mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-22 21:09:52 +00:00
d20bde8a1f
Fixes #8795
1809 lines
40 KiB
INI
1809 lines
40 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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ULUS10598 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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# After Burner: Black Falcon (#8514, only affects video)
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ULUS10244 = true
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ULES00753 = true
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ULES00785 = true
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# Matching Maker 3 x Tousouchuu (#15913)
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ULJS00242 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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|
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# Tales of Phantasia: Full Voice Edition
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# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
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# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
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ULJS00079 = true
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ULJS19016 = true
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UCAS40110 = true
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NPJH50854 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.
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ULJM06113 = true
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NPJH50625 = true
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ULJM08069 = true
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NPJH50625 = true
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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# Navy Seals : Tactical Strike
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UCES00855 = true
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UCUS98649 = true
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NPJG00035 = true
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NPJG90068 = true
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UCJS10102 = true
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# Tactical Strike demo
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NPUG70003 = true
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# Fireteam Bravo
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UCKS45021 = true
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UCUS98615 = true
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UCES00038 = true
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ULES00038 = true
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# Fireteam Bravo 2
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UCES00543 = true
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UCUS98645 = true
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# Fireteam Bravo 2 Demo
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UCUS98677 = true
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UCUS98691 = true
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# DBZ Tenkaichi Tag Team, see issue #14283
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ULJS00311 = true
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ULAS42247 = true
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ULUS10537 = true
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ULUS10737 = true
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ULJS19067 = true
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ULAS42318 = true
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NPUH90087 = true # demo
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NPEH90042 = true # demo
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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NPJH50631 = true
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NPJH50372 = true
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NPJH90164 = true
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NPJH50515 = true
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# Let's also apply to Me & My Katamari.
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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NPJH50843 = true
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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UCJX90019 = true
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# Fixes some double framerate issues in Patapon 2, contributed by pamford45
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UCJS10089 = true
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NPJG00010 = true
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PSPJ30000 = true
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UCAS40232 = true
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UCAS40239 = true
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UCES01177 = true
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UCUS98732 = true
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UCJS18036 = true
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UCAS40292 = true
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UCJS18053 = true
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# Rewrite
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# fixes softlocks, see #15904
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ULJM06364 = true
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ULJM06365 = true
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# Crash Tag Team Racing used to need it to pass checking memory stick screen.
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# ULES00168 = true
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# ULES00169 = true
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# ULES00170 = true
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# ULES00171 = true
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# ULES00172 = true
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# ULJM05036 = true
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# ULUS10044 = true
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[KernelGetSystemTimeLowEatMoreCycles]
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# Brothers in Arms: D-Day works around weird FPS(falling under 100% even on powerful hardware) as well as it's animation speed #18509
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# recommend to OC PSP CPU to at least twice as much as real PSP to get constant 60 fps
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ULES00608 = true
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ULUS10193 = true
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[DrawSyncInstant]
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# Bizarre timing issue in Sakura-sou no Pet na Kanojo, see issue #15224. Note that an instant DrawSync is not logical.
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NPJH50745 = true
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[FakeMipmapChange]
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# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
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# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
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# See issue #5350.
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# Tactics Ogre (Japanese)
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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# We handle the US/EU versions by detecting its weird use of two identical mipmaps and treating it as a normal 2D texture (#17491 / #17980)
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[RequireBufferedRendering]
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# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3 : DUB edition
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ULUS10021 = true
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ULES00108 = true
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# GTA : VCS
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ULUS10160 = true
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ULES00502 = true
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ULES00503 = true
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ULJM05297 = true
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ULJM05395 = true
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ULJM05884 = true
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NPJH50827 = true
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# GTA : LCS
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ULUS10041 = true
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ULES00151 = true
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ULES00182 = true
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ULJM05255 = true
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ULJM05359 = true
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ULJM05885 = true
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NPJH50825 = true
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ULKS46157 = true
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# Sindacco Chronicles total conversion
|
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ULUS01826 = true
