ppsspp/Core/KeyMap.cpp
Henrik Rydgård 2613745cdd Add mappable devkit-only L2/L3/R2/R3 controls.
Can be used to bring up a debug menu in Castlevania: SOTN, see issue #17464

Could also be used in PPSSPP-specific homebrew, in theory.

Fixes #17464
2024-09-24 10:49:10 +02:00

985 lines
28 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <set>
#include <unordered_map>
#include <mutex>
#include "ppsspp_config.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/Data/Format/IniFile.h"
#include "Common/Input/InputState.h"
#include "Common/VR/PPSSPPVR.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/sceCtrl.h" // psp keys
#include "Core/Config.h"
#include "Core/KeyMap.h"
#include "Core/KeyMapDefaults.h"
namespace KeyMap {
// We actually need to lock g_controllerMap since it can be modified! Crashes will probably be rare though,
// but I've seen one. Let's just protect it with a mutex.
std::recursive_mutex g_controllerMapLock;
KeyMapping g_controllerMap;
// Incremented on modification, so we know when to update menus.
int g_controllerMapGeneration = 0;
std::set<std::string> g_seenPads;
std::map<InputDeviceID, std::string> g_padNames;
std::set<InputDeviceID> g_seenDeviceIds;
AxisType GetAxisType(InputAxis input) {
switch (input) {
case JOYSTICK_AXIS_GAS:
case JOYSTICK_AXIS_BRAKE:
case JOYSTICK_AXIS_LTRIGGER:
case JOYSTICK_AXIS_RTRIGGER:
return AxisType::TRIGGER;
case JOYSTICK_AXIS_X:
case JOYSTICK_AXIS_Y:
case JOYSTICK_AXIS_Z:
case JOYSTICK_AXIS_RX:
case JOYSTICK_AXIS_RY:
case JOYSTICK_AXIS_RZ:
return AxisType::STICK;
default:
return AxisType::OTHER;
}
}
// Utility for UI navigation
void SingleInputMappingFromPspButton(int btn, std::vector<InputMapping> *mappings, bool ignoreMouse) {
std::vector<MultiInputMapping> multiMappings;
InputMappingsFromPspButton(btn, &multiMappings, ignoreMouse);
mappings->clear();
for (auto &mapping : multiMappings) {
if (!mapping.empty()) {
mappings->push_back(mapping.mappings[0]);
} else {
WARN_LOG(Log::Common, "Encountered empty mapping in multi-mapping for button %d", btn);
}
}
}
// TODO: This is such a mess...
void UpdateNativeMenuKeys() {
std::vector<InputMapping> confirmKeys, cancelKeys;
std::vector<InputMapping> tabLeft, tabRight;
std::vector<InputMapping> upKeys, downKeys, leftKeys, rightKeys;
std::vector<InputMapping> infoKeys;
// Mouse mapping might be problematic in UI, so let's ignore mouse for UI
int confirmKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
int cancelKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
SingleInputMappingFromPspButton(confirmKey, &confirmKeys, true);
SingleInputMappingFromPspButton(cancelKey, &cancelKeys, true);
SingleInputMappingFromPspButton(CTRL_TRIANGLE, &infoKeys, true);
SingleInputMappingFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
SingleInputMappingFromPspButton(CTRL_RTRIGGER, &tabRight, true);
SingleInputMappingFromPspButton(CTRL_UP, &upKeys, true);
SingleInputMappingFromPspButton(CTRL_DOWN, &downKeys, true);
SingleInputMappingFromPspButton(CTRL_LEFT, &leftKeys, true);
SingleInputMappingFromPspButton(CTRL_RIGHT, &rightKeys, true);
#ifdef __ANDROID__
// Hardcode DPAD on Android
upKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_UP));
downKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
leftKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
rightKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
#endif
// Push several hard-coded keys before submitting to native.
const InputMapping hardcodedConfirmKeys[] = {
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_A),
InputMapping(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
};
// If they're not already bound, add them in.
