ppsspp/assets/shaders/upscale_sharp_bilinear.vsh
2024-10-15 15:58:45 +02:00

10 lines
152 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main() {
gl_Position = a_position;
v_position = a_texcoord0;
}