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# GOW : Ghost of Sparta
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UCUS98737 = true
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UCAS40323 = true
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NPHG00092 = true
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NPEG00044 = true
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NPEG00045 = true
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NPJG00120 = true
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NPUG80508 = true
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UCJS10114 = true
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UCES01401 = true
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UCES01473 = true
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# GOW : Ghost of Sparta Demo
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NPJG90095 = true
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NPEG90035 = true
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NPUG70125 = true
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# GOW : Chains Of Olympus
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UCAS40198 = true
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UCUS98653 = true
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UCES00842 = true
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ULJM05438 = true
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ULJM05348 = true
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UCKS45084 = true
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NPUG80325 = true
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NPEG00023 = true
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NPHG00027 = true
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NPHG00028 = true
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NPJH50170 = true
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UCET00844 = true
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# GOW: Chains of Olympus Demo
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UCUS98705 = true
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UCED00971 = true
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UCUS98713 = true
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# Daxter
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UCUS98618 = true
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UCUS98654 = true
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UCES00044 = true
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NPUG80329 = true
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NPEG00025 = true
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UCKS45025 = true
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# Ys Seven
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ULUS10551 = true
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ULJM05475 = true
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NPEH00065 = true
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NPJH50350 = true
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ULJM08041 = true
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NPEH00065 = true
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# The Legend of Heroes: Trails in the Sky
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ULUS10540 = true
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ULUS10578 = true
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||
ULES01556 = true
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||
ULJM05170 = true
|
||
ULJM08033 = true
|
||
NPJH50373 = true
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||
# Grand Knights History
|
||
ULJS00394 = true
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||
ULJS19068 = true
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||
NPJH50518 = true
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||
# Tactics Ogre
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ULUS10565 = true
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||
ULES01500 = true
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||
ULJM05753 = true
|
||
NPJH50348 = true
|
||
ULJM06009 = true
|
||
UCKS45164 = true
|
||
# Metal Gear Solid : Peace Walker
|
||
ULUS10509 = true
|
||
ULES01372 = true
|
||
ULJM08038 = true
|
||
NPJH50045 = true
|
||
ULJM05630 = true
|
||
NPJH90082 = true
|
||
NPJH90063 = true
|
||
# Star Ocean : Second Evolution
|
||
ULUS10375 = true
|
||
ULES01187 = true
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||
ULJM05591 = true
|
||
ULJM05325 = true
|
||
UCAS40203 = true
|
||
# Driver 76
|
||
ULUS10235 = true
|
||
ULES00740 = true
|
||
# Chili Con Carnage
|
||
ULUS10216 = true
|
||
ULES00629 = true
|
||
# Digimon Adventure
|
||
NPJH50686 = true
|
||
ULJS00541 = true
|
||
ULAS42340 = true
|
||
# Danganronpa
|
||
ULJS00337 = true
|
||
ULJS19060 = true
|
||
NPJH50372 = true
|
||
NPJH50515 = true
|
||
# Danganronpa Demo
|
||
NPJH90164 = true
|
||
# Super Danganronpa 2
|
||
ULJS00521 = true
|
||
ULJS00522 = true
|
||
NPJH50631 = true
|
||
# The Simpsons Game
|
||
ULUS10295 = true
|
||
ULES00975 = true
|
||
ULES00979 = true
|
||
ULES00978 = true
|
||
ULES00977 = true
|
||
ULES00976 = true
|
||
# Jeanne d'Arc
|
||
UCUS98700 = true
|
||
UCJS10048 = true
|
||
# Jeanne d'Arc Senkou Taikenban (Demo)
|
||
UCJX90019 = true
|
||
# Dante's Inferno
|
||
ULUS10469 = true
|
||
ULES01384 = true
|
||
ULJM05621 = true
|
||
NPJH50220 = true
|
||
ULJM05799 = true
|
||
ULKS46248 = true
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
# Silent Hill: Shattered Memories
|
||
ULUS10450 = true
|
||
ULES01352 = true
|
||
ULJM05564 = true
|
||
NPJH50148 = true
|
||
ULAS42189 = true
|
||
# Silent Hill: Origins
|
||
ULUS10285 = true
|
||
ULES00869 = true
|
||
ULJM05281 = true
|
||
NPJH50051 = true
|
||
# Manhunt 2
|
||
ULUS10280 = true
|
||
ULES00756 = true
|
||
# LEGO Star Wars II: The Original Trilogy
|
||
ULUS10155 = true
|
||
ULES00479 = true
|
||
# LEGO Indiana Jones: The Original Adventures
|
||
ULUS10365 = true
|
||
ULES01086 = true
|
||
# LEGO Batman: The Videogame
|
||
ULUS10380 = true
|
||
ULES01151 = true
|
||
# Burnout Dominator
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
# Yu-Gi-Oh Tag Force 6
|
||
ULJM05940 = true
|
||
NPJH50794 = true
|
||
|
||
# Cave Story (homebrew)
|
||
CAVE00992 = true
|
||
|
||
# TODO: There are many more.
|
||
|
||
[RequireBlockTransfer]
|
||
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
|
||
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
|
||
ULUS10540 = true
|
||
ULUS10578 = true
|
||
ULES01556 = true
|
||
ULJM05170 = true
|
||
ULJM08033 = true
|
||
NPJH50373 = true
|
||
NPUH10191 = true
|
||
NPUH10197 = true
|
||
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135, #6099
|
||
ULJS00394 = true
|
||
ULJS19068 = true
|
||
NPJH50518 = true
|
||
# Gradius Collection (see #13887)
|
||
ULUS10103 = true
|
||
ULES00381 = true
|
||
ULJM05091 = true
|
||
# GachiTora! Abarenbou Kyoushi in High School need it to render shadows properly (see #14136)
|
||
ULJS00355 = true
|
||
NPJH50409 = true
|
||
# MegaMan Maverick Hunter X (see #10085)
|
||
ULES00251 = true
|
||
ULUS10068 = true
|
||
ULJM05043 = true
|
||
|
||
[DisableAccurateDepth]
|
||
# Midnight Club: LA Remix
|
||
ULUS10383 = true
|
||
ULES01144 = true
|
||
ULJS00180 = true
|
||
ULJS00267 = true
|
||
ULJM05904 = true
|
||
NPJH50440 = true
|
||
# Midnight Club 3 : DUB edition
|
||
ULUS10021 = true
|
||
ULES00108 = true
|
||
|
||
# Shadow of Destiny (#9545)
|
||
ULUS10459 = true
|
||
NPJH50036 = true
|
||
|
||
# Burnout games have problems with this on Mali, and have no use for it
|
||
# Legends
|
||
#ULES00125 = true
|
||
#ULUS10025 = true
|
||
#ULJM05228 = true
|
||
#NPJH50305 = true
|
||
#ULJM05049 = true
|
||
#ULKS46027 = true
|
||
#ULAS42019 = true
|
||
|
||
# Dominator
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
ULAS42095 = true
|
||
|
||
[RequireDefaultCPUClock]
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPJG90095 = true
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
# Tekken 6
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
|
||
[MGS2AcidHack]
|
||
ULUS10006 = true # Metal Gear Acid
|
||
ULES00008 = true
|
||
ULJM05001 = true
|
||
ULAS42007 = true
|
||
ULJM08001 = true
|
||
ULUS10077 = true # Metal Gear Acid 2
|
||
ULAS42035 = true
|
||
ULES00284 = true
|
||
ULJM05047 = true
|
||
ULKS46065 = true
|
||
ULJM08011 = true
|
||
|
||
[SonicRivalsHack]
|
||
ULES00622 = true # SR1
|
||
ULUS10195 = true # SR1
|
||
ULUS10323 = true # SR2
|
||
ULES00940 = true # SR2
|
||
ULET00958 = true
|
||
|
||
[BlockTransferAllowCreateFB]
|
||
# Digimon Adventure (JP and English patches)
|
||
NPJH50686 = true
|
||
ULJS00541 = true
|
||
ULAS42340 = true
|
||
|
||
# MotoGP
|
||
ULUS10153 = true
|
||
UCES00373 = true
|
||
ULJS00078 = true
|
||
UCAS40104 = true
|
||
|
||
# Ys Seven disabled (caused glitches, see #13529)
|
||
# ULUS10551 = true
|
||
# ULJM05475 = true
|
||
# ULJM05475 = true
|
||
# NPEH00065 = true
|
||
# NPJH50350 = true
|
||
|
||
# Burnout Legends
|
||
ULES00125 = true
|
||
ULUS10025 = true
|
||
ULJM05228 = true
|
||
NPJH50305 = true
|
||
ULJM05049 = true
|
||
ULKS46027 = true
|
||
ULAS42019 = true
|
||
|
||
# Burnout Dominator
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Impact
|
||
ULUS10582 = true
|
||
ULES01537 = true
|
||
ULJS00390 = true
|
||
ULAS42297 = true
|
||
ULJS19071 = true
|
||
NPJH50435 = true
|
||
NPJH50435 = true
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Heroes 3 (issue #16733)