for (size_t i = 0; i < ARRAY_SIZE(hardcodedConfirmKeys); i++) {
if (std::find(confirmKeys.begin(), confirmKeys.end(), hardcodedConfirmKeys[i]) == confirmKeys.end())
confirmKeys.push_back(hardcodedConfirmKeys[i]);
}
const InputMapping hardcodedCancelKeys[] = {
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
InputMapping(DEVICE_ID_ANY, NKCODE_BACK),
InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_B),
InputMapping(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
};
for (size_t i = 0; i < ARRAY_SIZE(hardcodedCancelKeys); i++) {
if (std::find(cancelKeys.begin(), cancelKeys.end(), hardcodedCancelKeys[i]) == cancelKeys.end())
cancelKeys.push_back(hardcodedCancelKeys[i]);
}
const InputMapping hardcodedInfoKeys[] = {
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_S),
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ADD),
InputMapping(DEVICE_ID_PAD_0, NKCODE_BUTTON_Y), // Also triangle
};
for (size_t i = 0; i < ARRAY_SIZE(hardcodedInfoKeys); i++) {
if (std::find(infoKeys.begin(), infoKeys.end(), hardcodedInfoKeys[i]) == infoKeys.end())
infoKeys.push_back(hardcodedInfoKeys[i]);
}
SetDPadKeys(upKeys, downKeys, leftKeys, rightKeys);
SetConfirmCancelKeys(confirmKeys, cancelKeys);
SetTabLeftRightKeys(tabLeft, tabRight);
SetInfoKeys(infoKeys);
std::unordered_map<InputDeviceID, int> flipYByDeviceId;
for (InputDeviceID deviceId : g_seenDeviceIds) {
auto analogs = MappedAxesForDevice(deviceId);
flipYByDeviceId[deviceId] = analogs.leftY.direction;
}
SetAnalogFlipY(flipYByDeviceId);
}
static const KeyMap_IntStrPair key_names[] = {
{NKCODE_A, "A"},
{NKCODE_B, "B"},
{NKCODE_C, "C"},
{NKCODE_D, "D"},
{NKCODE_E, "E"},
{NKCODE_F, "F"},
{NKCODE_G, "G"},
{NKCODE_H, "H"},
{NKCODE_I, "I"},
{NKCODE_J, "J"},
{NKCODE_K, "K"},
{NKCODE_L, "L"},
{NKCODE_M, "M"},
{NKCODE_N, "N"},
{NKCODE_O, "O"},
{NKCODE_P, "P"},
{NKCODE_Q, "Q"},
{NKCODE_R, "R"},
{NKCODE_S, "S"},
{NKCODE_T, "T"},
{NKCODE_U, "U"},
{NKCODE_V, "V"},
{NKCODE_W, "W"},
{NKCODE_X, "X"},
{NKCODE_Y, "Y"},
{NKCODE_Z, "Z"},
{NKCODE_0, "0"},
{NKCODE_1, "1"},
{NKCODE_2, "2"},
{NKCODE_3, "3"},
{NKCODE_4, "4"},
{NKCODE_5, "5"},
{NKCODE_6, "6"},
{NKCODE_7, "7"},
{NKCODE_8, "8"},
{NKCODE_9, "9"},
{NKCODE_F1, "F1"},
{NKCODE_F2, "F2"},
{NKCODE_F3, "F3"},
{NKCODE_F4, "F4"},
{NKCODE_F5, "F5"},
{NKCODE_F6, "F6"},
{NKCODE_F7, "F7"},
{NKCODE_F8, "F8"},
{NKCODE_F9, "F9"},
{NKCODE_F10, "F10"},
{NKCODE_F11, "F11"},
{NKCODE_F12, "F12"},
{NKCODE_GRAVE, "`"},
{NKCODE_SLASH, "/"},
{NKCODE_BACKSLASH, "\\"},
{NKCODE_SEMICOLON, ";"},
{NKCODE_COMMA, ","},
