mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
360de9a372
Also fix the background on the main one, and in savedata manager. See #16605
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <thread>
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#include <mutex>
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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class RemoteISOScreen : public UIDialogScreenWithGameBackground {
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public:
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RemoteISOScreen(const Path &filename);
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const char *tag() const override { return "RemoteISO"; }
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protected:
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void update() override;
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void CreateViews() override;
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UI::EventReturn HandleStartServer(UI::EventParams &e);
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UI::EventReturn HandleStopServer(UI::EventParams &e);
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UI::EventReturn HandleBrowse(UI::EventParams &e);
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UI::EventReturn HandleSettings(UI::EventParams &e);
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UI::TextView *firewallWarning_ = nullptr;
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bool serverRunning_ = false;
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bool serverStopping_ = false;
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};
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enum class ScanStatus {
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SCANNING,
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RETRY_SCAN,
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FOUND,
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FAILED,
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LOADING,
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LOADED,
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};
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class RemoteISOConnectScreen : public UIDialogScreenWithBackground {
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public:
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RemoteISOConnectScreen();
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~RemoteISOConnectScreen();
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const char *tag() const override { return "RemoteISOConnect"; }
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protected:
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void update() override;
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void CreateViews() override;
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ScanStatus GetStatus();
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void ExecuteScan();
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void ExecuteLoad();
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bool FindServer(std::string &resultHost, int &resultPort);
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UI::TextView *statusView_ = nullptr;
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ScanStatus status_ = ScanStatus::SCANNING;
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std::string statusMessage_;
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double nextRetry_ = 0.0;
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std::thread *scanThread_;
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std::mutex statusLock_;
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std::string host_;
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int port_ = -1;
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std::string url_;
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std::vector<Path> games_;
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};
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class RemoteISOBrowseScreen : public MainScreen {
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public:
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RemoteISOBrowseScreen(const std::string &url, const std::vector<Path> &games);
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const char *tag() const override { return "RemoteISOBrowse"; }
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protected:
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void CreateViews() override;
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std::string url_;
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std::vector<Path> games_;
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};
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class RemoteISOSettingsScreen : public UIDialogScreenWithBackground {
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public:
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RemoteISOSettingsScreen();
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const char *tag() const override { return "RemoteISOSettings"; }
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UI::EventReturn OnClickRemoteISOSubdir(UI::EventParams &e);
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UI::EventReturn OnClickRemoteServer(UI::EventParams &e);
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protected:
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void update() override;
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void CreateViews() override;
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UI::EventReturn OnChangeRemoteISOSubdir(UI::EventParams &e);
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bool serverRunning_ = false;
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};
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