|
||
ULJS00236 = true
|
||
ULAS42208 = true
|
||
ULUS10518 = true
|
||
ULAS42231 = true
|
||
ULJS19066 = true
|
||
ULAS42317 = true
|
||
ULUS10518 = true
|
||
|
||
# Gradius Collection
|
||
ULUS10103 = true
|
||
ULES00381 = true
|
||
ULJM05091 = true
|
||
ULJM05222 = true
|
||
ULAS42040 = true
|
||
ULKS46064 = true
|
||
|
||
# Shaun White Snowboarding (player shadow)
|
||
ULES01185 = true
|
||
ULUS10399 = true
|
||
ULJM05412 = true
|
||
NPJH50083 = true
|
||
ULJM05570 = true
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# MX vs ATV Reflex
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
|
||
# Silent Hill: Origins
|
||
# Avoids readback.
|
||
ULES00869 = true
|
||
ULUS10285 = true
|
||
ULKS46161 = true
|
||
ULJM05281 = true
|
||
NPJH50051 = true
|
||
|
||
# Silent Hill: Shattered Memories
|
||
# Avoids readback.
|
||
ULUS10450 = true
|
||
ULES01352 = true
|
||
ULJM05564 = true
|
||
NPJH50148 = true
|
||
ULAS42189 = true
|
||
|
||
# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 3
|
||
# Avoids readback.
|
||
ULES00613 = true
|
||
ULES00615 = true
|
||
ULES00614 = true
|
||
|
||
# Toca Race Driver 2 / DTM Race Driver 2
|
||
# Avoids readback.
|
||
ULES00040 = true
|
||
ULES00041 = true
|
||
ULJM05160 = true
|
||
|
||
# Narikiri Dungeon X. See issue #16714.
|
||
ULJS00293 = true
|
||
|
||
[IntraVRAMBlockTransferAllowCreateFB]
|
||
# Final Fantasy - Type 0
|
||
ULJM05900 = true
|
||
ULJM05901 = true
|
||
NPJH50443 = true
|
||
NPJH50444 = true
|
||
ULJM06217 = true
|
||
ULJM06218 = true
|
||
UCAS40346 = true
|
||
UCAS40347 = true
|
||
|
||
# Boku no Natsuyasumi: Mushi Mushi Hakase to Teppen-yama no Himitsu!!
|
||
UCJS10038 = true
|
||
UCJS18013 = true
|
||
|
||
# Megaman Maverick Hunter X (see #10085)
|
||
ULES00251 = true
|
||
ULUS10068 = true
|
||
ULJM05043 = true
|
||
|
||
# R-TYPE TACTICS (see #14198)
|
||
ULJS00111 = true # Japan
|
||
NPJH50106 = true # Japan
|
||
UCKS45065 = true # Korea
|
||
UCAS40168 = true # Asia
|
||
ULES01121 = true # Europe
|
||
|
||
ULUS10343 = true # US, (R-TYPE COMMAND)
|
||
NPUH90008 = true # (R-TYPE COMMAND demo)
|
||
|
||
# R-TYPE TACTICS II -Operation BITTER CHOCOLATE-
|
||
NPJH50119 = true
|
||
ULJS00233 = true
|
||
NPJH90089 = true # (demo)
|
||
NPJH90065 = true # Unknown
|
||
|
||
# Colin McRae 2005 (sun effect, see #7810)
|
||
ULES00111 = true
|
||
ULKS46010 = true
|
||
ULJM05223 = true
|
||
ULJM05362 = true
|
||
|
||
# Iron Man, see [BlockTransferDepth] below.
|
||
ULES01070 = true
|
||
ULES01071 = true
|
||
ULUS10347 = true
|
||
|
||
# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
|
||
[YugiohSaveFixDisabled]
|
||
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
|
||
# but the real cause still unknown. #7914
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
|
||
ULJM05151 = true
|
||
ULES00600 = true
|
||
ULUS10136 = true
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
|
||
ULUS10302 = true
|
||
ULJM05260 = true
|
||
ULES00925 = true
|
||
ULES00926 = true
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
|
||
ULES01183 = true
|
||
ULJM05373 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 4
|
||
ULUS10481 = true
|
||
ULJM05479 = true
|
||
ULES01362 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 5
|
||
ULUS10555 = true
|
||
ULJM05734 = true
|
||
ULES01474 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 6
|
||
ULJM05940 = true
|
||
NPJH50794 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force
|
||
ULJM05940 = true
|
||
|
||
# Yu-Gi-Oh! ARC-V Tag Force Special
|
||
NPJH00142 = true
|
||
|
||
[ForceUMDDelay]