{NKCODE_PERIOD, "."},
{NKCODE_LEFT_BRACKET, "["},
{NKCODE_RIGHT_BRACKET, "]"},
{NKCODE_APOSTROPHE, "'"},
{NKCODE_MINUS, "-"},
{NKCODE_PLUS, "+"},
{NKCODE_SYSRQ, "Print"},
{NKCODE_SCROLL_LOCK, "ScrLock"},
{NKCODE_BREAK, "Pause"},
{NKCODE_BACK, "Back"},
{NKCODE_TAB, "Tab"},
{NKCODE_ENTER, "Enter"},
{NKCODE_SHIFT_LEFT, "LShift"},
{NKCODE_SHIFT_RIGHT, "RShift"},
{NKCODE_CTRL_LEFT, "LCtrl"},
{NKCODE_CTRL_RIGHT, "RCtrl"},
{NKCODE_ALT_LEFT, "LAlt"},
{NKCODE_ALT_RIGHT, "RAlt"},
{NKCODE_SPACE, "Space"},
{NKCODE_WINDOW, "Windows"},
{NKCODE_DEL, "Backspace"},
{NKCODE_FORWARD_DEL, "Delete"},
{NKCODE_MOVE_HOME, "Home"},
{NKCODE_MOVE_END, "End"},
{NKCODE_ESCAPE, "Esc"},
{NKCODE_CAPS_LOCK, "CapsLock"},
{NKCODE_VOLUME_UP, "Vol +"},
{NKCODE_VOLUME_DOWN, "Vol -"},
{NKCODE_HOME, "Home"},
{NKCODE_INSERT, "Ins"},
{NKCODE_PAGE_UP, "PgUp"},
{NKCODE_PAGE_DOWN, "PgDn"},
{NKCODE_CLEAR, "Clear"}, // 5 when numlock off
{NKCODE_CALL, "Call"},
{NKCODE_ENDCALL, "End Call"},
{NKCODE_DPAD_LEFT, "Left"},
{NKCODE_DPAD_UP, "Up"},
{NKCODE_DPAD_RIGHT, "Right"},
{NKCODE_DPAD_DOWN, "Down"},
{NKCODE_BUTTON_L1, "L1"},
{NKCODE_BUTTON_L2, "L2"},
{NKCODE_BUTTON_R1, "R1"},
{NKCODE_BUTTON_R2, "R2"},
{NKCODE_BUTTON_A, "[A]"},
{NKCODE_BUTTON_B, "[B]"},
{NKCODE_BUTTON_C, "[C]"},
{NKCODE_BUTTON_X, "[X]"},
{NKCODE_BUTTON_Y, "[Y]"},
{NKCODE_BUTTON_Z, "[Z]"},
{NKCODE_BUTTON_1, "b1"},
{NKCODE_BUTTON_2, "b2"},
{NKCODE_BUTTON_3, "b3"},
{NKCODE_BUTTON_4, "b4"},
{NKCODE_BUTTON_5, "b5"},
{NKCODE_BUTTON_6, "b6"},
{NKCODE_BUTTON_7, "b7"},
{NKCODE_BUTTON_8, "b8"},
{NKCODE_BUTTON_9, "b9"},
{NKCODE_BUTTON_10, "b10"},
{NKCODE_BUTTON_11, "b11"},
{NKCODE_BUTTON_12, "b12"},
{NKCODE_BUTTON_13, "b13"},
{NKCODE_BUTTON_14, "b14"},
{NKCODE_BUTTON_15, "b15"},
{NKCODE_BUTTON_16, "b16"},
{NKCODE_BUTTON_START, "Start"},
{NKCODE_BUTTON_SELECT, "Select"},
{NKCODE_BUTTON_CIRCLE, "Circle"},
{NKCODE_BUTTON_CIRCLE_PS3, "Circle3"},
{NKCODE_BUTTON_CROSS, "Cross"},
{NKCODE_BUTTON_CROSS_PS3, "Cross3"},
{NKCODE_BUTTON_TRIANGLE, "Triangle"},
{NKCODE_BUTTON_SQUARE, "Square"},
{NKCODE_BUTTON_THUMBL, "ThumbL"},
{NKCODE_BUTTON_THUMBR, "ThumbR"},
{NKCODE_BUTTON_MODE, "Mode"},
{NKCODE_EXT_PIPE, "|"},
{NKCODE_NUMPAD_DIVIDE, "Num/"},
{NKCODE_NUMPAD_MULTIPLY, "Num*"},
{NKCODE_NUMPAD_ADD, "Num+"},
{NKCODE_NUMPAD_SUBTRACT, "Num-"},
{NKCODE_NUMPAD_DOT, "Num."},
{NKCODE_NUMPAD_COMMA, "Num,"},
{NKCODE_NUMPAD_ENTER, "NumEnter"},
{NKCODE_NUMPAD_EQUALS, "Num="},
{NKCODE_NUMPAD_LEFT_PAREN, "Num("},
{NKCODE_NUMPAD_RIGHT_PAREN, "Num)"},
{NKCODE_NUMPAD_0, "Num0"},
{NKCODE_NUMPAD_1, "Num1"},
