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51 lines
1.4 KiB
Objective-C
51 lines
1.4 KiB
Objective-C
#pragma once
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#include <map>
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#include <string_view>
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#import <GameController/GameController.h>
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#import <CoreMotion/CoreMotion.h>
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#include "iCade/iCadeState.h"
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#include "Common/Input/InputState.h"
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// Code extracted from ViewController.mm, in order to modularize
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// and share it between multiple view controllers.
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bool InitController(GCController *controller);
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void ShutdownController(GCController *controller);
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struct TouchTracker {
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public:
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void Began(NSSet *touches, UIView *view);
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void Moved(NSSet *touches, UIView *view);
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void Ended(NSSet *touches, UIView *view);
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void Cancelled(NSSet *touches, UIView *view);
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private:
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void SendTouchEvent(float x, float y, int code, int pointerId);
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int ToTouchID(UITouch *uiTouch, bool allowAllocate);
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UITouch *touches_[10]{};
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};
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// Can probably get rid of this, but let's keep it for now.
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struct ICadeTracker {
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public:
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void ButtonDown(iCadeState button);
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void ButtonUp(iCadeState button);
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void InitKeyMap();
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private:
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bool simulateAnalog = false;
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bool iCadeConnectNotified = false;
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std::map<uint16_t, InputKeyCode> iCadeToKeyMap;
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double lastSelectPress = 0.0f;
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double lastStartPress = 0.0f;
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};
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void ProcessAccelerometerData(CMAccelerometerData *accData);
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InputKeyCode HIDUsageToInputKeyCode(UIKeyboardHIDUsage usage);
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void KeyboardPressesBegan(NSSet<UIPress *> *presses, UIPressesEvent *event);
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void KeyboardPressesEnded(NSSet<UIPress *> *presses, UIPressesEvent *event);
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void SendKeyboardChars(std::string_view str); |