|
||
# F1 2006 won't boot at all with our standard unrealistically fast timing.
|
||
UCES00238 = true
|
||
UCJS10045 = true
|
||
# F1 2005, japan only?
|
||
UCJS10019 = true
|
||
|
||
# Arctic Adventures - Polar's Puzzles
|
||
NPEZ00219 = true
|
||
NPUZ00114 = true
|
||
|
||
# Innocent Life (see issue #2830)
|
||
UCAS40079 = true
|
||
ULUS10219 = true
|
||
ULES00658 = true
|
||
UCAS40187 = true
|
||
ULJS00119 = true
|
||
ULKS46167 = true
|
||
NPJH50017 = true
|
||
|
||
# Pangya Fantasy Golf (see issue #17458)
|
||
ULUS10438 = true
|
||
ULJM05687 = true
|
||
ULJM05440 = true
|
||
ULKS46164 = true
|
||
|
||
# Qix++ (see issue #13724)
|
||
ULJM05617 = true
|
||
NPJH50199 = true
|
||
|
||
# Mahou Shoujo Madoka Magica Portable #6557
|
||
ULJS00430 = true
|
||
ULJS00429 = true
|
||
|
||
# Harvest Moon US (issue #18287)
|
||
ULUS10458 = true
|
||
ULES01489 = true
|
||
NPJH50019 = true
|
||
ULJS19039 = true
|
||
ULJS00188 = true
|
||
|
||
# Twisted Metal sound effects break without this
|
||
UCES00018 = true
|
||
UCUS98601 = true
|
||
|
||
# PlayStation Network Collection: Power Pack (#19571)
|
||
UCES01160 = true
|
||
|
||
# PlayStation Network Collection: Puzzle Pack
|
||
UCES01159 = true
|
||
|
||
# Bust-a-move Deluxe / Ghost (#8795)
|
||
ULUS10057 = true
|
||
ULES00233 = true
|
||
|
||
[GoWFramerateHack60]
|
||
# Replaces ForceMax60FPS for GOW games, should provide smoother experience
|
||
# Also works around softlock in GOW:GOS , see #8299
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
NPJG90095 = true
|
||
# GOW : Chains Of Olympus
|
||
UCAS40198 = true
|
||
UCUS98653 = true
|
||
UCES00842 = true
|
||
ULJM05438 = true
|
||
ULJM05348 = true
|
||
UCKS45084 = true
|
||
NPUG80325 = true
|
||
NPEG00023 = true
|
||
NPHG00027 = true
|
||
NPHG00028 = true
|
||
NPJH50170 = true
|
||
UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
UCUS98705 = true
|
||
UCED00971 = true
|
||
UCUS98713 = true
|
||
|
||
[FramerateHack30]
|
||
# Note that this hack is not universal, will not work for games simply added to the list
|
||
# 30 fps hacks for games that run well are disabled by default since it's only an option for users with very weak hardware
|
||
# GOW in 30 fps doesn't suffer from softlock #8299, so the hack is actually simpler
|
||
# GOW : Ghost of Sparta
|
||
# UCUS98737 = true
|
||
# UCAS40323 = true
|
||
# NPHG00092 = true
|
||
# NPEG00044 = true
|
||
# NPEG00045 = true
|
||
# NPJG00120 = true
|
||
# NPUG80508 = true
|
||
# UCJS10114 = true
|
||
# UCES01401 = true
|
||
# UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
# NPEG90035 = true
|
||
# NPUG70125 = true
|
||
# NPJG90095 = true
|
||
# GOW : Chains Of Olympus
|
||
# UCAS40198 = true
|
||
# UCUS98653 = true
|
||
# UCES00842 = true
|
||
# ULJM05438 = true
|
||
# ULJM05348 = true
|
||
# UCKS45084 = true
|
||
# NPUG80325 = true
|
||
# NPEG00023 = true
|
||
# NPHG00027 = true
|
||
# NPHG00028 = true
|
||
# NPJH50170 = true
|
||
# UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
# UCUS98705 = true
|
||
# UCED00971 = true
|
||
# UCUS98713 = true
|
||
|
||
# Brian Lara 2007: Pressure Play
|
||
# workaround for incorrect fps/game speed
|
||
ULES00814 = true
|
||
ULES00815 = true
|
||
|
||
# Blitz: Overtime
|
||
# workaround for incorrect fps/game speed
|
||
ULUS10200 = true
|
||
|
||
[ForceMax60FPS]
|
||
# Some games are very heavy and render as fast as they can. They benefit greatly from
|
||
# capping the framerate at 60fps.
|
||
|
||
# F1 2006 has extremely long loading times if we don't limit the framerate.
|
||
UCES00238 = true
|
||
UCJS10045 = true
|
||
# F1 2005, japan only?
|
||
UCJS10019 = true
|
||
|
||
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
|
||
|
||
# Transformers - The Game
|
||
ULES00823 = true
|
||
ULES00824 = true
|
||
ULES00825 = true
|
||
ULUS10274 = true
|
||
|
||
# Transformers - Revenge of the Fallen
|
||
ULES01286 = true
|
||
ULES01287 = true
|
||
ULUS10433 = true
|
||
|
||
# Tekken 6
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
|
||
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
|
||
ULUS10239 = true
|
||
ULES00828 = true
|
||
|
||
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
|
||
UCAS40285 = true
|
||
UCES01312 = true
|
||
NPJG00045 = true
|
||
NPHG00025 = true
|
||
UCKS45137 = true
|
||
UCUS98740 = true
|
||
|
||
# Mumbo Jumbo games (see issue #12857)
|
||
ULUS10287 = true # Super Collapse 3
|
||
ULES01027 = true # Super Collapse 3
|
||
ULUS10203 = true # Platypus
|
||
ULES01029 = true # Platypus
|
||
ULUS10227 = true # 7 Wonders of the Ancient World
|
||
ULES01037 = true # 7 Wonders of the Ancient World
|
||
|
||
# Super Monkey Ball Adventures also benefits from this (#7674).
|
||
ULES00364 = true
|
||
ULUS10132 = true
|
||
|
||
# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)
|
||
KURO00767 = true
|
||
|
||
# Scooby-Doo! Who's Watching Who?
|
||
ULUS10168 = true
|
||
ULES00571 = true
|
||
|
||
# Tron Evolution
|
||
ULUS10548 = true
|
||
ULES01494 = true
|
||
ULES01495 = true
|
||
|
||
# Atari Classics Evolved
|
||
ULUS10325 = true
|
||
|
||
# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)
|
||
NPJH50562 = true
|
||
NPJH50333 = true
|
||
|
||
# Silent Hill Origin
|
||
ULUS10285 = true
|
||
ULES00869 = true
|
||
|
||
# Resistance Retribution
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|
||
|
||
# Spider-Man 3
|
||
ULES00938 = true
|
||
ULUS10317 = true
|
||
|
||
# NBA 2K13
|
||
ULUS10598 = true
|
||
ULES01578 = true
|
||
|
||
# Killzone: Liberation (see issue #6207)
|
||
UCES00279 = true
|
||
UCKS45041 = true
|
||
UCUS98646 = true
|
||
UCET00278 = true
|
||
UCUS98670 = true
|
||
UCUS98646 = true
|
||
|
||
# Infected
|
||
ULES00337 = true
|
||
ULES00338 = true
|
||
ULUS10054 = true
|
||
|
||
[JitInvalidationHack]