{NKCODE_NUMPAD_2, "Num2"},
{NKCODE_NUMPAD_3, "Num3"},
{NKCODE_NUMPAD_4, "Num4"},
{NKCODE_NUMPAD_5, "Num5"},
{NKCODE_NUMPAD_6, "Num6"},
{NKCODE_NUMPAD_7, "Num7"},
{NKCODE_NUMPAD_8, "Num8"},
{NKCODE_NUMPAD_9, "Num9"},
{NKCODE_LANGUAGE_SWITCH, "Language"},
{NKCODE_MANNER_MODE, "Manner"},
{NKCODE_3D_MODE, "3D Mode"},
{NKCODE_CONTACTS, "Contacts"},
{NKCODE_CALENDAR, "Calendar"},
{NKCODE_MUSIC, "Music"},
{NKCODE_CALCULATOR, "Calc"},
{NKCODE_ZENKAKU_HANKAKU, "Zenkaku"},
{NKCODE_EISU, "Eisu"},
{NKCODE_MUHENKAN, "Muhenkan"},
{NKCODE_HENKAN, "Henkan"},
{NKCODE_KATAKANA_HIRAGANA, "Katakana"},
{NKCODE_YEN, "Yen"},
{NKCODE_RO, "Ro"},
{NKCODE_KANA, "Kana"},
{NKCODE_ASSIST, "Assist"},
{NKCODE_EXT_MOUSEBUTTON_1, "MB1"},
{NKCODE_EXT_MOUSEBUTTON_2, "MB2"},
{NKCODE_EXT_MOUSEBUTTON_3, "MB3"},
{NKCODE_EXT_MOUSEBUTTON_4, "MB4"},
{NKCODE_EXT_MOUSEBUTTON_5, "MB5"},
{NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"},
{NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"},
{NKCODE_START_QUESTION, "¿"},
{NKCODE_LEFTBRACE, "{"},
{NKCODE_RIGHTBRACE, "}"},
{NKCODE_GUIDE, "Guide"},
{NKCODE_INFO, "Info"},
};
static const KeyMap_IntStrPair axis_names[] = {
{JOYSTICK_AXIS_X, "X Axis"},
{JOYSTICK_AXIS_Y, "Y Axis"},
{JOYSTICK_AXIS_PRESSURE, "Pressure"},
{JOYSTICK_AXIS_SIZE, "Size"},
{JOYSTICK_AXIS_TOUCH_MAJOR, "Touch Major"},
{JOYSTICK_AXIS_TOUCH_MINOR, "Touch Minor"},
{JOYSTICK_AXIS_TOOL_MAJOR, "Tool Major"},
{JOYSTICK_AXIS_TOOL_MINOR, "Tool Minor"},
{JOYSTICK_AXIS_ORIENTATION, "Orient"},
{JOYSTICK_AXIS_VSCROLL, "Vert Scroll"},
{JOYSTICK_AXIS_HSCROLL, "Horiz Scroll"},
{JOYSTICK_AXIS_Z, "Z Axis"}, // Also used as second stick X on many controllers - rename?
{JOYSTICK_AXIS_RX, "X Rotation"},
{JOYSTICK_AXIS_RY, "Y Rotation"},
{JOYSTICK_AXIS_RZ, "Z Rotation"}, // Also used as second stick Y on many controllers - rename?
{JOYSTICK_AXIS_HAT_X, "X HAT"},
{JOYSTICK_AXIS_HAT_Y, "Y HAT"},
{JOYSTICK_AXIS_LTRIGGER, "TriggerL"},
{JOYSTICK_AXIS_RTRIGGER, "TriggerR"},
{JOYSTICK_AXIS_THROTTLE, "Throttle"},
{JOYSTICK_AXIS_RUDDER, "Rudder"},
{JOYSTICK_AXIS_WHEEL, "Wheel"},
{JOYSTICK_AXIS_GAS, "Gas"},
{JOYSTICK_AXIS_BRAKE, "Brake"},
{JOYSTICK_AXIS_DISTANCE, "Distance"},
{JOYSTICK_AXIS_TILT, "Tilt"},
{JOYSTICK_AXIS_MOUSE_REL_X, "MouseDX"},
{JOYSTICK_AXIS_MOUSE_REL_Y, "MouseDY"},
{JOYSTICK_AXIS_ACCELEROMETER_X, "AccelX"},
{JOYSTICK_AXIS_ACCELEROMETER_Y, "AccelY"},
{JOYSTICK_AXIS_ACCELEROMETER_Z, "AccelZ"},
};
static std::string unknown_key_name = "??";
const KeyMap_IntStrPair psp_button_names[] = {
{CTRL_UP, "Up"},
