ppsspp/Core/HLE/Plugins.h

59 lines
1.4 KiB
C++

// Copyright (c) 2020- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstdint>
#include <string>
#include "Input/KeyCodes.h"
class PointerWrap;
namespace HLEPlugins {
void Init();
void Shutdown();
bool Load();
void Unload();
void DoState(PointerWrap &p);
bool HasEnabled();
enum class PluginType {
INVALID = 0,
PRX,
};
struct PluginInfo {
PluginType type;
std::string name;
std::string filename; // PSP-space path. So we can't use a Path object.
int version;
uint32_t memory;
};
std::vector<PluginInfo> FindPlugins(const std::string &gameID, const std::string &lang);
void SetKey(int key, uint8_t value);
uint8_t GetKey(int key);
extern float PluginDataAxis[JOYSTICK_AXIS_MAX];
} // namespace