|
||
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
|
||
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
|
||
# to remove this in the future.
|
||
# See #3854.
|
||
# Tony Hawk's Underground
|
||
ULUS10014 = true
|
||
ULES00033 = true
|
||
ULES00034 = true
|
||
ULES00035 = true
|
||
# MTX MotoTrax
|
||
ULUS10138 = true
|
||
ULES00581 = true
|
||
|
||
[HideISOFiles]
|
||
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
|
||
# in a few directories. Prevent this by hiding the files from the game.
|
||
# To be sure, catch all versions and remixes of the game that's been seen in reports.
|
||
# It checks the following directories:
|
||
# /
|
||
# /PSP/
|
||
# /PSP/COMMON
|
||
# /PSP/GAME
|
||
|
||
ULKS46116 = true
|
||
ULKS46189 = true
|
||
ULKS46190 = true
|
||
ULKS46236 = true
|
||
ULKS46240 = true
|
||
ULKS46059 = true
|
||
ULUS10403 = true
|
||
ULUS10538 = true
|
||
ULKS46050 = true
|
||
ULJM05836 = true
|
||
ULJM46236 = true
|
||
ULJM06034 = true
|
||
NPHH00260 = true
|
||
CF0020046 = true
|
||
CF0020074 = true
|
||
NPJH50471 = true
|
||
ULJM06033 = true
|
||
NPJH50559 = true
|
||
NPEH00030 = true
|
||
|
||
[MoreAccurateVMMUL]
|
||
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
|
||
# that we will not generally apply this accurate mode where not needed.
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
|
||
[ForceSoftwareRenderer]
|
||
# Darkstalkers
|
||
ULES00016 = true
|
||
ULUS10005 = true
|
||
ULJM05005 = true
|
||
|
||
[DarkStalkersPresentHack]
|
||
# Darkstalkers
|
||
ULES00016 = true
|
||
ULUS10005 = true
|
||
ULJM05005 = true
|
||
|
||
[ReportSmallMemStick]
|
||
# Harry Potter and the Goblet of Fire - issue #13266
|
||
ULUS10032 = true
|
||
ULES00210 = true
|
||
ULES00214 = true
|
||
ULES00215 = true
|
||
ULES00216 = true
|
||
ULKS46047 = true
|
||
# Street Fighter Alpha 3 MAX - issue #10462
|
||
ULJM05082 = true
|
||
ULUS10062 = true
|
||
ULES00235 = true
|
||
ULJM05225 = true
|
||
CPCS01043 = true
|
||
ULUS10062 = true
|
||
# LEGO Star Wars II: The Original Trilogy
|
||
ULES00479 = true
|
||
ULUS10155 = true
|
||
# Tony Hawk's Underground 2 Remix
|
||
ULES00033 = true
|
||
ULUS10014 = true
|
||
# Virtua Tennis: World Tour
|
||
ULES00126 = true
|
||
ULJM05079 = true
|
||
ULKS46023 = true
|
||
ULUS10037 = true
|
||
# Warriors Orochi - issue #16827
|
||
ULJM05314 = true
|
||
ULUS10341 = true
|
||
ULES01054 = true
|
||
ULJM08022 = true
|
||
NPJH50126 = true
|
||
ULJM08052 = true
|
||
ULAS42316 = true
|
||
# Doko Demo Issho - issue #18420
|
||
UCJS10002 = true
|
||
UCJS10039 = true
|
||
UCJS18012 = true
|
||
|
||
[MemstickFixedFree]
|
||
ULJM05571 = true
|
||
ULES01367 = true
|
||
NPEH00029 = true
|
||
ULUS10455 = true
|
||
|
||
[BlueToAlpha]
|
||
# Some games render first to RGB of a 4444 texture, then they switch to 565 and render masked to blue,
|
||
# just to be able to render to the alpha channel of the 4444. We can detect that and reroute rendering
|
||
# to avoid problems.
|
||
|
||
# Split/Second
|
||
ULES01402 = true
|
||
ULUS10513 = true
|
||
ULJM05812 = true
|
||
NPJH50371 = true
|
||
|
||
# Colin McRae's DiRT 2 - issue #13012 (car reflections)
|
||
ULUS10471 = true
|
||
ULJM05533 = true
|
||
NPJH50006 = true
|
||
ULES01301 = true
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
[ForceMaxDepthResolution]
|
||
# See #17014 - some games don't need our heuristics that drop down to 16-bit depth.
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
# Split/Second
|
||
ULES01402 = true
|
||
ULUS10513 = true
|
||
ULJM05812 = true
|
||
NPJH50371 = true
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
|
||
[DateLimited]
|
||
# Car Jack Streets - issue #12698
|
||
NPUZ00043 = true
|
||
NPEZ00198 = true
|
||
|
||
[ShaderColorBitmask]
|
||
# Colin McRae's DiRT 2 - issue #13012 (water)
|
||
ULUS10471 = true
|
||
ULJM05533 = true
|
||
NPJH50006 = true
|
||
ULES01301 = true
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections), #11928 (water)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
# Burnout Dominator - lens flare effect (issue #11100)
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
ULAS42095 = true
|
||
|
||
# Need for Speed - Shift (same as Burnout Dominator)
|
||
ULUS10462 = true
|
||
ULES01275 = true
|
||
ULJM05494 = true
|
||
NPJH50143 = true
|
||
ULJM05738 = true
|
||
|
||
# Dragon Ball Z: Tenkaichi Tag Team: Shadows, see issue #18494
|
||
ULUS10537 = true
|
||
ULES01456 = true
|
||
ULJS00311 = true
|
||
ULJS19067 = true
|
||
ULAS42247 = true
|
||
ULAS42318 = true
|
||
|
||
[DisableFirstFrameReadback]
|
||
# Wipeout Pure: Temporary workaround for lens flare flicker. See #13344
|
||
UCUS98612 = true
|
||
UCJS10007 = true
|
||
UCES00001 = true
|
||
UCKS45008 = true
|
||
NPJG00059 = true
|
||
|
||
# SOCOM: Fireteam Bravo 3 (see issue #18958, hopefully fixes crash in Stockpile mission, #10461)
|
||
UCES-01242 = true
|
||
NPJG-00035 = true
|
||
NPHG-00032 = true
|
||
|
||
[MpegAvcWarmUp]
|
||
# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #14086
|
||
# God Eater 1
|
||
ULJS00237 = true
|
||
ULKS46238 = true
|
||
|
||
# God Eater 2
|
||
ULJS00597 = true
|
||
NPJH50832 = true
|
||
ULJS19093 = true
|
||
NPJH50832 = true
|
||
|
||
# God Eater Burst
|
||
ULJS00351 = true
|
||
NPJH50352 = true
|
||
ULJS00350 = true
|
||
ULKS46263 = true
|
||
ULUS10563 = true
|
||
ULES01519 = true
|
||
ULJS19056 = true
|
||
NPJH50352 = true
|
||
ULUS10563FV = true
|
||
ULJS19081 = true
|
||
NPJH50352 = true
|
||
|
||
# Field Commander, see issue #10209
|
||
ULUS10088 = true
|
||
ULES00335 = true
|
||
ULKS46070 = true
|
||
|
||
# Valkyrie Profile Lenneth (last video crash, see #6008)
|
||
ULUS10107 = true
|
||
ULJM05101 = true
|
||
ULES00724 = true
|
||
ULJM05320 = true
|
||
|
||
[CenteredLines]