{CTRL_DOWN, "Down"},
{CTRL_LEFT, "Left"},
{CTRL_RIGHT, "Right"},
{CTRL_CIRCLE, "Circle"},
{CTRL_CROSS, "Cross"},
{CTRL_SQUARE, "Square"},
{CTRL_TRIANGLE, "Triangle"},
{CTRL_START, "Start"},
{CTRL_SELECT, "Select"},
{CTRL_LTRIGGER, "L"},
{CTRL_RTRIGGER, "R"},
{VIRTKEY_AXIS_Y_MAX, "An.Up"},
{VIRTKEY_AXIS_Y_MIN, "An.Down"},
{VIRTKEY_AXIS_X_MIN, "An.Left"},
{VIRTKEY_AXIS_X_MAX, "An.Right"},
{VIRTKEY_ANALOG_ROTATE_CW, "Rotate Analog (CW)"},
{VIRTKEY_ANALOG_ROTATE_CCW, "Rotate Analog (CCW)"},
{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
{VIRTKEY_RAPID_FIRE, "RapidFire"},
{VIRTKEY_AXIS_SWAP, "AxisSwap"},
{VIRTKEY_FASTFORWARD, "Fast-forward"},
{VIRTKEY_SPEED_TOGGLE, "SpeedToggle"},
{VIRTKEY_SPEED_CUSTOM1, "Alt speed 1"},
{VIRTKEY_SPEED_CUSTOM2, "Alt speed 2"},
{VIRTKEY_SPEED_ANALOG, "Analog speed"},
{VIRTKEY_PAUSE, "Pause"},
{VIRTKEY_RESET_EMULATION, "Reset"},
{VIRTKEY_FRAME_ADVANCE, "Frame Advance"},
#if !defined(MOBILE_DEVICE)
{VIRTKEY_RECORD, "Audio/Video Recording" },
#endif
{VIRTKEY_REWIND, "Rewind"},
{VIRTKEY_SAVE_STATE, "Save State"},
{VIRTKEY_LOAD_STATE, "Load State"},
{VIRTKEY_PREVIOUS_SLOT, "Previous Slot"},
{VIRTKEY_NEXT_SLOT, "Next Slot"},
#if !defined(MOBILE_DEVICE)
{VIRTKEY_TOGGLE_FULLSCREEN, "Toggle Fullscreen"},
#endif
{VIRTKEY_OPENCHAT, "OpenChat" },
{VIRTKEY_DEVMENU, "DevMenu"},
{VIRTKEY_TEXTURE_DUMP, "Texture Dumping"},
{VIRTKEY_TEXTURE_REPLACE, "Texture Replacement"},
{VIRTKEY_SCREENSHOT, "Screenshot"},
{VIRTKEY_MUTE_TOGGLE, "Mute toggle"},
#ifdef OPENXR
{VIRTKEY_VR_CAMERA_ADJUST, "VR camera adjust"},
{VIRTKEY_VR_CAMERA_RESET, "VR camera reset"},
#else
{VIRTKEY_SCREEN_ROTATION_VERTICAL, "Display Portrait"},
{VIRTKEY_SCREEN_ROTATION_VERTICAL180, "Display Portrait Reversed"},
{VIRTKEY_SCREEN_ROTATION_HORIZONTAL, "Display Landscape"},
{VIRTKEY_SCREEN_ROTATION_HORIZONTAL180, "Display Landscape Reversed"},
#endif
{VIRTKEY_TOGGLE_WLAN, "Toggle WLAN"},
{VIRTKEY_EXIT_APP, "Exit App"},
{VIRTKEY_TOGGLE_MOUSE, "Toggle mouse input"},
{VIRTKEY_TOGGLE_TOUCH_CONTROLS, "Toggle touch controls"},
{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
{VIRTKEY_AXIS_RIGHT_X_MIN, "RightAn.Left"},
{VIRTKEY_AXIS_RIGHT_X_MAX, "RightAn.Right"},
{CTRL_HOME, "Home"},
{CTRL_HOLD, "Hold"},
{CTRL_WLAN, "Wlan"},
{CTRL_REMOTE_HOLD, "Remote hold"},
{CTRL_VOL_UP, "Vol +"},
{CTRL_VOL_DOWN, "Vol -"},
{CTRL_SCREEN, "Screen"},
{CTRL_NOTE, "Note"},
{CTRL_L2, "Dev-kit L2"},
{CTRL_L3, "Dev-kit L3"},
{CTRL_R2, "Dev-kit R2"},
{CTRL_R3, "Dev-kit R3"},
};
// key here can be other things than InputKeyCode.
