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https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceGameUpdate.h"
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static u32 sceGameUpdateInit()
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{
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ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateInit()");
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return 0;
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}
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static u32 sceGameUpdateTerm()
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{
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ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateTerm()");
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return 0;
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}
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static u32 sceGameUpdateRun()
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{
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ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateRun()");
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return 0;
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}
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static u32 sceGameUpdateAbort()
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{
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ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateAbort()");
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return 0;
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}
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const HLEFunction sceGameUpdate[] =
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{
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{0XCBE69FB3, &WrapU_V<sceGameUpdateInit>, "sceGameUpdateInit", 'x', ""},
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{0XBB4B68DE, &WrapU_V<sceGameUpdateTerm>, "sceGameUpdateTerm", 'x', ""},
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{0X596AD78C, &WrapU_V<sceGameUpdateRun>, "sceGameUpdateRun", 'x', ""},
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{0X5F5D98A6, &WrapU_V<sceGameUpdateAbort>, "sceGameUpdateAbort", 'x', ""},
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};
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void Register_sceGameUpdate()
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{
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RegisterModule("sceGameUpdate", ARRAY_SIZE(sceGameUpdate), sceGameUpdate);
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}
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