|
||
# Echochrome looks better with these. Related: #15556
|
||
UCES01011 = true
|
||
UCAS40197 = true
|
||
NPEG00006 = true
|
||
NPUG80135 = true
|
||
|
||
# Webfest homebrew game (wireframe 3D rendering) looks substantially better with this.
|
||
WEBF00752 = true
|
||
|
||
[ZZT3SelectHack]
|
||
# Bypass softlock on Zettai Zetsumei Toshi 3 character select screen #4901
|
||
# This problem affects the game also on PS3
|
||
ULJS00191 = true
|
||
UCAS40252 = true
|
||
UCKS45119 = true
|
||
NPJH50907 = true
|
||
UCAS40328 = true
|
||
ULJS19050 = true
|
||
NPJH50907 = true
|
||
|
||
[AllowLargeFBTextureOffsets]
|
||
# Final Fantasy - Type 0, see #18879
|
||
ULJM05900 = true
|
||
ULJM05901 = true
|
||
NPJH50443 = true
|
||
NPJH50444 = true
|
||
ULJM06217 = true
|
||
ULJM06218 = true
|
||
UCAS40346 = true
|
||
UCAS40347 = true
|
||
|
||
# Quickfix for Clone Wars, see #12949
|
||
ULES01284 = true
|
||
ULES01285 = true
|
||
ULUS10477 = true
|
||
|
||
# Star Wars: The Force Unleashed
|
||
ULUS10345 = true
|
||
ULKS46143 = true
|
||
ULES00981 = true
|
||
ULES00982 = true
|
||
LBSW10345 = true # Some modded version found in our report logs
|
||
|
||
# Juiced 2 bloom effect (see #7295)
|
||
ULES00928 = true
|
||
ULUS10312 = true
|
||
ULKS46154 = true
|
||
|
||
[FramebufferAllowLargeVerticalOffset]
|
||
# Tokimeki Memorial 4 (see #6379)
|
||
NPJH50127 = true
|
||
ULKS46226 = true
|
||
ULAS42206 = true
|
||
ULJM05541 = true
|
||
|
||
# Breath of Fire III
|
||
ULES00193 = true
|
||
ULJM05029 = true
|
||
ULJM05224 = true
|
||
NPJH50214 = true
|
||
|
||
[AtracLoopHack]
|
||
#Atrac looped incorrectly see #7601 #13773 #11586 #10139 #12083
|
||
|
||
#Coded Arms: Contagion
|
||
ULUS10184 = true
|
||
ULJM05243 = true
|
||
ULKS46139 = true
|
||
|
||
#Gripshift
|
||
ULUS10040 = true
|
||
ULES00177 = true
|
||
ULKS46040 = true
|
||
ULJM05089 = true
|
||
|
||
#Jackass the Game
|
||
ULUS10303 = true
|
||
ULES00897 = true
|
||
|
||
#Shrek smash
|
||
ULUS10194 = true
|
||
ULES00618 = true
|
||
|
||
# Silver Fall
|
||
ULES00808 = true
|
||
ULUS10270 = true
|
||
|
||
[DeswizzleDepth]
|
||
UCUS98633 = true
|
||
UCAS40145 = true
|
||
UCES00420 = true
|
||
UCJS10052 = true
|
||
UCKS45048 = true
|
||
UCJS18030 = true
|
||
UCJS18047 = true
|
||
NPJG00015 = true
|
||
|
||
[SplitFramebufferMargin]
|
||
# Killzone: Liberation (see issue #6207)
|
||
UCES00279 = true
|
||
UCKS45041 = true
|
||
UCUS98646 = true
|
||
UCET00278 = true
|
||
UCUS98670 = true
|
||
UCUS98646 = true
|
||
|
||
[UseFFMPEGFindStreamInfo]
|
||
# The Warriors: Works around regression (#8991) by reverting to the old behavior
|
||
ULUS10213 = true
|
||
ULES00483 = true
|
||
|
||
[ForceLowerResolutionForEffectsOn]
|
||
# The water effect of DiRT 2 and Outrun doesn't work in higher resolutions.
|
||
|
||
# Colin McRae's DiRT 2 - issue #13012 (water)
|
||
ULUS10471 = true
|
||
ULJM05533 = true
|
||
NPJH50006 = true
|
||
ULES01301 = true
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections), #11928 (water)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
# Burnout Dominator - lens flare effect (issue #11100)
|
||
# Some of the steps don't work at high resolution yet.
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
ULAS42095 = true
|
||
|
||
# Need for Speed - Shift (same as Burnout Dominator)
|
||
ULUS10462 = true
|
||
ULES01275 = true
|
||
ULJM05494 = true
|
||
NPJH50143 = true
|
||
ULJM05738 = true
|
||
|
||
# Motorstorm - See #16429
|
||
UCES01250 = true
|
||
UCAS40266 = true
|
||
UCUS98743 = true
|
||
UCES01250 = true
|
||
UCKS45124 = true
|
||
UCJS10104 = true
|
||
NPJG00047 = true
|
||
|
||
# Tiger Woods 06 - bloom during rain
|
||
ULUS10028 = true
|
||
ULES00153 = true
|
||
ULES00154 = true
|
||
ULJM05059 = true
|
||
ULAS42020 = true
|
||
|
||
[ForceLowerResolutionForEffectsOff]