static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size) {
for (size_t i = 0; i < size; i++) {
if (list[i].key == key)
return list[i].name;
}
return StringFromFormat("%02x?", key);
}
std::string GetKeyName(InputKeyCode keyCode) {
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
}
std::string GetKeyOrAxisName(const InputMapping &mapping) {
if (mapping.IsAxis()) {
int direction;
int axis = mapping.Axis(&direction);
std::string temp = GetAxisName(axis);
if (direction == 1)
temp += "+";
else if (direction == -1)
temp += "-";
return temp;
} else {
return FindName(mapping.keyCode, key_names, ARRAY_SIZE(key_names));
}
}
std::string GetAxisName(int axisId) {
return FindName(axisId, axis_names, ARRAY_SIZE(axis_names));
}
std::string GetPspButtonName(int btn) {
return FindName(btn, psp_button_names, ARRAY_SIZE(psp_button_names));
}
const char* GetPspButtonNameCharPointer(int btn) {
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++)
if (psp_button_names[i].key == btn)
return psp_button_names[i].name;
return nullptr;
}
const KeyMap::KeyMap_IntStrPair *GetMappableKeys(size_t *count) {
*count = ARRAY_SIZE(psp_button_names);
return psp_button_names;
}
bool InputMappingToPspButton(const InputMapping &mapping, std::vector<int> *pspButtons) {
bool found = false;
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (iter2->EqualsSingleMapping(mapping)) {
if (pspButtons)
pspButtons->push_back(iter->first);
found = true;
}
}
}
return found;
}
// This is the main workhorse of the ControlMapper.
bool InputMappingsFromPspButtonNoLock(int btn, std::vector<MultiInputMapping> *mappings, bool ignoreMouse) {
auto iter = g_controllerMap.find(btn);
if (iter == g_controllerMap.end()) {
return false;
}
bool mapped = false;
if (mappings) {
mappings->clear();
}
for (auto &iter2 : iter->second) {
bool ignore = ignoreMouse && iter2.HasMouse();
if (!ignore) {
mapped = true;
if (mappings) {
mappings->push_back(iter2);
}
}
}
return mapped;
}
bool InputMappingsFromPspButton(int btn, std::vector<MultiInputMapping> *mappings, bool ignoreMouse) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
return InputMappingsFromPspButtonNoLock(btn, mappings, ignoreMouse);
}
void LockMappings() {
g_controllerMapLock.lock();
}
void UnlockMappings() {
g_controllerMapLock.unlock();
}
bool PspButtonHasMappings(int btn) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
auto iter = g_controllerMap.find(btn);
if (iter == g_controllerMap.end()) {
return false;
}
return !iter->second.empty();
}
MappedAnalogAxes MappedAxesForDevice(InputDeviceID deviceId) {
// Find the axisId mapped for a specific virtual button.
auto findAxisId = [&](int btn) -> MappedAnalogAxis {
MappedAnalogAxis info{ -1 };
for (const auto &key : g_controllerMap[btn]) {
// Only consider single mappings, combos don't make much sense for these.
if (key.mappings.empty()) continue;
auto &mapping = key.mappings[0];
if (mapping.deviceId == deviceId) {
info.axisId = TranslateKeyCodeToAxis(mapping.keyCode, &info.direction);
return info;
}
}
return info;
};
// Find the axisId of a pair of opposing buttons.
auto findAxisIdPair = [&](int minBtn, int maxBtn) -> MappedAnalogAxis {
MappedAnalogAxis foundMin = findAxisId(minBtn);
MappedAnalogAxis foundMax = findAxisId(maxBtn);
if (foundMin.axisId == foundMax.axisId) {
return foundMax;
}
return MappedAnalogAxis{ -1 };
};
MappedAnalogAxes result;
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
result.leftX = findAxisIdPair(VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
result.leftY = findAxisIdPair(VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
result.rightX = findAxisIdPair(VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
result.rightY = findAxisIdPair(VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
return result;
}
void RemoveButtonMapping(int btn) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
g_controllerMap.erase(iter);
return;
}
}
}
bool IsKeyMapped(InputDeviceID device, int key) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
for (auto &iter : g_controllerMap) {
for (auto &mappedKey : iter.second) {
if (mappedKey.mappings.contains(InputMapping(device, key))) {
return true;
}
}
}
return false;
}
bool ReplaceSingleKeyMapping(int btn, int index, const MultiInputMapping &key) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
