT SUPPORTED - READ ONLY
return false;
}
bool VFSFileSystem::RmDir(const std::string &dirname) {
// NOT SUPPORTED - READ ONLY
return false;
}
int VFSFileSystem::RenameFile(const std::string &from, const std::string &to) {
// NOT SUPPORTED - READ ONLY
return -1;
}
bool VFSFileSystem::RemoveFile(const std::string &filename) {
// NOT SUPPORTED - READ ONLY
return false;
}
int VFSFileSystem::OpenFile(std::string filename, FileAccess access, const char *devicename) {
if (access != FILEACCESS_READ) {
ERROR_LOG(Log::FileSystem, "VFSFileSystem only supports plain reading");
return SCE_KERNEL_ERROR_ERRNO_INVALID_FLAG;
}
std::string fullName = GetLocalPath(filename);
const char *fullNameC = fullName.c_str();
VERBOSE_LOG(Log::FileSystem, "VFSFileSystem actually opening %s (%s)", fullNameC, filename.c_str());
size_t size;
u8 *data = g_VFS.ReadFile(fullNameC, &size);
if (!data) {
ERROR_LOG(Log::FileSystem, "VFSFileSystem failed to open %s", filename.c_str());
return SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
}
OpenFileEntry entry;
entry.fileData = data;
entry.size = size;
entry.seekPos = 0;
u32 newHandle = hAlloc->GetNewHandle();
entries[newHandle] = entry;
return newHandle;
}
PSPFileInfo VFSFileSystem::GetFileInfo(std::string filename) {
PSPFileInfo x;
x.name = filename;
std::string fullName = GetLocalPath(filename);
File::FileInfo fo;
if (g_VFS.GetFileInfo(fullName.c_str(), &fo)) {
x.exists = fo.exists;
if (x.exists) {
x.size = fo.size;
x.type = fo.isDirectory ? FILETYPE_DIRECTORY : FILETYPE_NORMAL;
x.access = fo.isWritable ? 0666 : 0444;
}
} else {
x.exists = false;
}
return x;
}
void VFSFileSystem::CloseFile(u32 handle) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
delete [] iter->second.fileData;
entries.erase(iter);
} else {
//This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot close file that hasn't been opened: %08x", handle);
}
}
bool VFSFileSystem::OwnsHandle(u32 handle) {
EntryMap::iterator iter = entries.find(handle);
return (iter != entries.end());
}
int VFSFileSystem::Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) {
return SCE_KERNEL_ERROR_ERRNO_FUNCTION_NOT_SUPPORTED;
}
PSPDevType VFSFileSystem::DevType(u32 handle) {
return PSPDevType::FILE;
}
size_t VFSFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size) {
int ignored;
return ReadFile(handle, pointer, size, ignored);
}
size_t VFSFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) {
DEBUG_LOG(Log::FileSystem,"VFSFileSystem::ReadFile %08x %p %i", handle, pointer, (u32)size);
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end())
{
if(iter->second.seekPos + size > iter->second.size)
size = iter->second.size - iter->second.seekPos;
if(size < 0) size = 0;
size_t bytesRead = size;
memcpy(pointer, iter->second.fileData + iter->second.seekPos, size);
iter->second.seekPos += size;
return bytesRead;
} else {
ERROR_LOG(Log::FileSystem,"Cannot read file that hasn't been opened: %08x", handle);
return 0;
}
}
size_t VFSFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size) {
int ignored;
return WriteFile(handle, pointer, size, ignored);
}
size_t VFSFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) {
// NOT SUPPORTED - READ ONLY
return 0;
}
size_t VFSFileSystem::SeekFile(u32 handle, s32 position, FileMove type) {
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end()) {
switch (type) {
case FILEMOVE_BEGIN: iter->second.seekPos = position; break;
case FILEMOVE_CURRENT: iter->second.seekPos += position; break;
case FILEMOVE_END: iter->second.seekPos = iter->second.size + position; break;
}
return iter->second.seekPos;
} else {
//This shouldn't happen...
ERROR_LOG(Log::FileSystem,"Cannot seek in file that hasn't been opened: %08x", handle);
return 0;
}
}
std::vector<PSPFileInfo> VFSFileSystem::GetDirListing(const std::string &path, bool *exists) {
std::vector<PSPFileInfo> myVector;
// TODO
if (exists)
*exists = false;
return myVector;
}
void VFSFileSystem::DoState(PointerWrap &p) {
// Note: used interchangeably with DirectoryFileSystem for flash0:, so we use the same name.
auto s = p.Section("DirectoryFileSystem", 0, 2);
if (!s)
return;
u32 num = (u32) entries.size();
Do(p, num);
if (num != 0) {
p.SetError(p.ERROR_WARNING);
ERROR_LOG(Log::FileSystem, "FIXME: Open files during savestate, could go badly.");
}
}