|
||
# Some games really don't work with this. Ratchet & Clank looks terrible.
|
||
UCUS98633 = true
|
||
UCAS40145 = true
|
||
UCES00420 = true
|
||
UCJS10052 = true
|
||
UCKS45048 = true
|
||
UCES00420 = true
|
||
UCJS18030 = true
|
||
UCJS18047 = true
|
||
NPJG00015 = true
|
||
|
||
# The various Tantalus games will not work with this.
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# MX vs ATV Reflex
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
|
||
# MX vs ATV Untamed
|
||
ULUS10330 = true
|
||
ULES00993 = true
|
||
ULKS46176 = true
|
||
|
||
# Spongebob: The Yellow Avenger
|
||
ULES00280 = true
|
||
ULUS10092 = true
|
||
|
||
# Also, it's a really bad idea in Kurohyou.
|
||
|
||
# Kurohyou: Ryu ga Gotoku Shinshou
|
||
ULJM05713 = true
|
||
NPJH50333 = true
|
||
ULAS42244 = true
|
||
UCKS45159 = true
|
||
ULJM08047 = true
|
||
|
||
# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)
|
||
NPJH50562 = true
|
||
NPJH50333 = true
|
||
|
||
[NearestFilteringOnFramebufferCreate]
|
||
# Ridge Racer speedometer dynamic CLUT problem - they rely on some palette entries
|
||
# from memory, and render to the rest of the palette. The palette entries loaded from memory
|
||
# must not be blurred by filtering, so nearest it is. See issue #8509
|
||
|
||
# Ridge Racer
|
||
ULJS00001 = true
|
||
ULUS10001 = true
|
||
UCKS45002 = true
|
||
UCES00002 = true
|
||
ULJS19002 = true
|
||
UCKS45053 = true
|
||
NPJH50140 = true
|
||
|
||
# Ridge Racer 2
|
||
ULJS00080 = true
|
||
UCKS45032 = true
|
||
UCES00422 = true
|
||
UCAS40273 = true
|
||
NPJH50366 = true
|
||
|
||
[AllowDownloadCLUT]
|
||
# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.
|
||
# Not required for any games now that it works, but might be useful for development.
|
||
|
||
[SecondaryTextureCache]
|
||
# Was previously the "Retain changed textures" setting.
|
||
# See https://github.com/hrydgard/ppsspp/issues/16339#issuecomment-1304826656
|
||
|
||
# Popolocrois
|
||
UCJS10005 = true
|
||
UCAS40009 = true
|
||
ULUS10018 = true
|
||
UCJS18003 = true
|
||
ULES00291 = true
|
||
NPJG00033 = true
|
||
|
||
# Fushigi no Dungeon: Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso
|
||
ULJS00547 = true
|
||
NPJH50698 = true
|
||
|
||
[EnglishOrJapaneseOnly]
|
||
# Twinbee Portable, see issue #16382
|
||
ULAS42089 = true
|
||
ULJM05221 = true
|
||
ULJM05323 = true
|
||
|
||
[OldAdrenoPixelDepthRoundingGL]
|
||
# See #16015
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Impact
|
||
ULUS10582 = true
|
||
ULES01537 = true
|
||
ULJS00390 = true
|
||
ULAS42297 = true
|
||
ULJS19071 = true
|
||
NPJH50435 = true
|
||
NPJH50435 = true
|
||
|
||
# Kingdom Hearts - Birth By Sleep
|
||
ULES01441 = true
|
||
ULJM05600 = true
|
||
ULUS10505 = true
|
||
ULJM05775 = true # Final MIX
|
||
PSPJ30012 = true
|
||
UCAS40295 = true
|
||
UCKS45143 = true
|
||
UCAS40317 = true
|
||
UCAS40326 = true
|
||
UCKS45168 = true
|
||
ULJM06213 = true
|
||
ULJM06214 = true
|
||
|
||
# Monster Hunter Portable 3rd
|
||
NPJB40001 = true
|
||
NPJH55800 = true
|
||
ULJM05800 = true
|
||
ULJM08058 = true
|
||
|
||
# Persona 3 Portable
|
||
ULES01523 = true
|
||
ULUS10512 = true
|
||
UCAS40288 = true
|
||
ULJM05489 = true
|
||
UCKS45140 = true
|
||
ULJM08044 = true
|
||
NPJH50040 = true
|
||
UCKS45175 = true
|
||
|
||
# Hack/Link
|
||
ULJS00266 = true
|
||
ULJS00279 = true
|
||
ULJS19058 = true
|
||
|
||
# Midnight Club: LA Remix
|
||
ULUS10383 = true
|
||
ULES01144 = true
|
||
ULJS00180 = true
|
||
ULJS00267 = true
|
||
ULJM05904 = true
|
||
NPJH50440 = true
|
||
|
||
# ModNation Racers
|
||
UCES01327 = true
|
||
UCUS98741 = true
|
||
UCAS40306 = true
|
||
UCJS10112 = true
|
||
NPJG00116 = true
|
||
NPUG70097 = true # Demo
|
||
|
||
# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 3
|
||
ULES00613 = true
|
||
ULES00615 = true
|
||
ULES00614 = true
|
||
|
||
# Toca Race Driver 2 / DTM Race Driver 2
|
||
ULES00040 = true
|
||
ULES00041 = true
|
||
ULJM05160 = true
|
||
|
||
[ForceCircleButtonConfirm]
|
||
# Shining Ark, issue #15663
|
||
NPJH50717 = true
|
||
ULJM06223 = true
|
||
|
||
# Danball Senki, issue #17622
|
||
ULJS00361 = true
|
||
# Danball Senki Boost
|
||
ULJM05990 = true
|
||
|
||
# Shining Blade
|
||
NPJH50530 = true
|
||
|
||
[DisallowFramebufferAtOffset]