// Check for duplicate
for (int i = 0; i < (int)g_controllerMap[btn].size(); ++i) {
if (i != index && g_controllerMap[btn][i] == key) {
g_controllerMap[btn].erase(g_controllerMap[btn].begin()+index);
g_controllerMapGeneration++;
UpdateNativeMenuKeys();
return false;
}
}
if (key.empty()) {
return false;
}
KeyMap::g_controllerMap[btn][index] = key;
g_controllerMapGeneration++;
for (auto &mapping : key.mappings) {
g_seenDeviceIds.insert(mapping.deviceId);
}
UpdateNativeMenuKeys();
return true;
}
void DeleteNthMapping(int key, int number) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
auto iter = g_controllerMap.find(key);
if (iter != g_controllerMap.end()) {
if (number < iter->second.size()) {
iter->second.erase(iter->second.begin() + number);
g_controllerMapGeneration++;
}
}
}
void SetInputMapping(int btn, const MultiInputMapping &key, bool replace) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
if (key.empty()) {
g_controllerMap.erase(btn);
return;
}
if (replace) {
RemoveButtonMapping(btn);
g_controllerMap[btn].clear();
g_controllerMap[btn].push_back(key);
} else {
for (auto iter = g_controllerMap[btn].begin(); iter != g_controllerMap[btn].end(); ++iter) {
if (*iter == key)
return;
}
g_controllerMap[btn].push_back(key);
}
g_controllerMapGeneration++;
for (auto &mapping : key.mappings) {
g_seenDeviceIds.insert(mapping.deviceId);
}
}
void RestoreDefault() {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
g_controllerMap.clear();
g_controllerMapGeneration++;
if (IsVREnabled()) {
SetDefaultKeyMap(DEFAULT_MAPPING_VR_HEADSET, false);
return;
}
#if PPSSPP_PLATFORM(WINDOWS)
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#elif PPSSPP_PLATFORM(ANDROID)
// Autodetect a few common (and less common) devices
// Note that here we check the device name, not the controller name. We don't get
// the controller name until a button has been pressed so can't use it to set defaults.
std::string name = System_GetProperty(SYSPROP_NAME);
if (IsNvidiaShield(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_SHIELD, false);
} else if (IsOuya(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_OUYA, false);
} else if (IsXperiaPlay(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_XPERIA_PLAY, false);
} else if (IsMOQII7S(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_MOQI_I7S, false);
} else if (IsRetroid(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_RETRO_STATION_CONTROLLER, false);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
}
#elif PPSSPP_PLATFORM(IOS)
SetDefaultKeyMap(DEFAULT_MAPPING_IOS_PAD, false);
#else
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#endif
}
// TODO: Make the ini format nicer.
void LoadFromIni(IniFile &file) {
RestoreDefault();
if (!file.HasSection("ControlMapping")) {
return;
}
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::string value;
controls->Get(psp_button_names[i].name, &value, "");
// Erase default mapping
g_controllerMap.erase(psp_button_names[i].key);
if (value.empty())
continue;
std::vector<std::string> mappings;
SplitString(value, ',', mappings);
for (size_t j = 0; j < mappings.size(); j++) {
MultiInputMapping input = MultiInputMapping::FromConfigString(mappings[j]);
if (input.empty()) {
continue; // eat empty mappings, however they arose, so they can't keep haunting us.
}
SetInputMapping(psp_button_names[i].key, input, false);
for (auto mapping : input.mappings) {
g_seenDeviceIds.insert(mapping.deviceId);
}
}
}
UpdateNativeMenuKeys();
}
void SaveToIni(IniFile &file) {
Section *controls = file.GetOrCreateSection("ControlMapping");
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::vector<MultiInputMapping> keys;
InputMappingsFromPspButton(psp_button_names[i].key, &keys, false);
std::string value;
for (size_t j = 0; j < keys.size(); j++) {
value += keys[j].ToConfigString();
if (j != keys.size() - 1)
value += ",";
}
controls->Set(psp_button_names[i].name, value, "");
}
}
void ClearAllMappings() {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
g_controllerMap.clear();
g_controllerMapGeneration++;
}
bool IsOuya(const std::string &name) {
return name == "OUYA:OUYA Console";
}
bool IsNvidiaShield(const std::string &name) {
return name == "NVIDIA:SHIELD";
}
bool IsRetroid(const std::string &name) {
// TODO: Not sure if there are differences between different Retroid devices.
