ppsspp/android
2023-11-06 18:33:01 -06:00
..
gold/res Do the same for the gold icons 2023-05-17 18:08:18 +02:00
jni Add specific sysprop for accelerometer 2023-11-06 18:33:01 -06:00
libs
res Replace the "pre-composed" icons for older devices with the originals. 2023-05-17 18:04:25 +02:00
src Manage the Vulkan "EmuThread" from C++. 2023-09-29 11:35:13 +02:00
.gitignore
ab-ant.sh
ab.cmd Customize the cmake build. Android now builds that way too. Fixes. 2023-09-29 10:16:47 +02:00
ab.sh
ad.sh
AndroidManifest.xml Android: Explicitly allow content URI intents. 2023-05-06 23:47:19 -07:00
ant-build.bat
build.gradle Gradle: Fix some deprecation warnings 2023-10-10 19:12:24 +02:00
build.sh
build.xml
buildassets.sh
custom_rules.xml
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties
proguard-project.txt
project.properties
README.TXT
symarm64.cmd
symarm.cmd
symx86.cmd
VRManifest.xml OpenXR - Forgotten changes added 2023-06-17 21:55:47 +02:00

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.