|
||
# Little Big Planet, see #16030
|
||
UCUS98744 = true
|
||
UCES01264 = true
|
||
UCJS10107 = true
|
||
NPJG00073 = true
|
||
UCAS40262 = true
|
||
|
||
# WWE Smackdown vs RAW 2006 : See #13797
|
||
ULES00227 = true
|
||
ULKS46057 = true
|
||
ULUS10050 = true
|
||
|
||
# WWE Smackdown vs RAW 2007
|
||
ULUS10199 = True
|
||
ULES00631 = True
|
||
ULJM05233 = True
|
||
|
||
# Rainbow Six: Vegas: See #9324
|
||
# Replaces a heuristic we added in #16971, which broke Castlevania - Symphony of the Night.
|
||
ULES00584 = true
|
||
ULUS10206 = true
|
||
|
||
[RockmanDash2SoundFix]
|
||
# Rockman Dash 2, see #11442
|
||
ULJM05037 = true
|
||
ULJM05216 = true
|
||
NPJH50181 = true
|
||
|
||
[ReadbackDepth]
|
||
# Syphon Filter - Dark Mirror
|
||
UCES00310 = true
|
||
UCUS98641 = true
|
||
UCUS98656 = true
|
||
UCUS98656 = true # Demo
|
||
|
||
# Syphon Filter - Logan's Shadow
|
||
UCUS98606 = true
|
||
UCES00710 = true
|
||
NPUG80173 = true
|
||
NPUA80013 = true # Demo
|
||
UCUS98704 = true # Demo
|
||
NPEG90002 = true # Demo
|
||
SYPH04036 = true # Prototype?
|
||
|
||
# Syphon Filter - Combat Ops (weird multiplayer-only variant)
|
||
NPUG80114 = true
|
||
NPEG00004 = true
|
||
|
||
[BlockTransferDepth]
|
||
# Iron Man - see issue #16530
|
||
# Note that this option also requires IntraVRAMBlockTransferAllowCreateFB.
|
||
ULES01070 = true
|
||
ULES01071 = true
|
||
ULUS10347 = true
|
||
|
||
# Hayate no Gotoku!! Nightmare Paradise - see issue #17878
|
||
ULJM05416 = true
|
||
|
||
[DaxterRotatedAnalogStick]
|
||
# Daxter (see issue #17015)
|
||
UCUS98618 = true
|
||
UCUS98654 = true
|
||
UCES00044 = true
|
||
NPUG80329 = true
|
||
NPEG00025 = true
|
||
UCKS45025 = true
|
||
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPJG90095 = true
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
# GOW : Chains Of Olympus
|
||
UCAS40198 = true
|
||
UCUS98653 = true
|
||
UCES00842 = true
|
||
ULJM05438 = true
|
||
ULJM05348 = true
|
||
UCKS45084 = true
|
||
NPUG80325 = true
|
||
NPEG00023 = true
|
||
NPHG00027 = true
|
||
NPHG00028 = true
|
||
NPJH50170 = true
|
||
UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
UCUS98705 = true
|
||
UCED00971 = true
|
||
UCUS98713 = true
|
||
|
||
[SOCOMClut8Replacement]
|
||
# SOCOM and other games use CLUT8 with crafty sampling as if it was CLUT16. Issue #16210
|
||
UCES00855 = true
|
||
UCUS98649 = true
|
||
NPUG70003 = true # demo
|
||
UCUS98714 = true # demo
|
||
|
||
# SOCOM Fireteam Bravo 3
|
||
UCES01242 = true
|
||
NPHG00032 = true
|
||
UCUS98716 = true
|
||
NPEG90024 = true # demo
|
||
|
||
# SOCOM Navy Seals Portable (Japanese version)
|
||
UCJS10102 = true
|
||
NPJG00035 = true
|
||
NPJG90068 = true # demo
|
||
|
||
[Fontltn12Hack]
|
||
# optimumFont do not return ltn12.pgf see #11055
|
||
NPJH00052 = true
|
||
|
||
[LoadCLUTFromCurrentFrameOnly]
|
||
# Helps Syphon Filter: Logan's Shadow color issue, # where we accidentally load a CLUT from an outdated framebuffer.
|
||
# Perhaps this should be the default.
|
||
UCUS98606 = true
|
||
UCES00710 = true
|
||
NPUG80173 = true
|
||
NPUA80013 = true # Demo
|
||
UCUS98704 = true # Demo
|
||
NPEG90002 = true # Demo
|
||
SYPH04036 = true # Prototype?
|
||
|
||
[ForceUMDReadSpeed]
|
||
# Aces of War required slow read speed (even in Real PSP), see #11062
|
||
ULES00590 = true
|
||
ULJM05075 = true
|
||
# Sengoku Musou 3Z Special DLC see #9993
|
||
ULJM06024 = true
|
||
|
||
# Bejeweled 2. This shouldn't really fix anything since it's a PSN game that didn't run from UMD,
|
||
# but apparently it does work around the timing error. See issue #15304 .
|
||
NPUG30038 = true
|
||
NPEG00036 = true
|
||
|
||
# Doko Demo Issho, load savedata error see #18420
|
||
UCJS10002 = true
|
||
UCJS18002 = true
|
||
|
||
# Driver 76, see #16904 #12054
|
||
ULUS10235 = true
|
||
ULES00740 = true
|
||
|
||
# Harukanaru Toki no Naka de 3 with Izayoiki Aizouban, see #6127
|
||
ULJM05441 = true
|
||
KOEIP0167 = true
|
||
ULJM06245 = true
|
||
|
||
# Ace Combat: Joint Assault #12434
|
||
ULUS10511 = true
|
||
ULES01408 = true
|
||
|
||
# Ace Combat X2: Joint Assault #5545
|
||
ULJS00290 = true
|
||
ULKS46254 = true
|
||
ULJS19057 = true
|
||
NPJH50263 = true
|
||
|
||
# Tales of the World: Radiant Mythology 2 - #19196
|
||
ULJS00175 = true
|
||
UCAS40244 = true
|
||
UCKS45110 = true
|
||
ULJS19044 = true
|
||
NPJH50852 = true
|
||
|
||
[AllowDelayedReadbacks]
|
||
# NOTE: This only affects Vulkan currently.
|
||
# Added for easy experimentation. Many games using readbacks do not work well delaying them, though.
|
||
# For example, Motorstorm lighting adaptation goes into self-oscillation (!)
|
||
# UCES01250 = true
|
||
|
||
[TacticsOgreEliminateDebugReadback]
|
||
ULUS10565 = true
|
||
ULES01500 = true
|
||
ULJM05753 = true
|
||
NPJH50348 = true
|
||
ULJM06009 = true
|
||
UCKS45164 = true
|
||
|
||
[DisableMemcpySlicing]
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|