// The one I have is a "Retroid Pocket 2+".
return startsWith(name, "Retroid:");
}
bool IsNvidiaShieldTV(const std::string &name) {
return name == "NVIDIA:SHIELD Android TV";
}
bool IsXperiaPlay(const std::string &name) {
return name == "Sony Ericsson:R800a" || name == "Sony Ericsson:R800i" || name == "Sony Ericsson:R800x" || name == "Sony Ericsson:R800at" || name == "Sony Ericsson:SO-01D" || name == "Sony Ericsson:zeus";
}
bool IsMOQII7S(const std::string &name) {
return name == "MOQI:I7S";
}
bool HasBuiltinController(const std::string &name) {
return IsOuya(name) || IsXperiaPlay(name) || IsNvidiaShield(name) || IsMOQII7S(name) || IsRetroid(name);
}
void NotifyPadConnected(InputDeviceID deviceId, const std::string &name) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
g_seenPads.insert(name);
g_padNames[deviceId] = name;
}
void AutoConfForPad(const std::string &name) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
g_controllerMap.clear();
INFO_LOG(Log::System, "Autoconfiguring pad for '%s'", name.c_str());
#if PPSSPP_PLATFORM(ANDROID)
if (name.find("Xbox") != std::string::npos) {
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_XBOX, false);
} else if (name == "Retro Station Controller") {
SetDefaultKeyMap(DEFAULT_MAPPING_RETRO_STATION_CONTROLLER, false);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
}
#else
#if PPSSPP_PLATFORM(WINDOWS)
const bool platformSupportsXinput = true;
#else
const bool platformSupportsXinput = false;
#endif
if (platformSupportsXinput && name.find("Xbox") != std::string::npos) {
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
}
#endif
// Add a couple of convenient keyboard mappings by default, too.
g_controllerMap[VIRTKEY_PAUSE].push_back(MultiInputMapping(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE)));
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(MultiInputMapping(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_TAB)));
g_controllerMapGeneration++;
}
const std::set<std::string> &GetSeenPads() {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
return g_seenPads;
}
std::string PadName(InputDeviceID deviceId) {
std::lock_guard<std::recursive_mutex> guard(g_controllerMapLock);
auto it = g_padNames.find(deviceId);
if (it != g_padNames.end())
return it->second;
return "";
}
bool HasChanged(int &prevGeneration) {
if (prevGeneration != g_controllerMapGeneration) {
prevGeneration = g_controllerMapGeneration;
return true;
}
return false;
}
static const char * const g_vKeyNames[] = {
"AXIS_X_MIN",
"AXIS_Y_MIN",
"AXIS_X_MAX",
"AXIS_Y_MAX",
"RAPID_FIRE",
"FASTFORWARD",
"PAUSE",
"SPEED_TOGGLE",
"AXIS_RIGHT_X_MIN",
"AXIS_RIGHT_Y_MIN",
"AXIS_RIGHT_X_MAX",
"AXIS_RIGHT_Y_MAX",
"REWIND",
"SAVE_STATE",
"LOAD_STATE",
"NEXT_SLOT",
"TOGGLE_FULLSCREEN",
"ANALOG_LIGHTLY",
"AXIS_SWAP",
"DEVMENU",
"FRAME_ADVANCE",
"RECORD",
"SPEED_CUSTOM1",
"SPEED_CUSTOM2",
"TEXTURE_DUMP",
"TEXTURE_REPLACE",
"SCREENSHOT",
"MUTE_TOGGLE",
"OPENCHAT",
"ANALOG_ROTATE_CW",
"ANALOG_ROTATE_CCW",
"SCREEN_ROTATION_VERTICAL",
"SCREEN_ROTATION_VERTICAL180",
"SCREEN_ROTATION_HORIZONTAL",
"SCREEN_ROTATION_HORIZONTAL180",
"SPEED_ANALOG",
"VR_CAMERA_ADJUST",
"VR_CAMERA_RESET",
};
const char *GetVirtKeyName(int vkey) {
int index = vkey - VIRTKEY_FIRST;
if (index < 0 || index >= ARRAY_SIZE(g_vKeyNames)) {
return "N/A";
}
return g_vKeyNames[index];
}
MultiInputMapping MultiInputMapping::FromConfigString(std::string_view str) {
MultiInputMapping out;
std::vector<std::string_view> parts;
SplitString(str, ':', parts);
for (auto iter : parts) {
out.mappings.push_back(InputMapping::FromConfigString(iter));
}
return out;
}
std::string MultiInputMapping::ToConfigString() const {
std::string out;
for (auto iter : mappings) {
out += iter.ToConfigString() + ":";
}
out.pop_back(); // remove the last ':'
return out;
}
std::string MultiInputMapping::ToVisualString() const {
std::string out;
for (auto iter : mappings) {
out += std::string(GetDeviceName(iter.deviceId)) + "." + GetKeyOrAxisName(iter) + " + ";
}
if (!out.empty()) {
// remove the last ' + '
out.pop_back();
out.pop_back();
out.pop_back();
}
return out;
}
} // KeyMap